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Searched defs:secondLOD (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Pipeline/
DSamplerCore.cpp353 … const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD) in sampleAniso()
437 …4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sampleQuad()
449 …4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sampleQuad2D()
651 …oat4 &u_, Float4 &v_, Float4 &w_, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sample3D()
823 … const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD) in sampleFloatAniso()
881 …w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sampleFloat()
893 …w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sampleFloat2D()
986 …oat4 &v, Float4 &w, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD) in sampleFloat3D()
2207 …ter<Byte> SamplerCore::selectMipmap(const Pointer<Byte> &texture, const Float &lod, bool secondLOD) in selectMipmap()