Home
last modified time | relevance | path

Searched defs:shader1 (Results 1 – 7 of 7) sorted by relevance

/external/skia/site/docs/user/modules/
Dcanvaskit.md32 #patheffect, #ink, #shaping, #shader1, #camera3d { hashtag
/external/skia/tests/
DShaderTest.cpp49 auto shader1 = bm.asImage()->makeShader(tmx, tmy, SkSamplingOptions(), localM); in DEF_TEST() local
/external/deqp-deps/amber/src/
Dscript_test.cc88 auto shader1 = MakeUnique<Shader>(kShaderTypeVertex); in TEST_F() local
128 auto shader1 = MakeUnique<Shader>(kShaderTypeVertex); in TEST_F() local
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dserialization_test.cc158 std::string shader1 = "A"; in TEST() local
/external/skia/modules/canvaskit/npm_build/types/
Dcanvaskit-wasm-tests.ts668 const shader1 = pic2!.makeShader(CK.TileMode.Clamp, CK.TileMode.Decal, CK.FilterMode.Nearest); constant
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp239 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local
/external/skia/fuzz/
DFuzzCanvas.cpp175 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local