Home
last modified time | relevance | path

Searched defs:samplesPerFrame (Results 1 – 10 of 10) sorted by relevance

/frameworks/av/media/libaaudio/src/flowgraph/
DFlowGraphNode.h166 FlowGraphPort(FlowGraphNode &parent, int32_t samplesPerFrame) in FlowGraphPort()
232 FlowGraphPortFloatOutput(FlowGraphNode &parent, int32_t samplesPerFrame) in FlowGraphPortFloatOutput()
280 FlowGraphPortFloatInput(FlowGraphNode &parent, int32_t samplesPerFrame) in FlowGraphPortFloatInput()
DFlowGraphNode.cpp66 int32_t samplesPerFrame, in FlowGraphPortFloat()
/frameworks/av/media/libaaudio/examples/utils/
DAAudioSimpleRecorder.h189 int32_t samplesPerFrame = AAudioStream_getChannelCount(mStream); in prime() local
265 int32_t samplesPerFrame = AAudioStream_getChannelCount(stream); in SimpleRecorderDataCallbackProc() local
DAAudioSimplePlayer.h203 int32_t samplesPerFrame = AAudioStream_getChannelCount(mStream); in prime() local
399 int32_t samplesPerFrame = AAudioStream_getChannelCount(stream); in SimplePlayerDataCallbackProc() local
/frameworks/av/services/oboeservice/
DAAudioMixer.cpp36 void AAudioMixer::allocate(int32_t samplesPerFrame, int32_t framesPerBurst) { in allocate()
/frameworks/av/media/libaaudio/tests/
Dtest_aaudio_monkey.cpp191 int32_t samplesPerFrame = AAudioStream_getChannelCount(stream); in renderAudio() local
/frameworks/av/media/codec2/hidl/1.0/vts/functional/audio/
DVtsHalMediaC2V1_0TargetAudioEncTest.cpp287 void Codec2AudioEncHidlTestBase::getSamplesPerFrame(int32_t nChannels, int32_t* samplesPerFrame) { in getSamplesPerFrame()
327 std::ifstream& eleStream, uint32_t nFrames, int32_t samplesPerFrame, in encodeNFrames()
/frameworks/av/media/libaaudio/src/utility/
DAAudioUtilities.cpp511 aaudio_channel_mask_t channelMask, int32_t samplesPerFrame, bool isInput) { in AAudio_getChannelMaskForOpen()
/frameworks/av/media/libaaudio/src/core/
DAAudioAudio.cpp128 int32_t samplesPerFrame) in AAudioStreamBuilder_setSamplesPerFrame()
/frameworks/av/media/codecs/m4v_h263/enc/src/
Dmp4lib_int.h287 Int samplesPerFrame[30]; /* number of samples per frame, 30->30fps */ member