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Searched defs:shaderObject (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
358 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus()
370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
412 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus()
424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
/external/angle/src/libANGLE/
DvalidationES2.cpp3725 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateAttachShader() local
4224 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateDetachShader() local
4494 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateGetShaderInfoLog() local
4555 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateGetShaderSource() local
4843 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateShaderSource() local
6017 Shader *shaderObject = context->getShader(shader); in ValidateGetTranslatedShaderSourceANGLE() local
DGLES1Renderer.cpp555 Shader *shaderObject = getShader(shader); in compileShader() local
DContext.cpp969 Shader *shaderObject = getShader(shaderID); in createShaderProgramv() local
6279 Shader *shaderObject = mState.mShaderProgramManager->getShader(shader); in attachShader() local
6814 Shader *shaderObject = GetValidShader(this, angle::EntryPoint::GLCompileShader, shader); in compileShader() local
6865 Shader *shaderObject = getShader(shader); in detachShader() local
7079 Shader *shaderObject = nullptr; in getShaderiv() local
7102 Shader *shaderObject = getShader(shader); in getShaderInfoLog() local
7185 Shader *shaderObject = getShader(shader); in getShaderSource() local
7357 Shader *shaderObject = getShader(shader); in shaderSource() local
8522 Shader *shaderObject = getShader(shader); in getTranslatedShaderSource() local
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp303 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() local