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Searched defs:samplerIndex (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.cpp484 for (size_t samplerIndex = 0; samplerIndex < samplerCount; ++samplerIndex) in load() local
812 for (uint32_t samplerIndex = 0; samplerIndex < samplerBindings.size(); ++samplerIndex) in updateActiveSamplers() local
1600 for (unsigned int samplerIndex : mSamplerUniformRange) in linkSamplerAndImageBindings() local
DProgram.cpp2508 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(uniformLocation.index); in getSamplerUniformBinding() local
3329 for (unsigned int samplerIndex : mState.mExecutable->getSamplerUniformRange()) in setUniformValuesFromBindingQualifiers() local
3368 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index); in updateSamplerUniform() local
DState.cpp3423 for (size_t samplerIndex : mDirtySamplers) in syncSamplers() local
3614 void State::setSamplerDirty(size_t samplerIndex) in setSamplerDirty()
DContext.cpp509 for (angle::SubjectIndex samplerIndex = kSampler0SubjectIndex; in Context() local
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassFragmentDensityMapTests.cpp1288 for (deUint32 samplerIndex = 0; samplerIndex < m_testParams.samplersCount; ++samplerIndex) in initPrograms() local
1574 for (deUint32 samplerIndex = 0; samplerIndex < testParams.samplersCount; ++samplerIndex) in FragmentDensityMapTestInstance() local
1675 for (deUint32 samplerIndex = 0; samplerIndex < testParams.samplersCount; ++samplerIndex) in FragmentDensityMapTestInstance() local
1700 for (deUint32 samplerIndex = 0; samplerIndex < testParams.samplersCount; ++samplerIndex) in FragmentDensityMapTestInstance() local
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp745 unsigned int samplerIndex, in getSamplerMapping()
817 unsigned int samplerIndex = firstIndex + i; in updateSamplerMapping() local
2862 unsigned int samplerIndex = startSamplerIndex; in AssignSamplers() local
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.cpp1090 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationRef.index); in markUnusedUniformLocations() local
DStateManagerGL.cpp2482 for (size_t samplerIndex = 0; samplerIndex < samplers.size(); ++samplerIndex) in syncSamplersState() local
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp3222 for (unsigned int samplerIndex = samplerRange.low(); samplerIndex < samplerRange.high(); in applyTextures() local
3261 for (int samplerIndex = samplerRange.high(); samplerIndex < samplerCount; samplerIndex++) in applyTextures() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp559 unsigned int samplerIndex, in onSamplerChange()
2791 for (unsigned int samplerIndex = samplerRange.low(); samplerIndex < samplerRange.high(); in applyTexturesForSRVs() local