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Searched defs:releaseFence (Results 1 – 25 of 30) sorted by relevance

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/frameworks/native/libs/gui/include/gui/
DBufferQueueConsumer.h161 const sp<Fence>& releaseFence) { in releaseBuffer()
DIGraphicBufferConsumer.h140 status_t releaseHelper(int buf, uint64_t frameNumber, const sp<Fence>& releaseFence) { in releaseHelper()
DBLASTBufferQueue.h181 sp<Fence> releaseFence; member
/frameworks/av/services/camera/libcameraservice/device3/
DCamera3IOStreamBase.cpp174 int releaseFence, in handoutBufferLocked()
261 sp<Fence> releaseFence; in returnAnyBufferLocked() local
DPreviewFrameSpacer.h69 int releaseFence; member
DPreviewFrameSpacer.cpp39 int32_t transform, ANativeWindowBuffer* anwBuffer, int releaseFence) { in queuePreviewBuffer()
DCamera3InputStream.cpp165 sp<Fence> releaseFence = new Fence(buffer.release_fence); in returnBufferCheckedLocked() local
DCamera3OutputStream.cpp408 sp<Fence> releaseFence = new Fence(buffer.release_fence); in returnBufferCheckedLocked() local
/frameworks/native/libs/nativedisplay/surfacetexture/
DImageConsumer.cpp88 sp<Fence> releaseFence(new Fence(releaseFenceId)); in dequeueBuffer() local
/frameworks/native/libs/gui/
DBufferItemConsumer.cpp89 const sp<Fence>& releaseFence) { in releaseBuffer()
DBLASTBufferQueue.cpp384 const sp<Fence>& releaseFence, in releaseBufferCallbackThunk()
404 const ReleaseCallbackId& id, const sp<Fence>& releaseFence, in releaseBufferCallback()
414 const ReleaseCallbackId& id, const sp<Fence>& releaseFence, in releaseBufferCallbackLocked()
466 const sp<Fence>& releaseFence) { in releaseBuffer()
DITransactionCompletedListener.cpp274 void onReleaseBuffer(ReleaseCallbackId callbackId, sp<Fence> releaseFence, in onReleaseBuffer()
DIGraphicBufferConsumer.cpp86 const sp<Fence>& releaseFence) override { in releaseBuffer()
DBufferQueueConsumer.cpp443 const sp<Fence>& releaseFence, EGLDisplay eglDisplay, in releaseBuffer()
DSurfaceComposerClient.cpp474 sp<Fence> releaseFence, in onReleaseBuffer()
2487 sp<Fence> releaseFence) { in addReleaseCallback()
/frameworks/base/libs/hwui/
DDeferredLayerUpdater.cpp98 EGLDisplay* display, int* releaseFence, in createReleaseFence()
/frameworks/native/services/surfaceflinger/
DBufferStateLayer.cpp45 const sp<Fence>& releaseFence, in callReleaseBufferCallback()
172 sp<Fence> releaseFence = Fence::NO_FENCE; in releasePendingBuffer() local
DBufferQueueLayer.cpp52 const sp<Fence> releaseFence = futureFenceResult.get().value_or(Fence::NO_FENCE); in onLayerDisplayed() local
/frameworks/base/media/jni/
Dandroid_media_ImageReader.cpp495 sp<Fence> releaseFence = new Fence(fenceFd); in Image_unlockIfLocked() local
518 sp<Fence> releaseFence = Image_unlockIfLocked(env, image); in ImageReader_imageRelease() local
/frameworks/native/libs/ui/
DGralloc2.cpp333 int releaseFence = -1; in unlock() local
DGralloc3.cpp291 int releaseFence = -1; in unlock() local
/frameworks/native/services/surfaceflinger/tests/
DReleaseBufferCallback_test.cpp33 const sp<Fence>& releaseFence, in function()
/frameworks/av/media/ndk/
DNdkImageReader.cpp540 sp<Fence> releaseFence = releaseFenceFd > 0 ? new Fence(releaseFenceFd) : Fence::NO_FENCE; in releaseImageLocked() local
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DOutput.cpp1460 sp<Fence> releaseFence = Fence::NO_FENCE; in postFramebuffer() local
/frameworks/native/services/surfaceflinger/DisplayHardware/
DHWC2.cpp456 const sp<Fence>& releaseFence) in setOutputBuffer()

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