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Searched defs:relaxedPrecision (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Pipeline/
DShaderCore.cpp188 RValue<Float4> Sin(RValue<Float4> x, bool relaxedPrecision) in Sin()
200 RValue<Float4> Cos(RValue<Float4> x, bool relaxedPrecision) in Cos()
212 RValue<Float4> Tan(RValue<Float4> x, bool relaxedPrecision) in Tan()
249 RValue<Float4> Asin(RValue<Float4> x, bool relaxedPrecision) in Asin()
262 RValue<Float4> Acos(RValue<Float4> x, bool relaxedPrecision) in Acos()
268 RValue<Float4> Atan(RValue<Float4> x, bool relaxedPrecision) in Atan()
280 RValue<Float4> Atan2(RValue<Float4> y, RValue<Float4> x, bool relaxedPrecision) in Atan2()
335 RValue<Float4> Exp2(RValue<Float4> x, bool relaxedPrecision) in Exp2()
405 RValue<Float4> Log2(RValue<Float4> x, bool relaxedPrecision) in Log2()
461 RValue<Float4> Exp(RValue<Float4> x, bool relaxedPrecision) in Exp()
[all …]
/external/deqp/external/vulkancts/modules/vulkan/image/
DvktImageLoadStoreTests.cpp1974 bool relaxedPrecision) in ImageExtendOperandTestInstance()
2215 const bool relaxedPrecision, in ImageExtendOperandTest()
2832 const bool relaxedPrecision = (prec != 0); in createImageExtendOperandsTests() local
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureFilteringExplicitLodTests.cpp619 …std::vector<de::SharedPtr<tcu::FloatFormat>> relaxedPrecision = tcuFormat.type == tcu::TextureForm… in verify() local
/external/swiftshader/src/Reactor/
DReactor.cpp4687 static RValue<T> DoRcp(RValue<T> x, bool relaxedPrecision, bool exactAtPow2) in DoRcp()
4715 RValue<Float4> Rcp(RValue<Float4> x, bool relaxedPrecision, bool exactAtPow2) in Rcp()
4721 RValue<Float> Rcp(RValue<Float> x, bool relaxedPrecision, bool exactAtPow2) in Rcp()
4754 static RValue<T> DoRcpSqrt(RValue<T> x, bool relaxedPrecision) in DoRcpSqrt()
4782 RValue<Float4> RcpSqrt(RValue<Float4> x, bool relaxedPrecision) in RcpSqrt()
4787 RValue<Float> RcpSqrt(RValue<Float> x, bool relaxedPrecision) in RcpSqrt()