Searched defs:readSwizzle (Results 1 – 11 of 11) sorted by relevance
/external/skia/src/gpu/ |
D | GrRecordingContextPriv.cpp | 187 skgpu::Swizzle readSwizzle = this->caps()->getReadSwizzle (format, info.colorType()); in makeSFC() local 213 skgpu::Swizzle readSwizzle, in makeSFC() 335 skgpu::Swizzle readSwizzle = this->caps()->getReadSwizzle (format, info.colorType()); in makeSFCFromBackendTexture() local
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D | SurfaceContext.h | 65 skgpu::Swizzle readSwizzle() const { return fReadView.swizzle(); } in readSwizzle() function
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D | GrBackendTextureImageGenerator.cpp | 166 skgpu::Swizzle readSwizzle = dContext->priv().caps()->getReadSwizzle(backendFormat, in onGenerateTexture() local
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D | GrAHardwareBufferImageGenerator.cpp | 180 skgpu::Swizzle readSwizzle = context->priv().caps()->getReadSwizzle(backendFormat, grColorType); in makeView() local
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/external/skia/gm/ |
D | clear_swizzle.cpp | 35 skgpu::Swizzle readSwizzle = skgpu::Swizzle::Concat(sfc->readSwizzle(), in __anon8f4aa4860102() local
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktSampleVerifierUtil.cpp | 783 TextureSwizzle readSwizzle = getChannelReadSwizzle(texFormat.order); in convertNormalizedFormat() local 920 const TextureSwizzle readSwizzle = getChannelReadSwizzle(texFormat.order); in convertFloatFormat() local
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/external/skia/tests/ |
D | LazyProxyTest.cpp | 146 skgpu::Swizzle readSwizzle = ctx->priv().caps()->getReadSwizzle(format, kColorType); in ClipFP() local
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/external/skia/src/gpu/v1/ |
D | SurfaceDrawContext.cpp | 140 skgpu::Swizzle readSwizzle = rContext->priv().caps()->getReadSwizzle(format, colorType); in Make() local 164 skgpu::Swizzle readSwizzle, in Make()
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/external/deqp/framework/common/ |
D | tcuTextureUtil.cpp | 1676 const TextureSwizzle& readSwizzle = getChannelReadSwizzle(order); in getBorderColorReadSwizzle() local
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_helpers.cpp | 9165 const gl::SwizzleState &readSwizzle, in initReadViews() 9219 const gl::SwizzleState &readSwizzle, in initReadViewsImpl() 9273 const gl::SwizzleState &readSwizzle, in initSRGBReadViewsImpl()
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D | TextureVk.cpp | 3033 gl::SwizzleState readSwizzle = ApplySwizzle(formatSwizzle, mState.getSwizzleState()); in initImageViews() local
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