/frameworks/native/libs/shaders/ |
D | shaders.cpp | 36 void generateEOTF(ui::Dataspace dataspace, std::string& shader) { in generateEOTF() 161 void generateXYZTransforms(std::string& shader) { in generateXYZTransforms() 177 std::string& shader) { in generateLuminanceScalesForOOTF() 219 std::string& shader) { in generateLuminanceNormalizationForOOTF() 246 std::string& shader) { in generateOOTF() 267 void generateOETF(ui::Dataspace dataspace, std::string& shader) { in generateOETF() 389 void generateEffectiveOOTF(bool undoPremultipliedAlpha, std::string& shader) { in generateEffectiveOOTF()
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | glGetShaderSource.java | 4 int shader, in glGetShaderSource() 16 int shader, in glGetShaderSource() 25 int shader in glGetShaderSource()
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D | glGetShaderSource.cpp | 4 …(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, … in android_glGetShaderSource__II_3II_3BI() 69 (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) { in android_glGetShaderSource__IILjava_nio_IntBuffer_2B() 92 static jstring android_glGetShaderSource(JNIEnv *_env, jobject, jint shader) { in android_glGetShaderSource()
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D | glGetShaderInfoLog.java | 5 int shader in glGetShaderInfoLog()
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D | glShaderSource.java | 4 int shader, in glShaderSource()
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D | glGetProgramInfoLog.cpp | 4 static jstring android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetProgramInfoLog()
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D | glGetProgramPipelineInfoLog.cpp | 4 static jstring android_glGetProgramPipelineInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetProgramPipelineInfoLog()
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D | glShaderSource.cpp | 6 (JNIEnv *_env, jobject _this, jint shader, jstring string) { in android_glShaderSource()
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D | glGetShaderInfoLog.cpp | 4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetShaderInfoLog()
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/frameworks/base/libs/hwui/tests/unit/ |
D | ShaderCacheTests.cpp | 168 inline bool checkShader(const sk_sp<SkData>& shader, const char* program) { in checkShader() 173 inline bool checkShader(const sk_sp<SkData>& shader, const std::string& program) { in checkShader() 178 bool checkShader(const sk_sp<SkData>& shader, std::vector<T>& program) { in checkShader() 183 void setShader(sk_sp<SkData>& shader, const char* program) { in setShader() 187 void setShader(sk_sp<SkData>& shader, const std::string& program) { in setShader() 192 void setShader(sk_sp<SkData>& shader, std::vector<T>& buffer) { in setShader()
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/frameworks/native/libs/tonemap/tests/ |
D | tonemap_test.cpp | 65 const auto shader = in TEST_F() local 77 const auto shader = in TEST_F() local
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/frameworks/base/libs/hwui/jni/ |
D | Shader.cpp | 56 static void Shader_safeUnref(SkShader* shader) { in Shader_safeUnref() 83 sk_sp<SkShader> shader; in BitmapShader_constructor() local 131 sk_sp<SkShader> shader(SkGradientShader::MakeLinear(pts, &colors[0], in LinearGradient_create() local 177 sk_sp<SkShader> shader = SkGradientShader::MakeTwoPointConical(start, startRadius, end, in RadialGradient_create() local 207 sk_sp<SkShader> shader = SkGradientShader::MakeSweep(x, y, &colors[0], in SweepGradient_create() local 231 SkShader* shader; in ComposeShader_create() local 267 sk_sp<SkShader> shader = builder->makeShader(matrix); in RuntimeShader_create() local 377 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); in RuntimeShader_updateShader() local
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/frameworks/rs/driver/ |
D | rsdProgram.cpp | 40 const char* shader, size_t shaderLen, in rsdProgramVertexInit() 87 const char* shader, size_t shaderLen, in rsdProgramFragmentInit()
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/frameworks/base/libs/hwui/utils/ |
D | PaintUtils.h | 48 static bool isBlendedShader(const SkShader* shader) { return shader && !shader->isOpaque(); } in isBlendedShader()
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/frameworks/base/graphics/java/android/graphics/ |
D | RuntimeShader.java | 263 public RuntimeShader(@NonNull String shader) { in RuntimeShader() 486 public void setInputShader(@NonNull String shaderName, @NonNull Shader shader) { in setInputShader() 506 public void setInputBuffer(@NonNull String shaderName, @NonNull BitmapShader shader) { in setInputBuffer() 545 long shaderBuilder, String shaderName, long shader); in nativeUpdateShader()
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D | RenderEffect.java | 289 public static RenderEffect createShaderEffect(@NonNull Shader shader) { in createShaderEffect() 302 public static RenderEffect createRuntimeShaderEffect( in createRuntimeShaderEffect() 336 private static native long nativeCreateShaderEffect(long shader); in nativeCreateShaderEffect()
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | LayerDrawable.cpp | 79 static sk_sp<SkShader> createLinearEffectShader(sk_sp<SkShader> shader, in createLinearEffectShader() 203 auto shader = layerImage->makeShader(sampling, in DrawLayer() local
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/frameworks/native/libs/renderengine/skia/filters/ |
D | LinearEffect.cpp | 44 sk_sp<SkShader> shader, const shaders::LinearEffect& linearEffect, in createLinearEffectShader()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | Alpha8BitmapActivity.java | 56 BitmapShader shader = new BitmapShader(texture, in BitmapsView() local
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/frameworks/base/tests/GamePerformance/src/android/gameperformance/ |
D | OpenGLUtils.java | 41 final int shader = GLES20.glCreateShader(type); in loadShader() local
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/frameworks/av/media/libstagefright/renderfright/gl/filters/ |
D | GenericProgram.cpp | 66 const GLuint shader = glCreateShader(type); in compileShader() local
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/frameworks/native/libs/renderengine/gl/filters/ |
D | GenericProgram.cpp | 66 const GLuint shader = glCreateShader(type); in compileShader() local
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | Program.cpp | 103 GLuint shader = glCreateShader(type); in buildShader() local
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/frameworks/opt/chips/src/com/android/ex/chips/ |
D | CircularImageView.java | 98 BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, in drawBitmapWithCircleOnCanvas() local
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/frameworks/native/libs/renderengine/gl/ |
D | Program.cpp | 112 GLuint shader = glCreateShader(type); in buildShader() local
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