Searched defs:shaderObject (Results 1 – 6 of 6) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local 358 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus() 370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderApiTests.cpp | 390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local 412 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus() 424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
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/external/angle/src/libANGLE/ |
D | validationES2.cpp | 3725 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateAttachShader() local 4224 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateDetachShader() local 4494 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateGetShaderInfoLog() local 4555 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateGetShaderSource() local 4843 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateShaderSource() local 6017 Shader *shaderObject = context->getShader(shader); in ValidateGetTranslatedShaderSourceANGLE() local
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D | GLES1Renderer.cpp | 555 Shader *shaderObject = getShader(shader); in compileShader() local
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D | Context.cpp | 969 Shader *shaderObject = getShader(shaderID); in createShaderProgramv() local 6279 Shader *shaderObject = mState.mShaderProgramManager->getShader(shader); in attachShader() local 6814 Shader *shaderObject = GetValidShader(this, angle::EntryPoint::GLCompileShader, shader); in compileShader() local 6865 Shader *shaderObject = getShader(shader); in detachShader() local 7079 Shader *shaderObject = nullptr; in getShaderiv() local 7102 Shader *shaderObject = getShader(shader); in getShaderInfoLog() local 7185 Shader *shaderObject = getShader(shader); in getShaderSource() local 7357 Shader *shaderObject = getShader(shader); in shaderSource() local 8522 Shader *shaderObject = getShader(shader); in getTranslatedShaderSource() local
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 303 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() local
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