Searched defs:shaderPacked (Results 1 – 5 of 5) sorted by relevance
39 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in AttachShader() local101 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in CompileShader() local195 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in DeleteShader() local216 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in DetachShader() local466 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in GetShaderInfoLog() local490 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in GetShaderSource() local513 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in GetShaderiv() local720 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in IsShader() local772 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in ShaderSource() local
35 ShaderProgramID shaderPacked) in CaptureAttachShader()310 ShaderProgramID shaderPacked) in CaptureCompileShader()539 ShaderProgramID shaderPacked) in CaptureDeleteShader()597 ShaderProgramID shaderPacked) in CaptureDetachShader()1128 ShaderProgramID shaderPacked, in CaptureGetShaderInfoLog()1183 ShaderProgramID shaderPacked, in CaptureGetShaderSource()1210 ShaderProgramID shaderPacked, in CaptureGetShaderiv()1495 ShaderProgramID shaderPacked, in CaptureIsShader()1686 ShaderProgramID shaderPacked, in CaptureShaderSource()
799 ShaderProgramID shaderPacked, in CaptureGetShaderivRobustANGLE()2660 ShaderProgramID shaderPacked, in CaptureGetTranslatedShaderSourceANGLE()
50 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in AttachShader() local455 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in CompileShader() local769 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in DeleteShader() local864 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in DetachShader() local1546 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in GetShaderInfoLog() local1598 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in GetShaderSource() local1621 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in GetShaderiv() local2013 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in IsShader() local2288 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in ShaderSource() local
901 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in GetShaderivRobustANGLE() local2867 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in GetTranslatedShaderSourceANGLE() local7376 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in AttachShaderContextANGLE() local9077 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in CompileShaderContextANGLE() local10194 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in DeleteShaderContextANGLE() local10401 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in DetachShaderContextANGLE() local14790 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in GetShaderInfoLogContextANGLE() local14849 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in GetShaderSourceContextANGLE() local14876 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in GetShaderivContextANGLE() local15427 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in GetTranslatedShaderSourceANGLEContextANGLE() local[all …]