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Searched defs:setScreenMask (Results 1 – 3 of 3) sorted by relevance

/device/generic/vulkan-cereal/stream-servers/
DTextureDraw.cpp485 void TextureDraw::setScreenMask(int width, int height, const unsigned char* rgbaData) { in setScreenMask() function in TextureDraw
DRenderWindow.cpp550 void RenderWindow::setScreenMask(int width, int height, const unsigned char* rgbaData) { in setScreenMask() function in RenderWindow
DRendererImpl.cpp474 void RendererImpl::setScreenMask(int width, int height, const unsigned char* rgbaData) { in setScreenMask() function in emugl::RendererImpl