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Searched defs:shader (Results 1 – 25 of 79) sorted by relevance

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/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d9/
DShaderCache.h55 ShaderObject *shader; in create() local
88 HRESULT createShader(const DWORD *function, IDirect3DVertexShader9 **shader) in createShader()
93 HRESULT createShader(const DWORD *function, IDirect3DPixelShader9 **shader) in createShader()
DBlit9.cpp131 D3DShaderType *shader = nullptr; in setShader() local
151 angle::Result Blit9::setVertexShader(Context9 *context9, ShaderId shader) in setVertexShader()
158 angle::Result Blit9::setPixelShader(Context9 *context9, ShaderId shader) in setPixelShader()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/
Dgen_vk_internal_shaders.py177 def get_shader_id(shader): argument
204 def gen_shader_blob_entry(shader): argument
213 def gen_shader_include(shader): argument
217 def get_shader_variations(shader): argument
598 def shader_path(shader): argument
DUtilsVk.cpp826 vk::RefCounted<vk::ShaderAndSerial> *shader = nullptr; in clearBuffer() local
881 vk::RefCounted<vk::ShaderAndSerial> *shader = nullptr; in convertIndexBuffer() local
948 vk::RefCounted<vk::ShaderAndSerial> *shader = nullptr; in convertIndexIndirectBuffer() local
1012 vk::RefCounted<vk::ShaderAndSerial> *shader = nullptr; in convertLineLoopIndexIndirectBuffer() local
1070 vk::RefCounted<vk::ShaderAndSerial> *shader = nullptr; in convertLineLoopArrayIndirectBuffer() local
1143 vk::RefCounted<vk::ShaderAndSerial> *shader = nullptr; in convertVertexBuffer() local
1622 vk::RefCounted<vk::ShaderAndSerial> *shader = nullptr; in stencilBlitResolveNoShaderExport() local
1842 vk::RefCounted<vk::ShaderAndSerial> *shader = nullptr; in cullOverlayWidgets() local
1947 vk::RefCounted<vk::ShaderAndSerial> *shader = nullptr; in drawOverlay() local
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLSharedGroup.cpp188 bool ProgramData::attachShader(GLuint shader, GLenum shaderType) { in attachShader()
203 bool ProgramData::detachShader(GLuint shader) { in detachShader()
485 bool GLSharedGroup::attachShader(GLuint program, GLuint shader) { in attachShader()
503 bool GLSharedGroup::detachShader(GLuint program, GLuint shader) { in detachShader()
508 bool GLSharedGroup::detachShaderLocked(GLuint program, GLuint shader) { in detachShaderLocked()
539 ShaderData* shader = findObjectOrDefault(m_shaders, shaderId); in setProgramIndexInfo() local
672 bool GLSharedGroup::isShader(GLuint shader) { in isShader()
681 bool GLSharedGroup::addShaderData(GLuint shader, GLenum shaderType) { in addShaderData()
696 ShaderData* GLSharedGroup::getShaderData(GLuint shader) { in getShaderData()
703 void GLSharedGroup::unrefShaderData(GLuint shader) { in unrefShaderData()
/device/generic/vulkan-cereal/third-party/angle/src/tests/compiler_tests/
DExtensionDirective_test.cpp27 void testCompileNeedsExtensionDirective(const std::string &shader, const std::string &extension) in testCompileNeedsExtensionDirective()
32 void testCompileNeedsExtensionDirective(const std::string &shader, in testCompileNeedsExtensionDirective()
DFragDepth_test.cpp51 const char *shader) in TestShaderCompile()
/device/generic/vulkan-cereal/stream-servers/libGLSnapshot/
DGLSnapshot.cpp102 GLuint GLSnapshotState::createShader(GLuint shader, GLenum shaderType) { in createShader()
117 void GLSnapshotState::shaderString(GLuint shader, const GLchar* string) { in shaderString()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp173 bool FindFlatInterpolationVaryingPerShader(gl::Shader *shader) in FindFlatInterpolationVaryingPerShader()
195 gl::Shader *shader = shaders[shaderType]; in FindFlatInterpolationVarying() local
422 const rx::ShaderD3D *shader = mAttachedShaders[gl::ShaderType::Fragment]; in usesBroadcast() local
429 const rx::ShaderD3D *shader = mAttachedShaders[gl::ShaderType::Fragment]; in usesSecondaryColor() local
435 const rx::ShaderD3D *shader = mAttachedShaders[gl::ShaderType::Fragment]; in usesFragDepth() local
441 const rx::ShaderD3D *shader = mAttachedShaders[gl::ShaderType::Fragment]; in usesPointCoord() local
447 const rx::ShaderD3D *shader = mAttachedShaders[gl::ShaderType::Fragment]; in usesFragCoord() local
453 const rx::ShaderD3D *shader = mAttachedShaders[gl::ShaderType::Vertex]; in usesPointSize() local
470 const rx::ShaderD3D *shader = mAttachedShaders[gl::ShaderType::Vertex]; in hasANGLEMultiviewEnabled() local
476 const rx::ShaderD3D *shader = mAttachedShaders[gl::ShaderType::Vertex]; in usesVertexID() local
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/device/generic/vulkan-cereal/third-party/angle/src/tests/test_utils/
DShaderExtensionTest.h64 const char *shader) in TestShaderCompile()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DProgramExecutable.cpp400 Shader *shader = programState->getAttachedShader(shaderType); in linkValidateGlobalNames() local
519 Shader *shader = mProgramState->getAttachedShader(shaderType); in saveLinkedStateInfo() local
DvalidationGL46.cpp44 GLuint shader, in ValidateSpecializeShader()
DProgramPipeline.cpp384 Shader *shader = program->getState().getAttachedShader(shaderType); in getMergedVaryings() local
413 Shader *shader = program->getState().getAttachedShader(shaderType); in getMergedVaryings() local
Dcapture_gles_2_0_params.cpp431 ShaderProgramID shader, in CaptureGetShaderInfoLog_length()
442 ShaderProgramID shader, in CaptureGetShaderInfoLog_infoLog()
478 ShaderProgramID shader, in CaptureGetShaderSource_length()
489 ShaderProgramID shader, in CaptureGetShaderSource_source()
500 ShaderProgramID shader, in CaptureGetShaderiv_params()
637 ShaderProgramID shader, in CaptureShaderSource_string()
655 ShaderProgramID shader, in CaptureShaderSource_length()
DProgramLinkedResources.cpp925 Shader *shader, in flattenUniformsAndCheckCapsForShader()
1010 Shader *shader = mState.getAttachedShader(shaderType); in flattenUniformsAndCheckCaps() local
1272 Shader *shader = programState.getAttachedShader(shaderType); in linkResources() local
1297 Shader *shader = programState.getAttachedShader(shaderType); in linkResources() local
/device/generic/vulkan-cereal/third-party/angle/src/tests/gl_tests/
DParallelShaderCompileTest.cpp85 GLuint shader = glCreateShader(type); in CompileShader() local
93 bool checkShader(GLuint shader) in checkShader()
DCubeMapTextureTest.cpp121 void CubeMapTextureTest::runSampleCoordinateTransformTest(const char *shader) in runSampleCoordinateTransformTest()
/device/generic/vulkan-cereal/stream-servers/tests/
DGLSnapshotTestStateUtils.cpp50 GLuint shader = gl->glCreateShader(shaderType); in loadAndCompileShader() local
DShaderUtils.cpp47 GLuint shader = gl->glCreateShader(shaderType); in compileShader() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp753 const Shader &shader, in getShaderSupport()
840 const Shader *shader = nullptr; in swizzleTexture() local
964 const Shader *shader = nullptr; in copyTexture() local
1343 Shader shader; in addBlitShaderToMap() local
1363 Shader shader; in addSwizzleShaderToMap() local
1585 const Shader **shader) in getBlitShader()
1620 const Shader **shader) in getSwizzleShader()
/device/generic/vulkan-cereal/third-party/angle/src/libGL/
Dentry_points_gl_2_0_autogen.cpp30 void GL_APIENTRY AttachShader(GLuint program, GLuint shader) in AttachShader()
94 void GL_APIENTRY CompileShader(GLuint shader) in CompileShader()
188 void GL_APIENTRY DeleteShader(GLuint shader) in DeleteShader()
207 void GL_APIENTRY DetachShader(GLuint program, GLuint shader) in DetachShader()
456 void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) in GetShaderInfoLog()
480 void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) in GetShaderSource()
503 void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint *params) in GetShaderiv()
712 GLboolean GL_APIENTRY IsShader(GLuint shader) in IsShader()
759 void GL_APIENTRY ShaderSource(GLuint shader, in ShaderSource()
Dentry_points_gl_4_6_autogen.cpp109 void GL_APIENTRY SpecializeShader(GLuint shader, in SpecializeShader()
/device/generic/vulkan-cereal/stream-servers/gles2_dec/
DGLESv2Decoder.cpp705 GLuint shader = ctx->glCreateShader(shaderType); in s_glCreateShader() local
785 void GLESv2Decoder::s_glDeleteShader(void* self, GLuint shader) { in s_glDeleteShader()
889 void GLESv2Decoder::s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len) in s_glShaderString()
900 void GLESv2Decoder::s_glAttachShader(void* self, GLuint program, GLuint shader) { in s_glAttachShader()
905 void GLESv2Decoder::s_glDetachShader(void* self, GLuint program, GLuint shader) { in s_glDetachShader()
910 GLboolean GLESv2Decoder::s_glIsShader(void* self, GLuint shader) { in s_glIsShader()
/device/generic/vulkan-cereal/third-party/angle/src/tests/egl_tests/
DEGLProgramCacheControlTest.cpp249 GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); in TEST_P() local
/device/generic/vulkan-cereal/third-party/angle/scripts/
Dentry_point_packed_gl_enums.json24 "shader": "ShaderProgramID" string
146 "shader": "ShaderProgramID" string
300 "shader": "ShaderProgramID" string
313 "shader": "ShaderProgramID" string
742 "shader": "ShaderProgramID" string
745 "shader": "ShaderProgramID" string
748 "shader": "ShaderProgramID" string
751 "shader": "ShaderProgramID" string
754 "shader": "ShaderProgramID" string
844 "shader": "ShaderProgramID" string
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