Searched defs:samplerUniform (Results 1 – 4 of 4) sorted by relevance
816 const gl::LinkedUniform &samplerUniform = programState.getUniforms()[uniformIndex]; in updateActiveSamplers() local1602 const auto &samplerUniform = mUniforms[samplerIndex]; in linkSamplerAndImageBindings() local
3331 const auto &samplerUniform = mState.mExecutable->getUniforms()[samplerIndex]; in setUniformValuesFromBindingQualifiers() local
739 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in addTextureDescriptorSetDesc() local1823 const gl::LinkedUniform &samplerUniform = executable.getUniforms()[uniformIndex]; in updateTexturesDescriptorSet() local
937 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in AssignTextureBindings() local