Searched defs:requiredBufferSize (Results 1 – 2 of 2) sorted by relevance
199 gl::ShaderMap<size_t> requiredBufferSize; in load() local338 gl::ShaderMap<size_t> requiredBufferSize; in initDefaultUniformBlocks() local349 gl::ShaderMap<size_t> &requiredBufferSize) in generateUniformLayoutMapping()413 gl::ShaderMap<size_t> &requiredBufferSize) in resizeUniformBlockMemory()
333 const size_t requiredBufferSize = streamingDataSize + bufferEmptySpace; in streamAttributes() local