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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "RenderProxy.h"
18 
19 #include <gui/TraceUtils.h>
20 #include "DeferredLayerUpdater.h"
21 #include "DisplayList.h"
22 #include "Properties.h"
23 #include "Readback.h"
24 #include "Rect.h"
25 #include "WebViewFunctorManager.h"
26 #include "renderthread/CanvasContext.h"
27 #include "renderthread/RenderTask.h"
28 #include "renderthread/RenderThread.h"
29 #include "utils/Macros.h"
30 #include "utils/TimeUtils.h"
31 
32 #include <pthread.h>
33 
34 namespace android {
35 namespace uirenderer {
36 namespace renderthread {
37 
RenderProxy(bool translucent,RenderNode * rootRenderNode,IContextFactory * contextFactory)38 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode,
39                          IContextFactory* contextFactory)
40         : mRenderThread(RenderThread::getInstance()), mContext(nullptr) {
41     pid_t uiThreadId = pthread_gettid_np(pthread_self());
42     pid_t renderThreadId = getRenderThreadTid();
43     mContext = mRenderThread.queue().runSync([=, this]() -> CanvasContext* {
44         CanvasContext* context =
45                 CanvasContext::create(mRenderThread, translucent, rootRenderNode, contextFactory);
46         if (context != nullptr) {
47             mRenderThread.queue().post(
48                     [=] { mDrawFrameTask.createHintSession(uiThreadId, renderThreadId); });
49         }
50         return context;
51     });
52     mDrawFrameTask.setContext(&mRenderThread, mContext, rootRenderNode, uiThreadId, renderThreadId);
53 }
54 
~RenderProxy()55 RenderProxy::~RenderProxy() {
56     destroyContext();
57 }
58 
destroyContext()59 void RenderProxy::destroyContext() {
60     if (mContext) {
61         mDrawFrameTask.setContext(nullptr, nullptr, nullptr, -1, -1);
62         // This is also a fence as we need to be certain that there are no
63         // outstanding mDrawFrame tasks posted before it is destroyed
64         mRenderThread.queue().runSync([this]() { delete mContext; });
65         mContext = nullptr;
66     }
67 }
68 
setSwapBehavior(SwapBehavior swapBehavior)69 void RenderProxy::setSwapBehavior(SwapBehavior swapBehavior) {
70     mRenderThread.queue().post([this, swapBehavior]() { mContext->setSwapBehavior(swapBehavior); });
71 }
72 
loadSystemProperties()73 bool RenderProxy::loadSystemProperties() {
74     return mRenderThread.queue().runSync([this]() -> bool {
75         bool needsRedraw = Properties::load();
76         if (mContext->profiler().consumeProperties()) {
77             needsRedraw = true;
78         }
79         return needsRedraw;
80     });
81 }
82 
setName(const char * name)83 void RenderProxy::setName(const char* name) {
84     // block since name/value pointers owned by caller
85     // TODO: Support move arguments
86     mRenderThread.queue().runSync([this, name]() { mContext->setName(std::string(name)); });
87 }
88 
setSurface(ANativeWindow * window,bool enableTimeout)89 void RenderProxy::setSurface(ANativeWindow* window, bool enableTimeout) {
90     if (window) { ANativeWindow_acquire(window); }
91     mRenderThread.queue().post([this, win = window, enableTimeout]() mutable {
92         mContext->setSurface(win, enableTimeout);
93         if (win) { ANativeWindow_release(win); }
94     });
95 }
96 
setSurfaceControl(ASurfaceControl * surfaceControl)97 void RenderProxy::setSurfaceControl(ASurfaceControl* surfaceControl) {
98     auto funcs = mRenderThread.getASurfaceControlFunctions();
99     if (surfaceControl) {
100         funcs.acquireFunc(surfaceControl);
101     }
102     mRenderThread.queue().post([this, control = surfaceControl, funcs]() mutable {
103         mContext->setSurfaceControl(control);
104         if (control) {
105             funcs.releaseFunc(control);
106         }
107     });
108 }
109 
allocateBuffers()110 void RenderProxy::allocateBuffers() {
111     mRenderThread.queue().post([=]() { mContext->allocateBuffers(); });
112 }
113 
pause()114 bool RenderProxy::pause() {
115     return mRenderThread.queue().runSync([this]() -> bool { return mContext->pauseSurface(); });
116 }
117 
setStopped(bool stopped)118 void RenderProxy::setStopped(bool stopped) {
119     mRenderThread.queue().runSync([this, stopped]() { mContext->setStopped(stopped); });
120 }
121 
setLightAlpha(uint8_t ambientShadowAlpha,uint8_t spotShadowAlpha)122 void RenderProxy::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
123     mRenderThread.queue().post(
124             [=]() { mContext->setLightAlpha(ambientShadowAlpha, spotShadowAlpha); });
125 }
126 
setLightGeometry(const Vector3 & lightCenter,float lightRadius)127 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) {
128     mRenderThread.queue().post([=]() { mContext->setLightGeometry(lightCenter, lightRadius); });
129 }
130 
setOpaque(bool opaque)131 void RenderProxy::setOpaque(bool opaque) {
132     mRenderThread.queue().post([=]() { mContext->setOpaque(opaque); });
133 }
134 
setColorMode(ColorMode mode)135 void RenderProxy::setColorMode(ColorMode mode) {
136     mRenderThread.queue().post([=]() { mContext->setColorMode(mode); });
137 }
138 
frameInfo()139 int64_t* RenderProxy::frameInfo() {
140     return mDrawFrameTask.frameInfo();
141 }
142 
forceDrawNextFrame()143 void RenderProxy::forceDrawNextFrame() {
144     mDrawFrameTask.forceDrawNextFrame();
145 }
146 
syncAndDrawFrame()147 int RenderProxy::syncAndDrawFrame() {
148     return mDrawFrameTask.drawFrame();
149 }
150 
destroy()151 void RenderProxy::destroy() {
152     // destroyCanvasAndSurface() needs a fence as when it returns the
153     // underlying BufferQueue is going to be released from under
154     // the render thread.
155     mRenderThread.queue().runSync([=]() { mContext->destroy(); });
156 }
157 
destroyFunctor(int functor)158 void RenderProxy::destroyFunctor(int functor) {
159     ATRACE_CALL();
160     RenderThread& thread = RenderThread::getInstance();
161     thread.queue().post([=]() { WebViewFunctorManager::instance().destroyFunctor(functor); });
162 }
163 
createTextureLayer()164 DeferredLayerUpdater* RenderProxy::createTextureLayer() {
165     return mRenderThread.queue().runSync([this]() -> auto {
166         return mContext->createTextureLayer();
167     });
168 }
169 
buildLayer(RenderNode * node)170 void RenderProxy::buildLayer(RenderNode* node) {
171     mRenderThread.queue().runSync([&]() { mContext->buildLayer(node); });
172 }
173 
copyLayerInto(DeferredLayerUpdater * layer,SkBitmap & bitmap)174 bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap) {
175     ATRACE_NAME("TextureView#getBitmap");
176     auto& thread = RenderThread::getInstance();
177     return thread.queue().runSync([&]() -> bool {
178         return thread.readback().copyLayerInto(layer, &bitmap) == CopyResult::Success;
179     });
180 }
181 
pushLayerUpdate(DeferredLayerUpdater * layer)182 void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) {
183     mDrawFrameTask.pushLayerUpdate(layer);
184 }
185 
cancelLayerUpdate(DeferredLayerUpdater * layer)186 void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) {
187     mDrawFrameTask.removeLayerUpdate(layer);
188 }
189 
detachSurfaceTexture(DeferredLayerUpdater * layer)190 void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) {
191     return mRenderThread.queue().runSync([&]() { layer->detachSurfaceTexture(); });
192 }
193 
destroyHardwareResources()194 void RenderProxy::destroyHardwareResources() {
195     return mRenderThread.queue().runSync([&]() { mContext->destroyHardwareResources(); });
196 }
197 
trimMemory(int level)198 void RenderProxy::trimMemory(int level) {
199     // Avoid creating a RenderThread to do a trimMemory.
200     if (RenderThread::hasInstance()) {
201         RenderThread& thread = RenderThread::getInstance();
202         thread.queue().post([&thread, level]() { CanvasContext::trimMemory(thread, level); });
203     }
204 }
205 
purgeCaches()206 void RenderProxy::purgeCaches() {
207     if (RenderThread::hasInstance()) {
208         RenderThread& thread = RenderThread::getInstance();
209         thread.queue().post([&thread]() {
210             if (thread.getGrContext()) {
211                 thread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::Complete);
212             }
213         });
214     }
215 }
216 
overrideProperty(const char * name,const char * value)217 void RenderProxy::overrideProperty(const char* name, const char* value) {
218     // expensive, but block here since name/value pointers owned by caller
219     RenderThread::getInstance().queue().runSync(
220             [&]() { Properties::overrideProperty(name, value); });
221 }
222 
fence()223 void RenderProxy::fence() {
224     mRenderThread.queue().runSync([]() {});
225 }
226 
maxTextureSize()227 int RenderProxy::maxTextureSize() {
228     static int maxTextureSize = RenderThread::getInstance().queue().runSync(
229             []() { return DeviceInfo::get()->maxTextureSize(); });
230     return maxTextureSize;
231 }
232 
stopDrawing()233 void RenderProxy::stopDrawing() {
234     mRenderThread.queue().runSync([this]() { mContext->stopDrawing(); });
235 }
236 
notifyFramePending()237 void RenderProxy::notifyFramePending() {
238     mRenderThread.queue().post([this]() { mContext->notifyFramePending(); });
239 }
240 
dumpProfileInfo(int fd,int dumpFlags)241 void RenderProxy::dumpProfileInfo(int fd, int dumpFlags) {
242     mRenderThread.queue().runSync([&]() {
243         std::lock_guard lock(mRenderThread.getJankDataMutex());
244         mContext->profiler().dumpData(fd);
245         if (dumpFlags & DumpFlags::FrameStats) {
246             mContext->dumpFrames(fd);
247         }
248         if (dumpFlags & DumpFlags::JankStats) {
249             mRenderThread.globalProfileData()->dump(fd);
250         }
251         if (dumpFlags & DumpFlags::Reset) {
252             mContext->resetFrameStats();
253         }
254     });
255 }
256 
resetProfileInfo()257 void RenderProxy::resetProfileInfo() {
258     mRenderThread.queue().runSync([=]() {
259         std::lock_guard lock(mRenderThread.getJankDataMutex());
260         mContext->resetFrameStats();
261     });
262 }
263 
frameTimePercentile(int percentile)264 uint32_t RenderProxy::frameTimePercentile(int percentile) {
265     return mRenderThread.queue().runSync([&]() -> auto {
266         std::lock_guard lock(mRenderThread.globalProfileData().getDataMutex());
267         return mRenderThread.globalProfileData()->findPercentile(percentile);
268     });
269 }
270 
dumpGraphicsMemory(int fd,bool includeProfileData,bool resetProfile)271 void RenderProxy::dumpGraphicsMemory(int fd, bool includeProfileData, bool resetProfile) {
272     if (RenderThread::hasInstance()) {
273         auto& thread = RenderThread::getInstance();
274         thread.queue().runSync([&]() {
275             thread.dumpGraphicsMemory(fd, includeProfileData);
276             if (resetProfile) {
277                 thread.globalProfileData()->reset();
278             }
279         });
280     }
281 }
282 
getMemoryUsage(size_t * cpuUsage,size_t * gpuUsage)283 void RenderProxy::getMemoryUsage(size_t* cpuUsage, size_t* gpuUsage) {
284     if (RenderThread::hasInstance()) {
285         auto& thread = RenderThread::getInstance();
286         thread.queue().runSync([&]() { thread.getMemoryUsage(cpuUsage, gpuUsage); });
287     }
288 }
289 
setProcessStatsBuffer(int fd)290 void RenderProxy::setProcessStatsBuffer(int fd) {
291     auto& rt = RenderThread::getInstance();
292     rt.queue().post([&rt, fd = dup(fd)]() {
293         rt.globalProfileData().switchStorageToAshmem(fd);
294         close(fd);
295     });
296 }
297 
rotateProcessStatsBuffer()298 void RenderProxy::rotateProcessStatsBuffer() {
299     auto& rt = RenderThread::getInstance();
300     rt.queue().post([&rt]() { rt.globalProfileData().rotateStorage(); });
301 }
302 
getRenderThreadTid()303 int RenderProxy::getRenderThreadTid() {
304     return mRenderThread.getTid();
305 }
306 
addRenderNode(RenderNode * node,bool placeFront)307 void RenderProxy::addRenderNode(RenderNode* node, bool placeFront) {
308     mRenderThread.queue().post([=]() { mContext->addRenderNode(node, placeFront); });
309 }
310 
removeRenderNode(RenderNode * node)311 void RenderProxy::removeRenderNode(RenderNode* node) {
312     mRenderThread.queue().post([=]() { mContext->removeRenderNode(node); });
313 }
314 
drawRenderNode(RenderNode * node)315 void RenderProxy::drawRenderNode(RenderNode* node) {
316     mRenderThread.queue().runSync([=]() { mContext->prepareAndDraw(node); });
317 }
318 
setContentDrawBounds(int left,int top,int right,int bottom)319 void RenderProxy::setContentDrawBounds(int left, int top, int right, int bottom) {
320     mDrawFrameTask.setContentDrawBounds(left, top, right, bottom);
321 }
322 
setPictureCapturedCallback(const std::function<void (sk_sp<SkPicture> &&)> & callback)323 void RenderProxy::setPictureCapturedCallback(
324         const std::function<void(sk_sp<SkPicture>&&)>& callback) {
325     mRenderThread.queue().post(
326             [this, cb = callback]() { mContext->setPictureCapturedCallback(cb); });
327 }
328 
setASurfaceTransactionCallback(const std::function<bool (int64_t,int64_t,int64_t)> & callback)329 void RenderProxy::setASurfaceTransactionCallback(
330         const std::function<bool(int64_t, int64_t, int64_t)>& callback) {
331     mRenderThread.queue().post(
332             [this, cb = callback]() { mContext->setASurfaceTransactionCallback(cb); });
333 }
334 
setPrepareSurfaceControlForWebviewCallback(const std::function<void ()> & callback)335 void RenderProxy::setPrepareSurfaceControlForWebviewCallback(
336         const std::function<void()>& callback) {
337     mRenderThread.queue().post(
338             [this, cb = callback]() { mContext->setPrepareSurfaceControlForWebviewCallback(cb); });
339 }
340 
setFrameCallback(std::function<std::function<void (bool)> (int32_t,int64_t)> && callback)341 void RenderProxy::setFrameCallback(
342         std::function<std::function<void(bool)>(int32_t, int64_t)>&& callback) {
343     mDrawFrameTask.setFrameCallback(std::move(callback));
344 }
345 
setFrameCommitCallback(std::function<void (bool)> && callback)346 void RenderProxy::setFrameCommitCallback(std::function<void(bool)>&& callback) {
347     mDrawFrameTask.setFrameCommitCallback(std::move(callback));
348 }
349 
setFrameCompleteCallback(std::function<void ()> && callback)350 void RenderProxy::setFrameCompleteCallback(std::function<void()>&& callback) {
351     mDrawFrameTask.setFrameCompleteCallback(std::move(callback));
352 }
353 
addFrameMetricsObserver(FrameMetricsObserver * observerPtr)354 void RenderProxy::addFrameMetricsObserver(FrameMetricsObserver* observerPtr) {
355     mRenderThread.queue().post([this, observer = sp{observerPtr}]() {
356         mContext->addFrameMetricsObserver(observer.get());
357     });
358 }
359 
removeFrameMetricsObserver(FrameMetricsObserver * observerPtr)360 void RenderProxy::removeFrameMetricsObserver(FrameMetricsObserver* observerPtr) {
361     mRenderThread.queue().post([this, observer = sp{observerPtr}]() {
362         mContext->removeFrameMetricsObserver(observer.get());
363     });
364 }
365 
setForceDark(bool enable)366 void RenderProxy::setForceDark(bool enable) {
367     mRenderThread.queue().post([this, enable]() { mContext->setForceDark(enable); });
368 }
369 
copySurfaceInto(ANativeWindow * window,int left,int top,int right,int bottom,SkBitmap * bitmap)370 int RenderProxy::copySurfaceInto(ANativeWindow* window, int left, int top, int right, int bottom,
371                                  SkBitmap* bitmap) {
372     auto& thread = RenderThread::getInstance();
373     return static_cast<int>(thread.queue().runSync([&]() -> auto {
374         return thread.readback().copySurfaceInto(window, Rect(left, top, right, bottom), bitmap);
375     }));
376 }
377 
prepareToDraw(Bitmap & bitmap)378 void RenderProxy::prepareToDraw(Bitmap& bitmap) {
379     // If we haven't spun up a hardware accelerated window yet, there's no
380     // point in precaching these bitmaps as it can't impact jank.
381     // We also don't know if we even will spin up a hardware-accelerated
382     // window or not.
383     if (!RenderThread::hasInstance()) return;
384     RenderThread* renderThread = &RenderThread::getInstance();
385     bitmap.ref();
386     auto task = [renderThread, &bitmap]() {
387         CanvasContext::prepareToDraw(*renderThread, &bitmap);
388         bitmap.unref();
389     };
390     nsecs_t lastVsync = renderThread->timeLord().latestVsync();
391     nsecs_t estimatedNextVsync = lastVsync + renderThread->timeLord().frameIntervalNanos();
392     nsecs_t timeToNextVsync = estimatedNextVsync - systemTime(SYSTEM_TIME_MONOTONIC);
393     // We expect the UI thread to take 4ms and for RT to be active from VSYNC+4ms to
394     // VSYNC+12ms or so, so aim for the gap during which RT is expected to
395     // be idle
396     // TODO: Make this concept a first-class supported thing? RT could use
397     // knowledge of pending draws to better schedule this task
398     if (timeToNextVsync > -6_ms && timeToNextVsync < 1_ms) {
399         renderThread->queue().postAt(estimatedNextVsync + 8_ms, task);
400     } else {
401         renderThread->queue().post(task);
402     }
403 }
404 
copyHWBitmapInto(Bitmap * hwBitmap,SkBitmap * bitmap)405 int RenderProxy::copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap) {
406     ATRACE_NAME("HardwareBitmap readback");
407     RenderThread& thread = RenderThread::getInstance();
408     if (gettid() == thread.getTid()) {
409         // TODO: fix everything that hits this. We should never be triggering a readback ourselves.
410         return (int)thread.readback().copyHWBitmapInto(hwBitmap, bitmap);
411     } else {
412         return thread.queue().runSync(
413                 [&]() -> int { return (int)thread.readback().copyHWBitmapInto(hwBitmap, bitmap); });
414     }
415 }
416 
copyImageInto(const sk_sp<SkImage> & image,SkBitmap * bitmap)417 int RenderProxy::copyImageInto(const sk_sp<SkImage>& image, SkBitmap* bitmap) {
418     RenderThread& thread = RenderThread::getInstance();
419     if (gettid() == thread.getTid()) {
420         // TODO: fix everything that hits this. We should never be triggering a readback ourselves.
421         return (int)thread.readback().copyImageInto(image, bitmap);
422     } else {
423         return thread.queue().runSync(
424                 [&]() -> int { return (int)thread.readback().copyImageInto(image, bitmap); });
425     }
426 }
427 
disableVsync()428 void RenderProxy::disableVsync() {
429     Properties::disableVsync = true;
430 }
431 
preload()432 void RenderProxy::preload() {
433     // Create RenderThread object and start the thread. Then preload Vulkan/EGL driver.
434     auto& thread = RenderThread::getInstance();
435     thread.queue().post([&thread]() { thread.preload(); });
436 }
437 
setRtAnimationsEnabled(bool enabled)438 void RenderProxy::setRtAnimationsEnabled(bool enabled) {
439     if (RenderThread::hasInstance()) {
440         RenderThread::getInstance().queue().post(
441                 [enabled]() { Properties::enableRTAnimations = enabled; });
442     } else {
443         Properties::enableRTAnimations = enabled;
444     }
445 }
446 
447 } /* namespace renderthread */
448 } /* namespace uirenderer */
449 } /* namespace android */
450