Searched defs:resourceOut (Results 1 – 3 of 3) sorted by relevance
129 ID3D11ComputeShader **resourceOut) in CreateResource()137 ID3D11DepthStencilState **resourceOut) in CreateResource()145 ID3D11DepthStencilView **resourceOut) in CreateResource()153 ID3D11GeometryShader **resourceOut) in CreateResource()170 ID3D11InputLayout **resourceOut) in CreateResource()179 ID3D11PixelShader **resourceOut) in CreateResource()187 ID3D11Query **resourceOut) in CreateResource()211 ID3D11SamplerState **resourceOut) in CreateResource()219 ID3D11ShaderResourceView **resourceOut) in CreateResource()227 ID3D11UnorderedAccessView **resourceOut) in CreateResource()[all …]
428 angle::Result allocateResource(d3d::Context *context, const DescT &desc, ResourceT *resourceOut) in allocateResource()437 ResourceT *resourceOut) in allocateResource()445 ResourceT *resourceOut) in allocateResourceNoDesc()
139 bool ResourceMap<ResourceType, IDType>::erase(IDType id, ResourceType **resourceOut) in erase()