/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/ |
D | ProgramPipeline.cpp | 35 for (const ShaderType shaderType : gl::AllShaderTypes()) in ProgramPipelineState() local 57 const ShaderType shaderType, in useProgramStage() 90 for (const ShaderType shaderType : gl::AllShaderTypes()) in useProgramStages() local 129 for (const gl::ShaderType shaderType : mExecutable->getLinkedShaderStages()) in hasDefaultUniforms() local 143 for (const gl::ShaderType shaderType : mExecutable->getLinkedShaderStages()) in hasTextures() local 157 for (const gl::ShaderType shaderType : mExecutable->getLinkedShaderStages()) in hasImages() local 230 for (const ShaderType shaderType : gl::AllShaderTypes()) in updateLinkedShaderStages() local 275 for (const ShaderType shaderType : mState.mExecutable->getLinkedShaderStages()) in updateExecutableTextures() local 292 for (const gl::ShaderType shaderType : kAllGraphicsShaderTypes) in updateHasBuffers() local 362 for (ShaderType shaderType : getExecutable().getLinkedShaderStages()) in getMergedVaryings() local [all …]
|
D | ProgramLinkedResources.cpp | 36 void SetActive(std::vector<VarT> *list, const std::string &name, ShaderType shaderType, bool active) in SetActive() 121 GLuint GetMaximumShaderUniformVectors(ShaderType shaderType, const Caps &caps) in GetMaximumShaderUniformVectors() 169 std::string GetUniformResourceLimitName(ShaderType shaderType, UniformType uniformType) in GetUniformResourceLimitName() 220 void LogUniformsExceedLimit(ShaderType shaderType, in LogUniformsExceedLimit() 239 ShaderType shaderType, in UniformBlockEncodingVisitor() 300 ShaderType shaderType, in ShaderStorageBlockVisitor() 379 FlattenUniformVisitor(ShaderType shaderType, in FlattenUniformVisitor() 712 for (const ShaderType shaderType : kAllGraphicsShaderTypes) in validateGraphicsUniforms() local 952 ShaderType shaderType = shader->getType(); in flattenUniformsAndCheckCapsForShader() local 1008 for (const ShaderType shaderType : AllShaderTypes()) in flattenUniformsAndCheckCaps() local [all …]
|
D | ProgramExecutable.h | 130 void setLinkedShaderStages(ShaderType shaderType) in setLinkedShaderStages() 143 bool hasLinkedShaderStage(ShaderType shaderType) const in hasLinkedShaderStage() 281 std::vector<sh::ShaderVariable> getLinkedOutputVaryings(ShaderType shaderType) in getLinkedOutputVaryings() 285 std::vector<sh::ShaderVariable> getLinkedInputVaryings(ShaderType shaderType) in getLinkedInputVaryings() 289 int getLinkedShaderVersion(ShaderType shaderType) { return mLinkedShaderVersions[shaderType]; } in getLinkedShaderVersion()
|
D | ProgramPipeline.h | 65 const Program *getShaderProgram(ShaderType shaderType) const { return mPrograms[shaderType]; } in getShaderProgram() 126 Program *getShaderProgram(ShaderType shaderType) const { return mState.mPrograms[shaderType]; } in getShaderProgram()
|
D | Program.cpp | 252 std::string GetInterfaceBlockLimitName(ShaderType shaderType, sh::BlockType blockType) in GetInterfaceBlockLimitName() 293 ShaderType shaderType, in LogInterfaceBlocksExceedLimit() 304 ShaderType shaderType, in ValidateInterfaceBlocksCount() 386 for (ShaderType shaderType : AllShaderTypes()) in InitUniformBlockLinker() local 398 for (ShaderType shaderType : AllShaderTypes()) in InitShaderStorageBlockLinker() local 566 ShaderType shaderType, in InitializeInterfaceBlockMap() 579 ShaderType shaderType, in ValidateGraphicsInterfaceBlocksPerShader() 630 for (ShaderType shaderType : kAllGraphicsShaderTypes) in ValidateInterfaceBlocksMatch() local 659 for (ShaderType shaderType : AllShaderTypes()) in WriteShaderVariableBuffer() local 676 for (ShaderType shaderType : AllShaderTypes()) in LoadShaderVariableBuffer() local [all …]
|
D | ProgramExecutable.cpp | 393 for (ShaderType shaderType : kAllGraphicsShaderTypes) in linkValidateGlobalNames() local 517 for (ShaderType shaderType : getLinkedShaderStages()) in saveLinkedStateInfo() local
|
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramPipelineVk.cpp | 43 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in fillProgramStateMap() local 69 for (const gl::ShaderType shaderType : glPipeline->getExecutable().getLinkedShaderStages()) in link() local 100 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in transformShaderSpirV() local 131 for (const gl::ShaderType shaderType : glExecutable->getLinkedShaderStages()) in updateUniforms() local 153 for (const gl::ShaderType shaderType : glExecutable->getLinkedShaderStages()) in updateUniforms() local 171 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in dirtyUniforms() local
|
D | ProgramExecutableVk.cpp | 83 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 99 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local 114 const gl::ShaderType shaderType, in initProgram() 216 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 242 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local 263 for (const gl::ShaderType shaderType : gl::AllShaderTypes()) in clearVariableInfoMap() local 378 const gl::ShaderType shaderType, in addInterfaceBlockDescriptorSetDesc() 402 const gl::ShaderType shaderType, in addAtomicCounterBufferDescriptorSetDesc() 440 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in addImageDescriptorSetDesc() local 494 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in addTextureDescriptorSetDesc() local [all …]
|
D | ProgramVk.cpp | 208 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 220 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 242 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local 255 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local 275 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in fillProgramStateMap() local 353 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in generateUniformLayoutMapping() local 391 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping() local 405 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping() local 418 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in resizeUniformBlockMemory() local 460 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformImpl() local [all …]
|
D | vk_caps_utils.cpp | 287 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local 304 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local 321 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local 422 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local 454 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local
|
D | ProgramVk.h | 128 const gl::ShaderType shaderType, in initGraphicsShaderProgram() 172 const gl::ShaderType shaderType, in initProgram()
|
D | ProgramPipelineVk.h | 34 ProgramVk *getShaderProgram(const gl::State &glState, gl::ShaderType shaderType) const in getShaderProgram()
|
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 193 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes) in FindFlatInterpolationVarying() local 214 UniformEncodingVisitorD3D(gl::ShaderType shaderType, in UniformEncodingVisitorD3D() 355 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in firstNonNullData() local 805 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in updateSamplerMapping() local 981 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 1043 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 1089 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 1110 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 1132 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local 1333 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local [all …]
|
D | ProgramD3D.h | 305 UniformStorageD3D *getShaderUniformStorage(gl::ShaderType shaderType) const in getShaderUniformStorage() 331 bool areShaderUniformsDirty(gl::ShaderType shaderType) const in areShaderUniformsDirty() 340 bool hasShaderStage(gl::ShaderType shaderType) const in hasShaderStage()
|
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/ |
D | glslang_wrapper_utils.cpp | 195 const gl::ShaderType shaderType) in AddResourceInfo() 475 const gl::ShaderType shaderType, in AssignOutputLocations() 522 const gl::ShaderType shaderType, in AssignVaryingLocations() 613 const gl::ShaderType shaderType, in AssignTransformFeedbackExtensionQualifiers() 708 const gl::ShaderType shaderType, in AssignUniformBindings() 731 const gl::ShaderType shaderType, in AssignInterfaceBlockBindings() 757 const gl::ShaderType shaderType, in AssignAtomicCounterBufferBindings() 781 const gl::ShaderType shaderType, in AssignImageBindings() 806 const gl::ShaderType shaderType, in AssignNonTextureBindings() 834 const gl::ShaderType shaderType, in AssignTextureBindings() [all …]
|
/device/generic/vulkan-cereal/third-party/angle/src/compiler/translator/ |
D | BuiltInFunctionEmulatorGLSL.cpp | 18 sh::GLenum shaderType) in InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds() 114 sh::GLenum shaderType, in InitBuiltInFunctionEmulatorForGLSLMissingFunctions()
|
D | ValidateVaryingLocations.cpp | 120 ValidateVaryingLocationsTraverser::ValidateVaryingLocationsTraverser(GLenum shaderType) in ValidateVaryingLocationsTraverser() 175 unsigned int CalculateVaryingLocationCount(TIntermSymbol *varying, GLenum shaderType) in CalculateVaryingLocationCount() 180 bool ValidateVaryingLocations(TIntermBlock *root, TDiagnostics *diagnostics, GLenum shaderType) in ValidateVaryingLocations()
|
D | SymbolTable.cpp | 452 sh::GLenum shaderType, in get() 476 sh::GLenum shaderType, in FindMangledBuiltIn() 499 sh::GLenum shaderType, in matches()
|
D | OutputESSL.cpp | 17 sh::GLenum shaderType, in TOutputESSL()
|
D | ValidateLimitations.cpp | 104 ValidateLimitationsTraverser::ValidateLimitationsTraverser(sh::GLenum shaderType, in ValidateLimitationsTraverser() 433 GLenum shaderType, in ValidateLimitations()
|
D | OutputGLSL.cpp | 19 sh::GLenum shaderType, in TOutputGLSL()
|
/device/generic/vulkan-cereal/third-party/angle/src/tests/deqp_support/ |
D | glcShaderMacroTests_override.cpp | 55 glu::ShaderType shaderType, in ExecutorTestCase() 140 glu::ShaderType shaderType = shaderTypes[typeIndex]; in init() local
|
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 290 StateManager11::SRVCache *StateManager11::getSRVCache(gl::ShaderType shaderType) in getSRVCache() 306 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in init() local 314 size_t ShaderConstants11::GetShaderConstantsStructSize(gl::ShaderType shaderType) in GetShaderConstantsStructSize() 557 void ShaderConstants11::onSamplerChange(gl::ShaderType shaderType, in onSamplerChange() 570 void ShaderConstants11::onImageChange(gl::ShaderType shaderType, in onImageChange() 593 gl::ShaderType shaderType, in updateBuffer() 762 void StateManager11::setShaderResourceInternal(gl::ShaderType shaderType, in setShaderResourceInternal() 808 void StateManager11::setUnorderedAccessViewInternal(gl::ShaderType shaderType, in setUnorderedAccessViewInternal() 1777 gl::ShaderType shaderType, in unsetConflictingSRVs() 1816 gl::ShaderType shaderType, in unsetConflictingUAVs() [all …]
|
/device/generic/vulkan-cereal/third-party/angle/src/compiler/translator/tree_ops/ |
D | ScalarizeVecAndMatConstructorArgs.cpp | 44 ScalarizeArgsTraverser(sh::GLenum shaderType, in ScalarizeArgsTraverser() 220 sh::GLenum shaderType, in ScalarizeVecAndMatConstructorArgs()
|
/device/generic/vulkan-cereal/stream-servers/glestranslator/GLES_V2/ |
D | ANGLEShaderParser.cpp | 102 GLenum shaderType; member 280 GLenum shaderType, in translate()
|