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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #include "AnimatorManager.h"
17 
18 #include <algorithm>
19 
20 #include "AnimationContext.h"
21 #include "Animator.h"
22 #include "DamageAccumulator.h"
23 #include "RenderNode.h"
24 
25 namespace android {
26 namespace uirenderer {
27 
28 using namespace std;
29 
detach(sp<BaseRenderNodeAnimator> & animator)30 static void detach(sp<BaseRenderNodeAnimator>& animator) {
31     animator->detach();
32 }
33 
AnimatorManager(RenderNode & parent)34 AnimatorManager::AnimatorManager(RenderNode& parent)
35         : mParent(parent), mAnimationHandle(nullptr), mCancelAllAnimators(false) {}
36 
~AnimatorManager()37 AnimatorManager::~AnimatorManager() {
38     for_each(mNewAnimators.begin(), mNewAnimators.end(), detach);
39     for_each(mAnimators.begin(), mAnimators.end(), detach);
40 }
41 
addAnimator(const sp<BaseRenderNodeAnimator> & animator)42 void AnimatorManager::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
43     RenderNode* stagingTarget = animator->stagingTarget();
44     if (stagingTarget == &mParent) {
45         return;
46     }
47     mNewAnimators.emplace_back(animator.get());
48     // If the animator is already attached to other RenderNode, remove it from that RenderNode's
49     // new animator list. This ensures one animator only ends up in one newAnimatorList during one
50     // frame, even when it's added multiple times to multiple targets.
51     if (stagingTarget) {
52         stagingTarget->removeAnimator(animator);
53     }
54     animator->attach(&mParent);
55 }
56 
removeAnimator(const sp<BaseRenderNodeAnimator> & animator)57 void AnimatorManager::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) {
58     mNewAnimators.erase(std::remove(mNewAnimators.begin(), mNewAnimators.end(), animator),
59                         mNewAnimators.end());
60 }
61 
setAnimationHandle(AnimationHandle * handle)62 void AnimatorManager::setAnimationHandle(AnimationHandle* handle) {
63     LOG_ALWAYS_FATAL_IF(mAnimationHandle && handle, "Already have an AnimationHandle!");
64     mAnimationHandle = handle;
65     LOG_ALWAYS_FATAL_IF(!mAnimationHandle && mAnimators.size(),
66                         "Lost animation handle on %p (%s) with outstanding animators!", &mParent,
67                         mParent.getName());
68 }
69 
pushStaging()70 void AnimatorManager::pushStaging() {
71     if (mNewAnimators.size()) {
72         if (CC_UNLIKELY(!mAnimationHandle)) {
73             ALOGW("Trying to start new animators on %p (%s) without an animation handle!", &mParent,
74                   mParent.getName());
75             return;
76         }
77 
78         // Only add new animators that are not already in the mAnimators list
79         for (auto& anim : mNewAnimators) {
80             if (anim->target() != &mParent) {
81                 mAnimators.push_back(std::move(anim));
82             }
83         }
84         mNewAnimators.clear();
85     }
86 
87     if (mCancelAllAnimators) {
88         for (auto& animator : mAnimators) {
89             animator->forceEndNow(mAnimationHandle->context());
90         }
91         mCancelAllAnimators = false;
92     } else {
93         for (auto& animator : mAnimators) {
94             animator->pushStaging(mAnimationHandle->context());
95         }
96     }
97 }
98 
onAnimatorTargetChanged(BaseRenderNodeAnimator * animator)99 void AnimatorManager::onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) {
100     LOG_ALWAYS_FATAL_IF(animator->target() == &mParent, "Target has not been changed");
101     mAnimators.erase(std::remove(mAnimators.begin(), mAnimators.end(), animator), mAnimators.end());
102 }
103 
104 class AnimateFunctor {
105 public:
AnimateFunctor(TreeInfo & info,AnimationContext & context,uint32_t * outDirtyMask)106     AnimateFunctor(TreeInfo& info, AnimationContext& context, uint32_t* outDirtyMask)
107             : mInfo(info), mContext(context), mDirtyMask(outDirtyMask) {}
108 
operator ()(sp<BaseRenderNodeAnimator> & animator)109     bool operator()(sp<BaseRenderNodeAnimator>& animator) {
110         *mDirtyMask |= animator->dirtyMask();
111         bool remove = animator->animate(mContext);
112         if (remove) {
113             animator->detach();
114         } else {
115             if (animator->isRunning()) {
116                 mInfo.out.hasAnimations = true;
117             }
118             if (CC_UNLIKELY(!animator->mayRunAsync())) {
119                 mInfo.out.requiresUiRedraw = true;
120             }
121         }
122         return remove;
123     }
124 
125 private:
126     TreeInfo& mInfo;
127     AnimationContext& mContext;
128     uint32_t* mDirtyMask;
129 };
130 
animate(TreeInfo & info)131 uint32_t AnimatorManager::animate(TreeInfo& info) {
132     if (!mAnimators.size()) return 0;
133 
134     // TODO: Can we target this better? For now treat it like any other staging
135     // property push and just damage self before and after animators are run
136 
137     mParent.damageSelf(info);
138     info.damageAccumulator->popTransform();
139 
140     uint32_t dirty = animateCommon(info);
141 
142     info.damageAccumulator->pushTransform(&mParent);
143     mParent.damageSelf(info);
144 
145     return dirty;
146 }
147 
animateNoDamage(TreeInfo & info)148 void AnimatorManager::animateNoDamage(TreeInfo& info) {
149     animateCommon(info);
150 }
151 
animateCommon(TreeInfo & info)152 uint32_t AnimatorManager::animateCommon(TreeInfo& info) {
153     uint32_t dirtyMask = 0;
154     AnimateFunctor functor(info, mAnimationHandle->context(), &dirtyMask);
155     auto newEnd = std::remove_if(mAnimators.begin(), mAnimators.end(), functor);
156     mAnimators.erase(newEnd, mAnimators.end());
157     mAnimationHandle->notifyAnimationsRan();
158     mParent.mProperties.updateMatrix();
159     return dirtyMask;
160 }
161 
endStagingAnimator(sp<BaseRenderNodeAnimator> & animator)162 static void endStagingAnimator(sp<BaseRenderNodeAnimator>& animator) {
163     animator->cancel();
164     if (animator->listener()) {
165         animator->listener()->onAnimationFinished(animator.get());
166     }
167 }
168 
endAllStagingAnimators()169 void AnimatorManager::endAllStagingAnimators() {
170     ALOGD("endAllStagingAnimators on %p (%s)", &mParent, mParent.getName());
171     // This works because this state can only happen on the UI thread,
172     // which means we're already on the right thread to invoke listeners
173     for_each(mNewAnimators.begin(), mNewAnimators.end(), endStagingAnimator);
174     mNewAnimators.clear();
175 }
176 
177 class EndActiveAnimatorsFunctor {
178 public:
EndActiveAnimatorsFunctor(AnimationContext & context)179     explicit EndActiveAnimatorsFunctor(AnimationContext& context) : mContext(context) {}
180 
operator ()(sp<BaseRenderNodeAnimator> & animator)181     void operator()(sp<BaseRenderNodeAnimator>& animator) { animator->forceEndNow(mContext); }
182 
183 private:
184     AnimationContext& mContext;
185 };
186 
endAllActiveAnimators()187 void AnimatorManager::endAllActiveAnimators() {
188     ALOGD("endAllActiveAnimators on %p (%s) with handle %p", &mParent, mParent.getName(),
189           mAnimationHandle);
190     EndActiveAnimatorsFunctor functor(mAnimationHandle->context());
191     for_each(mAnimators.begin(), mAnimators.end(), functor);
192     mAnimators.clear();
193     mAnimationHandle->release();
194 }
195 
forceEndAnimators()196 void AnimatorManager::forceEndAnimators() {
197     mCancelAllAnimators = true;
198 }
199 
200 } /* namespace uirenderer */
201 } /* namespace android */
202