Searched defs:sampleCount (Results 1 – 14 of 14) sorted by relevance
136 for (unsigned int sampleCount = 1; in TEST_P() local
146 UINT sampleCount, in createD3D11PBuffer()176 UINT sampleCount, in createD3D11PBuffer()193 UINT sampleCount, in createPBuffer()
424 for (int sampleCount = 1; sampleCount <= maxSamples; sampleCount++) in TEST_P() local
621 EGLint sampleCount) in GenerateDefaultConfig()
1005 VkSampleCountFlagBits GetSamples(GLint sampleCount) in GetSamples()1224 GLuint sampleCount = static_cast<GLuint>(1 << bit); in GetSampleCount() local
1552 int sampleCount = getSamples(); in getSamplePosition() local
418 GLsizei sampleCount = attachment->getSamples(); in getSamplePosition() local
359 for (UINT sampleCount = 2; sampleCount <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; sampleCount *= 2) in PopulateFormatDeviceCaps() local1183 for (GLuint sampleCount : sampleCounts) in generateConfigs() local1446 GLsizei sampleCount = static_cast<GLsizei>(desc.SampleDesc.Count); in getD3DTextureInfo() local
130 for (unsigned int sampleCount = 2; sampleCount <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; in GenerateTextureFormatCaps() local
918 void GetSamplePosition(GLsizei sampleCount, size_t index, GLfloat *xy) in GetSamplePosition()
760 GLsizei sampleCount = d3d9_gl::GetSamplesCount(desc.MultiSampleType); in getD3DTextureInfo() local
10383 uint32_t sampleCount; member
11288 uint32_t sampleCount = {}; member
10401 uint32_t sampleCount; member