/external/swiftshader/src/Pipeline/ |
D | SpirvShaderSampling.cpp | 49 Sampler samplerState = {}; in getImageSampler() local 128 …> SpirvShader::emitWriteRoutine(ImageInstructionSignature instruction, const Sampler &samplerState) in emitWriteRoutine() 144 …SpirvShader::emitSamplerRoutine(ImageInstructionSignature instruction, const Sampler &samplerState) in emitSamplerRoutine() 265 sw::FilterType SpirvShader::convertFilterMode(const vk::SamplerState *samplerState, VkImageViewType… in convertFilterMode() 318 sw::MipmapType SpirvShader::convertMipmapMode(const vk::SamplerState *samplerState) in convertMipmapMode() 341 …e SpirvShader::convertAddressingMode(int coordinateIndex, const vk::SamplerState *samplerState, Vk… in convertAddressingMode()
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/external/skia/src/gpu/vk/ |
D | GrVkSampler.cpp | 39 GrVkSampler* GrVkSampler::Create(GrVkGpu* gpu, GrSamplerState samplerState, in Create() 134 GrVkSampler::Key GrVkSampler::GenerateKey(GrSamplerState samplerState, in GenerateKey()
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D | GrVkPipelineState.cpp | 142 GrSamplerState samplerState = te.samplerState(); in setAndBindTextures() local 154 const auto& samplerState = samplerBindings[0].fState; in setAndBindTextures() local
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/external/swiftshader/src/Vulkan/ |
D | VkDevice.cpp | 75 uint32_t Device::SamplerIndexer::index(const SamplerState &samplerState) in index() 94 void Device::SamplerIndexer::remove(const SamplerState &samplerState) in remove() 397 uint32_t Device::indexSampler(const SamplerState &samplerState) in indexSampler() 402 void Device::removeSampler(const SamplerState &samplerState) in removeSampler()
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D | VkSampler.cpp | 48 …:Sampler(const VkSamplerCreateInfo *pCreateInfo, void *mem, const SamplerState &samplerState, uint… in Sampler()
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/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.hpp | 60 SamplingState samplerState; member 119 SamplingState samplerState; member
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/external/skia/src/gpu/gl/ |
D | GrGLTypesPriv.cpp | 48 void GrGLTextureParameters::set(const SamplerOverriddenState* samplerState, in set()
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D | GrGLProgram.cpp | 142 GrSamplerState samplerState = te.samplerState(); in bindTextures() local
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/external/skia/src/gpu/effects/ |
D | GrTextureEffect.h | 100 GrSamplerState samplerState() const { return fSamplerState; } in samplerState() function
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D | GrDistanceFieldGeoProc.cpp | 292 GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() in TestCreate() local 559 GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() in TestCreate() local 872 GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() in TestCreate() local
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D | GrBitmapTextGeoProc.cpp | 207 GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() in TestCreate() local
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D | GrYUVtoRGBEffect.cpp | 35 GrSamplerState samplerState, in Make()
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/external/angle/src/libANGLE/ |
D | Texture.h | 126 const SamplerState &samplerState) const in compatibleWithSamplerFormatForWebGL() 707 SamplerState samplerState; member
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D | Texture.cpp | 31 bool IsPointSampled(const SamplerState &samplerState) in IsPointSampled() 321 bool TextureState::computeSamplerCompleteness(const SamplerState &samplerState, in computeSamplerCompleteness() 400 bool TextureState::computeSamplerCompletenessForCopyImage(const SamplerState &samplerState, in computeSamplerCompletenessForCopyImage() 2175 const auto &samplerState = in isSamplerComplete() local 2195 const gl::SamplerState &samplerState = in isSamplerCompleteForCopyImage() local
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | TextureVk.h | 242 const gl::SamplerState &samplerState) const in getImageViewSubresourceSerial()
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/external/skia/src/gpu/ops/ |
D | QuadPerEdgeAA.cpp | 615 GrSamplerState samplerState, in Make() 844 GrSamplerState samplerState, in QuadPerEdgeAAGeometryProcessor() 933 GrSamplerState samplerState, in MakeTexturedProcessor()
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D | TextureOp.cpp | 676 GrSamplerState samplerState = GrSamplerState(GrSamplerState::WrapMode::kClamp, in onCreateProgramInfo() local 1163 GrSamplerState samplerState(GrSamplerState::WrapMode::kClamp, filter, mm); in Make() local
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/external/skia/gm/ |
D | yuvtorgbsubset.cpp | 143 GrSamplerState samplerState; in onDraw() local
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/external/skia/src/gpu/d3d/ |
D | GrD3DPipelineState.cpp | 122 GrSamplerState samplerState = te.samplerState(); in setAndBindTextures() local
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderStateCache.cpp | 265 const gl::SamplerState &samplerState, in getSamplerState()
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D | StateManager11.cpp | 352 const gl::SamplerState &samplerState) in updateSamplerMetadata() 561 const gl::SamplerState &samplerState) in onSamplerChange() 2623 const d3d11::SamplerState &samplerState) in setSimplePixelTextureAndSampler() 2666 const gl::SamplerState &samplerState) in setSamplerState() 2803 const gl::SamplerState &samplerState = in applyTexturesForSRVs() local
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/external/skia/src/gpu/ |
D | GrGeometryProcessor.cpp | 54 GrGeometryProcessor::TextureSampler::TextureSampler(GrSamplerState samplerState, in TextureSampler() 60 void GrGeometryProcessor::TextureSampler::reset(GrSamplerState samplerState, in reset()
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D | GrGeometryProcessor.h | 512 GrSamplerState samplerState() const { return fSamplerState; } in samplerState() function
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.h | 529 gl::SamplerState samplerState; member
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/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 163 GrSamplerState samplerState = te->samplerState(); in emitRootFragProc() local
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