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Searched defs:shaderType (Results 1 – 25 of 83) sorted by relevance

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/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DProgramPipeline.cpp35 for (const ShaderType shaderType : gl::AllShaderTypes()) in ProgramPipelineState() local
57 const ShaderType shaderType, in useProgramStage()
90 for (const ShaderType shaderType : gl::AllShaderTypes()) in useProgramStages() local
129 for (const gl::ShaderType shaderType : mExecutable->getLinkedShaderStages()) in hasDefaultUniforms() local
143 for (const gl::ShaderType shaderType : mExecutable->getLinkedShaderStages()) in hasTextures() local
157 for (const gl::ShaderType shaderType : mExecutable->getLinkedShaderStages()) in hasImages() local
230 for (const ShaderType shaderType : gl::AllShaderTypes()) in updateLinkedShaderStages() local
275 for (const ShaderType shaderType : mState.mExecutable->getLinkedShaderStages()) in updateExecutableTextures() local
292 for (const gl::ShaderType shaderType : kAllGraphicsShaderTypes) in updateHasBuffers() local
362 for (ShaderType shaderType : getExecutable().getLinkedShaderStages()) in getMergedVaryings() local
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DProgramLinkedResources.cpp36 void SetActive(std::vector<VarT> *list, const std::string &name, ShaderType shaderType, bool active) in SetActive()
121 GLuint GetMaximumShaderUniformVectors(ShaderType shaderType, const Caps &caps) in GetMaximumShaderUniformVectors()
169 std::string GetUniformResourceLimitName(ShaderType shaderType, UniformType uniformType) in GetUniformResourceLimitName()
220 void LogUniformsExceedLimit(ShaderType shaderType, in LogUniformsExceedLimit()
239 ShaderType shaderType, in UniformBlockEncodingVisitor()
300 ShaderType shaderType, in ShaderStorageBlockVisitor()
379 FlattenUniformVisitor(ShaderType shaderType, in FlattenUniformVisitor()
712 for (const ShaderType shaderType : kAllGraphicsShaderTypes) in validateGraphicsUniforms() local
952 ShaderType shaderType = shader->getType(); in flattenUniformsAndCheckCapsForShader() local
1008 for (const ShaderType shaderType : AllShaderTypes()) in flattenUniformsAndCheckCaps() local
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DProgramExecutable.h130 void setLinkedShaderStages(ShaderType shaderType) in setLinkedShaderStages()
143 bool hasLinkedShaderStage(ShaderType shaderType) const in hasLinkedShaderStage()
281 std::vector<sh::ShaderVariable> getLinkedOutputVaryings(ShaderType shaderType) in getLinkedOutputVaryings()
285 std::vector<sh::ShaderVariable> getLinkedInputVaryings(ShaderType shaderType) in getLinkedInputVaryings()
289 int getLinkedShaderVersion(ShaderType shaderType) { return mLinkedShaderVersions[shaderType]; } in getLinkedShaderVersion()
DProgramPipeline.h65 const Program *getShaderProgram(ShaderType shaderType) const { return mPrograms[shaderType]; } in getShaderProgram()
126 Program *getShaderProgram(ShaderType shaderType) const { return mState.mPrograms[shaderType]; } in getShaderProgram()
DProgram.cpp252 std::string GetInterfaceBlockLimitName(ShaderType shaderType, sh::BlockType blockType) in GetInterfaceBlockLimitName()
293 ShaderType shaderType, in LogInterfaceBlocksExceedLimit()
304 ShaderType shaderType, in ValidateInterfaceBlocksCount()
386 for (ShaderType shaderType : AllShaderTypes()) in InitUniformBlockLinker() local
398 for (ShaderType shaderType : AllShaderTypes()) in InitShaderStorageBlockLinker() local
566 ShaderType shaderType, in InitializeInterfaceBlockMap()
579 ShaderType shaderType, in ValidateGraphicsInterfaceBlocksPerShader()
630 for (ShaderType shaderType : kAllGraphicsShaderTypes) in ValidateInterfaceBlocksMatch() local
659 for (ShaderType shaderType : AllShaderTypes()) in WriteShaderVariableBuffer() local
676 for (ShaderType shaderType : AllShaderTypes()) in LoadShaderVariableBuffer() local
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DProgramExecutable.cpp393 for (ShaderType shaderType : kAllGraphicsShaderTypes) in linkValidateGlobalNames() local
517 for (ShaderType shaderType : getLinkedShaderStages()) in saveLinkedStateInfo() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.cpp43 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in fillProgramStateMap() local
69 for (const gl::ShaderType shaderType : glPipeline->getExecutable().getLinkedShaderStages()) in link() local
100 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in transformShaderSpirV() local
131 for (const gl::ShaderType shaderType : glExecutable->getLinkedShaderStages()) in updateUniforms() local
153 for (const gl::ShaderType shaderType : glExecutable->getLinkedShaderStages()) in updateUniforms() local
171 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in dirtyUniforms() local
DProgramExecutableVk.cpp83 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
99 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local
114 const gl::ShaderType shaderType, in initProgram()
216 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
242 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local
263 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in clearVariableInfoMap() local
378 const gl::ShaderType shaderType, in addInterfaceBlockDescriptorSetDesc()
402 const gl::ShaderType shaderType, in addAtomicCounterBufferDescriptorSetDesc()
440 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in addImageDescriptorSetDesc() local
494 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in addTextureDescriptorSetDesc() local
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DProgramVk.cpp208 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
220 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
242 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local
255 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local
275 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in fillProgramStateMap() local
353 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in generateUniformLayoutMapping() local
391 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping() local
405 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping() local
418 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in resizeUniformBlockMemory() local
460 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformImpl() local
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Dvk_caps_utils.cpp287 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local
304 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local
321 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local
422 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local
454 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local
DProgramVk.h128 const gl::ShaderType shaderType, in initGraphicsShaderProgram()
172 const gl::ShaderType shaderType, in initProgram()
DProgramPipelineVk.h34 ProgramVk *getShaderProgram(const gl::State &glState, gl::ShaderType shaderType) const in getShaderProgram()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp193 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes) in FindFlatInterpolationVarying() local
214 UniformEncodingVisitorD3D(gl::ShaderType shaderType, in UniformEncodingVisitorD3D()
355 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in firstNonNullData() local
805 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in updateSamplerMapping() local
981 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
1043 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
1089 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
1110 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
1132 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
1333 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local
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DProgramD3D.h305 UniformStorageD3D *getShaderUniformStorage(gl::ShaderType shaderType) const in getShaderUniformStorage()
331 bool areShaderUniformsDirty(gl::ShaderType shaderType) const in areShaderUniformsDirty()
340 bool hasShaderStage(gl::ShaderType shaderType) const in hasShaderStage()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp195 const gl::ShaderType shaderType) in AddResourceInfo()
475 const gl::ShaderType shaderType, in AssignOutputLocations()
522 const gl::ShaderType shaderType, in AssignVaryingLocations()
613 const gl::ShaderType shaderType, in AssignTransformFeedbackExtensionQualifiers()
708 const gl::ShaderType shaderType, in AssignUniformBindings()
731 const gl::ShaderType shaderType, in AssignInterfaceBlockBindings()
757 const gl::ShaderType shaderType, in AssignAtomicCounterBufferBindings()
781 const gl::ShaderType shaderType, in AssignImageBindings()
806 const gl::ShaderType shaderType, in AssignNonTextureBindings()
834 const gl::ShaderType shaderType, in AssignTextureBindings()
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/device/generic/vulkan-cereal/third-party/angle/src/compiler/translator/
DBuiltInFunctionEmulatorGLSL.cpp18 sh::GLenum shaderType) in InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds()
114 sh::GLenum shaderType, in InitBuiltInFunctionEmulatorForGLSLMissingFunctions()
DValidateVaryingLocations.cpp120 ValidateVaryingLocationsTraverser::ValidateVaryingLocationsTraverser(GLenum shaderType) in ValidateVaryingLocationsTraverser()
175 unsigned int CalculateVaryingLocationCount(TIntermSymbol *varying, GLenum shaderType) in CalculateVaryingLocationCount()
180 bool ValidateVaryingLocations(TIntermBlock *root, TDiagnostics *diagnostics, GLenum shaderType) in ValidateVaryingLocations()
DSymbolTable.cpp452 sh::GLenum shaderType, in get()
476 sh::GLenum shaderType, in FindMangledBuiltIn()
499 sh::GLenum shaderType, in matches()
DOutputESSL.cpp17 sh::GLenum shaderType, in TOutputESSL()
DValidateLimitations.cpp104 ValidateLimitationsTraverser::ValidateLimitationsTraverser(sh::GLenum shaderType, in ValidateLimitationsTraverser()
433 GLenum shaderType, in ValidateLimitations()
DOutputGLSL.cpp19 sh::GLenum shaderType, in TOutputGLSL()
/device/generic/vulkan-cereal/third-party/angle/src/tests/deqp_support/
DglcShaderMacroTests_override.cpp55 glu::ShaderType shaderType, in ExecutorTestCase()
140 glu::ShaderType shaderType = shaderTypes[typeIndex]; in init() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp290 StateManager11::SRVCache *StateManager11::getSRVCache(gl::ShaderType shaderType) in getSRVCache()
306 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in init() local
314 size_t ShaderConstants11::GetShaderConstantsStructSize(gl::ShaderType shaderType) in GetShaderConstantsStructSize()
557 void ShaderConstants11::onSamplerChange(gl::ShaderType shaderType, in onSamplerChange()
570 void ShaderConstants11::onImageChange(gl::ShaderType shaderType, in onImageChange()
593 gl::ShaderType shaderType, in updateBuffer()
762 void StateManager11::setShaderResourceInternal(gl::ShaderType shaderType, in setShaderResourceInternal()
808 void StateManager11::setUnorderedAccessViewInternal(gl::ShaderType shaderType, in setUnorderedAccessViewInternal()
1777 gl::ShaderType shaderType, in unsetConflictingSRVs()
1816 gl::ShaderType shaderType, in unsetConflictingUAVs()
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/device/generic/vulkan-cereal/third-party/angle/src/compiler/translator/tree_ops/
DScalarizeVecAndMatConstructorArgs.cpp44 ScalarizeArgsTraverser(sh::GLenum shaderType, in ScalarizeArgsTraverser()
220 sh::GLenum shaderType, in ScalarizeVecAndMatConstructorArgs()
/device/generic/vulkan-cereal/stream-servers/glestranslator/GLES_V2/
DANGLEShaderParser.cpp102 GLenum shaderType; member
280 GLenum shaderType, in translate()

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