1 /*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "RenderProxy.h"
18
19 #include <gui/TraceUtils.h>
20 #include "DeferredLayerUpdater.h"
21 #include "DisplayList.h"
22 #include "Properties.h"
23 #include "Readback.h"
24 #include "Rect.h"
25 #include "WebViewFunctorManager.h"
26 #include "renderthread/CanvasContext.h"
27 #include "renderthread/RenderTask.h"
28 #include "renderthread/RenderThread.h"
29 #include "utils/Macros.h"
30 #include "utils/TimeUtils.h"
31
32 #include <pthread.h>
33
34 namespace android {
35 namespace uirenderer {
36 namespace renderthread {
37
RenderProxy(bool translucent,RenderNode * rootRenderNode,IContextFactory * contextFactory)38 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode,
39 IContextFactory* contextFactory)
40 : mRenderThread(RenderThread::getInstance()), mContext(nullptr) {
41 pid_t uiThreadId = pthread_gettid_np(pthread_self());
42 pid_t renderThreadId = getRenderThreadTid();
43 mContext = mRenderThread.queue().runSync([=, this]() -> CanvasContext* {
44 CanvasContext* context =
45 CanvasContext::create(mRenderThread, translucent, rootRenderNode, contextFactory);
46 if (context != nullptr) {
47 mRenderThread.queue().post(
48 [=] { mDrawFrameTask.createHintSession(uiThreadId, renderThreadId); });
49 }
50 return context;
51 });
52 mDrawFrameTask.setContext(&mRenderThread, mContext, rootRenderNode, uiThreadId, renderThreadId);
53 }
54
~RenderProxy()55 RenderProxy::~RenderProxy() {
56 destroyContext();
57 }
58
destroyContext()59 void RenderProxy::destroyContext() {
60 if (mContext) {
61 mDrawFrameTask.setContext(nullptr, nullptr, nullptr, -1, -1);
62 // This is also a fence as we need to be certain that there are no
63 // outstanding mDrawFrame tasks posted before it is destroyed
64 mRenderThread.queue().runSync([this]() { delete mContext; });
65 mContext = nullptr;
66 }
67 }
68
setSwapBehavior(SwapBehavior swapBehavior)69 void RenderProxy::setSwapBehavior(SwapBehavior swapBehavior) {
70 mRenderThread.queue().post([this, swapBehavior]() { mContext->setSwapBehavior(swapBehavior); });
71 }
72
loadSystemProperties()73 bool RenderProxy::loadSystemProperties() {
74 return mRenderThread.queue().runSync([this]() -> bool {
75 bool needsRedraw = Properties::load();
76 if (mContext->profiler().consumeProperties()) {
77 needsRedraw = true;
78 }
79 return needsRedraw;
80 });
81 }
82
setName(const char * name)83 void RenderProxy::setName(const char* name) {
84 // block since name/value pointers owned by caller
85 // TODO: Support move arguments
86 mRenderThread.queue().runSync([this, name]() { mContext->setName(std::string(name)); });
87 }
88
setSurface(ANativeWindow * window,bool enableTimeout)89 void RenderProxy::setSurface(ANativeWindow* window, bool enableTimeout) {
90 if (window) { ANativeWindow_acquire(window); }
91 mRenderThread.queue().post([this, win = window, enableTimeout]() mutable {
92 mContext->setSurface(win, enableTimeout);
93 if (win) { ANativeWindow_release(win); }
94 });
95 }
96
setSurfaceControl(ASurfaceControl * surfaceControl)97 void RenderProxy::setSurfaceControl(ASurfaceControl* surfaceControl) {
98 auto funcs = mRenderThread.getASurfaceControlFunctions();
99 if (surfaceControl) {
100 funcs.acquireFunc(surfaceControl);
101 }
102 mRenderThread.queue().post([this, control = surfaceControl, funcs]() mutable {
103 mContext->setSurfaceControl(control);
104 if (control) {
105 funcs.releaseFunc(control);
106 }
107 });
108 }
109
allocateBuffers()110 void RenderProxy::allocateBuffers() {
111 mRenderThread.queue().post([=]() { mContext->allocateBuffers(); });
112 }
113
pause()114 bool RenderProxy::pause() {
115 return mRenderThread.queue().runSync([this]() -> bool { return mContext->pauseSurface(); });
116 }
117
setStopped(bool stopped)118 void RenderProxy::setStopped(bool stopped) {
119 mRenderThread.queue().runSync([this, stopped]() { mContext->setStopped(stopped); });
120 }
121
setLightAlpha(uint8_t ambientShadowAlpha,uint8_t spotShadowAlpha)122 void RenderProxy::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
123 mRenderThread.queue().post(
124 [=]() { mContext->setLightAlpha(ambientShadowAlpha, spotShadowAlpha); });
125 }
126
setLightGeometry(const Vector3 & lightCenter,float lightRadius)127 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) {
128 mRenderThread.queue().post([=]() { mContext->setLightGeometry(lightCenter, lightRadius); });
129 }
130
setOpaque(bool opaque)131 void RenderProxy::setOpaque(bool opaque) {
132 mRenderThread.queue().post([=]() { mContext->setOpaque(opaque); });
133 }
134
setColorMode(ColorMode mode)135 void RenderProxy::setColorMode(ColorMode mode) {
136 mRenderThread.queue().post([=]() { mContext->setColorMode(mode); });
137 }
138
frameInfo()139 int64_t* RenderProxy::frameInfo() {
140 return mDrawFrameTask.frameInfo();
141 }
142
forceDrawNextFrame()143 void RenderProxy::forceDrawNextFrame() {
144 mDrawFrameTask.forceDrawNextFrame();
145 }
146
syncAndDrawFrame()147 int RenderProxy::syncAndDrawFrame() {
148 return mDrawFrameTask.drawFrame();
149 }
150
destroy()151 void RenderProxy::destroy() {
152 // destroyCanvasAndSurface() needs a fence as when it returns the
153 // underlying BufferQueue is going to be released from under
154 // the render thread.
155 mRenderThread.queue().runSync([=]() { mContext->destroy(); });
156 }
157
destroyFunctor(int functor)158 void RenderProxy::destroyFunctor(int functor) {
159 ATRACE_CALL();
160 RenderThread& thread = RenderThread::getInstance();
161 thread.queue().post([=]() { WebViewFunctorManager::instance().destroyFunctor(functor); });
162 }
163
createTextureLayer()164 DeferredLayerUpdater* RenderProxy::createTextureLayer() {
165 return mRenderThread.queue().runSync([this]() -> auto {
166 return mContext->createTextureLayer();
167 });
168 }
169
buildLayer(RenderNode * node)170 void RenderProxy::buildLayer(RenderNode* node) {
171 mRenderThread.queue().runSync([&]() { mContext->buildLayer(node); });
172 }
173
copyLayerInto(DeferredLayerUpdater * layer,SkBitmap & bitmap)174 bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap) {
175 ATRACE_NAME("TextureView#getBitmap");
176 auto& thread = RenderThread::getInstance();
177 return thread.queue().runSync([&]() -> bool {
178 return thread.readback().copyLayerInto(layer, &bitmap) == CopyResult::Success;
179 });
180 }
181
pushLayerUpdate(DeferredLayerUpdater * layer)182 void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) {
183 mDrawFrameTask.pushLayerUpdate(layer);
184 }
185
cancelLayerUpdate(DeferredLayerUpdater * layer)186 void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) {
187 mDrawFrameTask.removeLayerUpdate(layer);
188 }
189
detachSurfaceTexture(DeferredLayerUpdater * layer)190 void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) {
191 return mRenderThread.queue().runSync([&]() { layer->detachSurfaceTexture(); });
192 }
193
destroyHardwareResources()194 void RenderProxy::destroyHardwareResources() {
195 return mRenderThread.queue().runSync([&]() { mContext->destroyHardwareResources(); });
196 }
197
trimMemory(int level)198 void RenderProxy::trimMemory(int level) {
199 // Avoid creating a RenderThread to do a trimMemory.
200 if (RenderThread::hasInstance()) {
201 RenderThread& thread = RenderThread::getInstance();
202 thread.queue().post([&thread, level]() { CanvasContext::trimMemory(thread, level); });
203 }
204 }
205
purgeCaches()206 void RenderProxy::purgeCaches() {
207 if (RenderThread::hasInstance()) {
208 RenderThread& thread = RenderThread::getInstance();
209 thread.queue().post([&thread]() {
210 if (thread.getGrContext()) {
211 thread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::Complete);
212 }
213 });
214 }
215 }
216
overrideProperty(const char * name,const char * value)217 void RenderProxy::overrideProperty(const char* name, const char* value) {
218 // expensive, but block here since name/value pointers owned by caller
219 RenderThread::getInstance().queue().runSync(
220 [&]() { Properties::overrideProperty(name, value); });
221 }
222
fence()223 void RenderProxy::fence() {
224 mRenderThread.queue().runSync([]() {});
225 }
226
maxTextureSize()227 int RenderProxy::maxTextureSize() {
228 static int maxTextureSize = RenderThread::getInstance().queue().runSync(
229 []() { return DeviceInfo::get()->maxTextureSize(); });
230 return maxTextureSize;
231 }
232
stopDrawing()233 void RenderProxy::stopDrawing() {
234 mRenderThread.queue().runSync([this]() { mContext->stopDrawing(); });
235 }
236
notifyFramePending()237 void RenderProxy::notifyFramePending() {
238 mRenderThread.queue().post([this]() { mContext->notifyFramePending(); });
239 }
240
dumpProfileInfo(int fd,int dumpFlags)241 void RenderProxy::dumpProfileInfo(int fd, int dumpFlags) {
242 mRenderThread.queue().runSync([&]() {
243 std::lock_guard lock(mRenderThread.getJankDataMutex());
244 mContext->profiler().dumpData(fd);
245 if (dumpFlags & DumpFlags::FrameStats) {
246 mContext->dumpFrames(fd);
247 }
248 if (dumpFlags & DumpFlags::JankStats) {
249 mRenderThread.globalProfileData()->dump(fd);
250 }
251 if (dumpFlags & DumpFlags::Reset) {
252 mContext->resetFrameStats();
253 }
254 });
255 }
256
resetProfileInfo()257 void RenderProxy::resetProfileInfo() {
258 mRenderThread.queue().runSync([=]() {
259 std::lock_guard lock(mRenderThread.getJankDataMutex());
260 mContext->resetFrameStats();
261 });
262 }
263
frameTimePercentile(int percentile)264 uint32_t RenderProxy::frameTimePercentile(int percentile) {
265 return mRenderThread.queue().runSync([&]() -> auto {
266 std::lock_guard lock(mRenderThread.globalProfileData().getDataMutex());
267 return mRenderThread.globalProfileData()->findPercentile(percentile);
268 });
269 }
270
dumpGraphicsMemory(int fd,bool includeProfileData,bool resetProfile)271 void RenderProxy::dumpGraphicsMemory(int fd, bool includeProfileData, bool resetProfile) {
272 if (RenderThread::hasInstance()) {
273 auto& thread = RenderThread::getInstance();
274 thread.queue().runSync([&]() {
275 thread.dumpGraphicsMemory(fd, includeProfileData);
276 if (resetProfile) {
277 thread.globalProfileData()->reset();
278 }
279 });
280 }
281 }
282
getMemoryUsage(size_t * cpuUsage,size_t * gpuUsage)283 void RenderProxy::getMemoryUsage(size_t* cpuUsage, size_t* gpuUsage) {
284 if (RenderThread::hasInstance()) {
285 auto& thread = RenderThread::getInstance();
286 thread.queue().runSync([&]() { thread.getMemoryUsage(cpuUsage, gpuUsage); });
287 }
288 }
289
setProcessStatsBuffer(int fd)290 void RenderProxy::setProcessStatsBuffer(int fd) {
291 auto& rt = RenderThread::getInstance();
292 rt.queue().post([&rt, fd = dup(fd)]() {
293 rt.globalProfileData().switchStorageToAshmem(fd);
294 close(fd);
295 });
296 }
297
rotateProcessStatsBuffer()298 void RenderProxy::rotateProcessStatsBuffer() {
299 auto& rt = RenderThread::getInstance();
300 rt.queue().post([&rt]() { rt.globalProfileData().rotateStorage(); });
301 }
302
getRenderThreadTid()303 int RenderProxy::getRenderThreadTid() {
304 return mRenderThread.getTid();
305 }
306
addRenderNode(RenderNode * node,bool placeFront)307 void RenderProxy::addRenderNode(RenderNode* node, bool placeFront) {
308 mRenderThread.queue().post([=]() { mContext->addRenderNode(node, placeFront); });
309 }
310
removeRenderNode(RenderNode * node)311 void RenderProxy::removeRenderNode(RenderNode* node) {
312 mRenderThread.queue().post([=]() { mContext->removeRenderNode(node); });
313 }
314
drawRenderNode(RenderNode * node)315 void RenderProxy::drawRenderNode(RenderNode* node) {
316 mRenderThread.queue().runSync([=]() { mContext->prepareAndDraw(node); });
317 }
318
setContentDrawBounds(int left,int top,int right,int bottom)319 void RenderProxy::setContentDrawBounds(int left, int top, int right, int bottom) {
320 mDrawFrameTask.setContentDrawBounds(left, top, right, bottom);
321 }
322
setPictureCapturedCallback(const std::function<void (sk_sp<SkPicture> &&)> & callback)323 void RenderProxy::setPictureCapturedCallback(
324 const std::function<void(sk_sp<SkPicture>&&)>& callback) {
325 mRenderThread.queue().post(
326 [this, cb = callback]() { mContext->setPictureCapturedCallback(cb); });
327 }
328
setASurfaceTransactionCallback(const std::function<bool (int64_t,int64_t,int64_t)> & callback)329 void RenderProxy::setASurfaceTransactionCallback(
330 const std::function<bool(int64_t, int64_t, int64_t)>& callback) {
331 mRenderThread.queue().post(
332 [this, cb = callback]() { mContext->setASurfaceTransactionCallback(cb); });
333 }
334
setPrepareSurfaceControlForWebviewCallback(const std::function<void ()> & callback)335 void RenderProxy::setPrepareSurfaceControlForWebviewCallback(
336 const std::function<void()>& callback) {
337 mRenderThread.queue().post(
338 [this, cb = callback]() { mContext->setPrepareSurfaceControlForWebviewCallback(cb); });
339 }
340
setFrameCallback(std::function<std::function<void (bool)> (int32_t,int64_t)> && callback)341 void RenderProxy::setFrameCallback(
342 std::function<std::function<void(bool)>(int32_t, int64_t)>&& callback) {
343 mDrawFrameTask.setFrameCallback(std::move(callback));
344 }
345
setFrameCommitCallback(std::function<void (bool)> && callback)346 void RenderProxy::setFrameCommitCallback(std::function<void(bool)>&& callback) {
347 mDrawFrameTask.setFrameCommitCallback(std::move(callback));
348 }
349
setFrameCompleteCallback(std::function<void ()> && callback)350 void RenderProxy::setFrameCompleteCallback(std::function<void()>&& callback) {
351 mDrawFrameTask.setFrameCompleteCallback(std::move(callback));
352 }
353
addFrameMetricsObserver(FrameMetricsObserver * observerPtr)354 void RenderProxy::addFrameMetricsObserver(FrameMetricsObserver* observerPtr) {
355 mRenderThread.queue().post([this, observer = sp{observerPtr}]() {
356 mContext->addFrameMetricsObserver(observer.get());
357 });
358 }
359
removeFrameMetricsObserver(FrameMetricsObserver * observerPtr)360 void RenderProxy::removeFrameMetricsObserver(FrameMetricsObserver* observerPtr) {
361 mRenderThread.queue().post([this, observer = sp{observerPtr}]() {
362 mContext->removeFrameMetricsObserver(observer.get());
363 });
364 }
365
setForceDark(bool enable)366 void RenderProxy::setForceDark(bool enable) {
367 mRenderThread.queue().post([this, enable]() { mContext->setForceDark(enable); });
368 }
369
copySurfaceInto(ANativeWindow * window,int left,int top,int right,int bottom,SkBitmap * bitmap)370 int RenderProxy::copySurfaceInto(ANativeWindow* window, int left, int top, int right, int bottom,
371 SkBitmap* bitmap) {
372 auto& thread = RenderThread::getInstance();
373 return static_cast<int>(thread.queue().runSync([&]() -> auto {
374 return thread.readback().copySurfaceInto(window, Rect(left, top, right, bottom), bitmap);
375 }));
376 }
377
prepareToDraw(Bitmap & bitmap)378 void RenderProxy::prepareToDraw(Bitmap& bitmap) {
379 // If we haven't spun up a hardware accelerated window yet, there's no
380 // point in precaching these bitmaps as it can't impact jank.
381 // We also don't know if we even will spin up a hardware-accelerated
382 // window or not.
383 if (!RenderThread::hasInstance()) return;
384 RenderThread* renderThread = &RenderThread::getInstance();
385 bitmap.ref();
386 auto task = [renderThread, &bitmap]() {
387 CanvasContext::prepareToDraw(*renderThread, &bitmap);
388 bitmap.unref();
389 };
390 nsecs_t lastVsync = renderThread->timeLord().latestVsync();
391 nsecs_t estimatedNextVsync = lastVsync + renderThread->timeLord().frameIntervalNanos();
392 nsecs_t timeToNextVsync = estimatedNextVsync - systemTime(SYSTEM_TIME_MONOTONIC);
393 // We expect the UI thread to take 4ms and for RT to be active from VSYNC+4ms to
394 // VSYNC+12ms or so, so aim for the gap during which RT is expected to
395 // be idle
396 // TODO: Make this concept a first-class supported thing? RT could use
397 // knowledge of pending draws to better schedule this task
398 if (timeToNextVsync > -6_ms && timeToNextVsync < 1_ms) {
399 renderThread->queue().postAt(estimatedNextVsync + 8_ms, task);
400 } else {
401 renderThread->queue().post(task);
402 }
403 }
404
copyHWBitmapInto(Bitmap * hwBitmap,SkBitmap * bitmap)405 int RenderProxy::copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap) {
406 ATRACE_NAME("HardwareBitmap readback");
407 RenderThread& thread = RenderThread::getInstance();
408 if (gettid() == thread.getTid()) {
409 // TODO: fix everything that hits this. We should never be triggering a readback ourselves.
410 return (int)thread.readback().copyHWBitmapInto(hwBitmap, bitmap);
411 } else {
412 return thread.queue().runSync(
413 [&]() -> int { return (int)thread.readback().copyHWBitmapInto(hwBitmap, bitmap); });
414 }
415 }
416
copyImageInto(const sk_sp<SkImage> & image,SkBitmap * bitmap)417 int RenderProxy::copyImageInto(const sk_sp<SkImage>& image, SkBitmap* bitmap) {
418 RenderThread& thread = RenderThread::getInstance();
419 if (gettid() == thread.getTid()) {
420 // TODO: fix everything that hits this. We should never be triggering a readback ourselves.
421 return (int)thread.readback().copyImageInto(image, bitmap);
422 } else {
423 return thread.queue().runSync(
424 [&]() -> int { return (int)thread.readback().copyImageInto(image, bitmap); });
425 }
426 }
427
disableVsync()428 void RenderProxy::disableVsync() {
429 Properties::disableVsync = true;
430 }
431
preload()432 void RenderProxy::preload() {
433 // Create RenderThread object and start the thread. Then preload Vulkan/EGL driver.
434 auto& thread = RenderThread::getInstance();
435 thread.queue().post([&thread]() { thread.preload(); });
436 }
437
setRtAnimationsEnabled(bool enabled)438 void RenderProxy::setRtAnimationsEnabled(bool enabled) {
439 if (RenderThread::hasInstance()) {
440 RenderThread::getInstance().queue().post(
441 [enabled]() { Properties::enableRTAnimations = enabled; });
442 } else {
443 Properties::enableRTAnimations = enabled;
444 }
445 }
446
447 } /* namespace renderthread */
448 } /* namespace uirenderer */
449 } /* namespace android */
450