Searched defs:secondLOD (Results 1 – 1 of 1) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 353 … const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD) in sampleAniso() 437 …4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sampleQuad() 449 …4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sampleQuad2D() 651 …oat4 &u_, Float4 &v_, Float4 &w_, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sample3D() 823 … const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD) in sampleFloatAniso() 881 …w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sampleFloat() 893 …w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sampleFloat2D() 986 …oat4 &v, Float4 &w, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sampleFloat3D() 2207 …ter<Byte> SamplerCore::selectMipmap(const Pointer<Byte> &texture, const Float &lod, bool secondLOD) in selectMipmap()
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