Searched defs:shader1 (Results 1 – 7 of 7) sorted by relevance
/external/skia/site/docs/user/modules/ |
D | canvaskit.md | 32 #patheffect, #ink, #shaping, #shader1, #camera3d { hashtag
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/external/skia/tests/ |
D | ShaderTest.cpp | 49 auto shader1 = bm.asImage()->makeShader(tmx, tmy, SkSamplingOptions(), localM); in DEF_TEST() local
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/external/deqp-deps/amber/src/ |
D | script_test.cc | 88 auto shader1 = MakeUnique<Shader>(kShaderTypeVertex); in TEST_F() local 128 auto shader1 = MakeUnique<Shader>(kShaderTypeVertex); in TEST_F() local
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
D | serialization_test.cc | 158 std::string shader1 = "A"; in TEST() local
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/external/skia/modules/canvaskit/npm_build/types/ |
D | canvaskit-wasm-tests.ts | 668 const shader1 = pic2!.makeShader(CK.TileMode.Clamp, CK.TileMode.Decal, CK.FilterMode.Nearest); constant
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 239 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local
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/external/skia/fuzz/ |
D | FuzzCanvas.cpp | 175 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local
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