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Searched defs:samplerState (Results 1 – 25 of 41) sorted by relevance

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/external/swiftshader/src/Pipeline/
DSpirvShaderSampling.cpp49 Sampler samplerState = {}; in getImageSampler() local
128 …> SpirvShader::emitWriteRoutine(ImageInstructionSignature instruction, const Sampler &samplerState) in emitWriteRoutine()
144 …SpirvShader::emitSamplerRoutine(ImageInstructionSignature instruction, const Sampler &samplerState) in emitSamplerRoutine()
265 sw::FilterType SpirvShader::convertFilterMode(const vk::SamplerState *samplerState, VkImageViewType… in convertFilterMode()
318 sw::MipmapType SpirvShader::convertMipmapMode(const vk::SamplerState *samplerState) in convertMipmapMode()
341 …e SpirvShader::convertAddressingMode(int coordinateIndex, const vk::SamplerState *samplerState, Vk… in convertAddressingMode()
/external/skia/src/gpu/vk/
DGrVkSampler.cpp39 GrVkSampler* GrVkSampler::Create(GrVkGpu* gpu, GrSamplerState samplerState, in Create()
134 GrVkSampler::Key GrVkSampler::GenerateKey(GrSamplerState samplerState, in GenerateKey()
DGrVkPipelineState.cpp142 GrSamplerState samplerState = te.samplerState(); in setAndBindTextures() local
154 const auto& samplerState = samplerBindings[0].fState; in setAndBindTextures() local
/external/swiftshader/src/Vulkan/
DVkDevice.cpp75 uint32_t Device::SamplerIndexer::index(const SamplerState &samplerState) in index()
94 void Device::SamplerIndexer::remove(const SamplerState &samplerState) in remove()
397 uint32_t Device::indexSampler(const SamplerState &samplerState) in indexSampler()
402 void Device::removeSampler(const SamplerState &samplerState) in removeSampler()
DVkSampler.cpp48 …:Sampler(const VkSamplerCreateInfo *pCreateInfo, void *mem, const SamplerState &samplerState, uint… in Sampler()
/external/deqp/modules/glshared/
DglsSamplerObjectTest.hpp60 SamplingState samplerState; member
119 SamplingState samplerState; member
/external/skia/src/gpu/gl/
DGrGLTypesPriv.cpp48 void GrGLTextureParameters::set(const SamplerOverriddenState* samplerState, in set()
DGrGLProgram.cpp142 GrSamplerState samplerState = te.samplerState(); in bindTextures() local
/external/skia/src/gpu/effects/
DGrTextureEffect.h100 GrSamplerState samplerState() const { return fSamplerState; } in samplerState() function
DGrDistanceFieldGeoProc.cpp292 GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() in TestCreate() local
559 GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() in TestCreate() local
872 GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() in TestCreate() local
DGrBitmapTextGeoProc.cpp207 GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() in TestCreate() local
DGrYUVtoRGBEffect.cpp35 GrSamplerState samplerState, in Make()
/external/angle/src/libANGLE/
DTexture.h126 const SamplerState &samplerState) const in compatibleWithSamplerFormatForWebGL()
707 SamplerState samplerState; member
DTexture.cpp31 bool IsPointSampled(const SamplerState &samplerState) in IsPointSampled()
321 bool TextureState::computeSamplerCompleteness(const SamplerState &samplerState, in computeSamplerCompleteness()
400 bool TextureState::computeSamplerCompletenessForCopyImage(const SamplerState &samplerState, in computeSamplerCompletenessForCopyImage()
2175 const auto &samplerState = in isSamplerComplete() local
2195 const gl::SamplerState &samplerState = in isSamplerCompleteForCopyImage() local
/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.h242 const gl::SamplerState &samplerState) const in getImageViewSubresourceSerial()
/external/skia/src/gpu/ops/
DQuadPerEdgeAA.cpp615 GrSamplerState samplerState, in Make()
844 GrSamplerState samplerState, in QuadPerEdgeAAGeometryProcessor()
933 GrSamplerState samplerState, in MakeTexturedProcessor()
DTextureOp.cpp676 GrSamplerState samplerState = GrSamplerState(GrSamplerState::WrapMode::kClamp, in onCreateProgramInfo() local
1163 GrSamplerState samplerState(GrSamplerState::WrapMode::kClamp, filter, mm); in Make() local
/external/skia/gm/
Dyuvtorgbsubset.cpp143 GrSamplerState samplerState; in onDraw() local
/external/skia/src/gpu/d3d/
DGrD3DPipelineState.cpp122 GrSamplerState samplerState = te.samplerState(); in setAndBindTextures() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.cpp265 const gl::SamplerState &samplerState, in getSamplerState()
DStateManager11.cpp352 const gl::SamplerState &samplerState) in updateSamplerMetadata()
561 const gl::SamplerState &samplerState) in onSamplerChange()
2623 const d3d11::SamplerState &samplerState) in setSimplePixelTextureAndSampler()
2666 const gl::SamplerState &samplerState) in setSamplerState()
2803 const gl::SamplerState &samplerState = in applyTexturesForSRVs() local
/external/skia/src/gpu/
DGrGeometryProcessor.cpp54 GrGeometryProcessor::TextureSampler::TextureSampler(GrSamplerState samplerState, in TextureSampler()
60 void GrGeometryProcessor::TextureSampler::reset(GrSamplerState samplerState, in reset()
DGrGeometryProcessor.h512 GrSamplerState samplerState() const { return fSamplerState; } in samplerState() function
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h529 gl::SamplerState samplerState; member
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp163 GrSamplerState samplerState = te->samplerState(); in emitRootFragProc() local

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