Searched defs:setScreenMask (Results 1 – 3 of 3) sorted by relevance
485 void TextureDraw::setScreenMask(int width, int height, const unsigned char* rgbaData) { in setScreenMask() function in TextureDraw
550 void RenderWindow::setScreenMask(int width, int height, const unsigned char* rgbaData) { in setScreenMask() function in RenderWindow
474 void RendererImpl::setScreenMask(int width, int height, const unsigned char* rgbaData) { in setScreenMask() function in emugl::RendererImpl