Searched defs:should_round (Results 1 – 4 of 4) sorted by relevance
/external/libgav1/libgav1/src/dsp/ |
D | inverse_transform.cc | 396 void DctDcOnly_C(void* dest, int8_t range, bool should_round, int row_shift, in DctDcOnly_C() 486 void Adst4DcOnly_C(void* dest, int8_t range, bool should_round, int row_shift, in Adst4DcOnly_C() 599 void Adst8DcOnly_C(void* dest, int8_t range, bool should_round, int row_shift, in Adst8DcOnly_C() 698 void Adst16DcOnly_C(void* dest, int8_t range, bool should_round, int row_shift, in Adst16DcOnly_C() 875 void Identity4DcOnly_C(void* dest, int8_t /*range*/, bool should_round, in Identity4DcOnly_C() 924 void Identity8DcOnly_C(void* dest, int8_t /*range*/, bool should_round, in Identity8DcOnly_C() 986 void Identity16DcOnly_C(void* dest, int8_t /*range*/, bool should_round, in Identity16DcOnly_C() 1035 void Identity32DcOnly_C(void* dest, int8_t /*range*/, bool should_round, in Identity32DcOnly_C() 1137 const bool should_round = std::abs(tx_width_log2 - tx_height_log2) == 1; in TransformLoop_C() local
|
/external/libgav1/libgav1/src/dsp/arm/ |
D | inverse_transform_10bit_neon.cc | 194 bool should_round, int row_shift) { in DctDcOnly() 993 bool should_round, int row_shift) { in Adst4DcOnly() 1137 bool should_round, int row_shift) { in Adst8DcOnly() 1431 bool should_round, int row_shift) { in Adst16DcOnly() 1499 bool should_round, int tx_height) { in Identity4DcOnly() 1719 bool should_round, int row_shift) { in Identity8DcOnly() 1758 bool should_round, int shift) { in Identity16DcOnly() 2028 const bool should_round = (tx_height == 8); in Dct4TransformLoopRow_NEON() local 2083 const bool should_round = kShouldRound[tx_size]; in Dct8TransformLoopRow_NEON() local 2137 const bool should_round = kShouldRound[tx_size]; in Dct16TransformLoopRow_NEON() local [all …]
|
D | inverse_transform_neon.cc | 504 bool should_round, int row_shift) { in DctDcOnly() 1287 bool should_round, int row_shift) { in Adst4DcOnly() 1438 bool should_round, int row_shift) { in Adst8DcOnly() 1757 bool should_round, int row_shift) { in Adst16DcOnly() 1843 bool should_round, int tx_height) { in Identity4DcOnly() 2027 bool should_round, int row_shift) { in Identity8DcOnly() 2064 bool should_round, int shift) { in Identity16DcOnly() 2401 const bool should_round = (tx_height == 8); in Dct4TransformLoopRow_NEON() local 2469 const bool should_round = kShouldRound[tx_size]; in Dct8TransformLoopRow_NEON() local 2537 const bool should_round = kShouldRound[tx_size]; in Dct16TransformLoopRow_NEON() local [all …]
|
/external/libgav1/libgav1/src/dsp/x86/ |
D | inverse_transform_sse4.cc | 224 bool should_round, int row_shift) { in DctDcOnly() 1036 bool should_round, int row_shift) { in Adst4DcOnly() 1191 bool should_round, int row_shift) { in Adst8DcOnly() 1516 bool should_round, int row_shift) { in Adst16DcOnly() 1616 bool should_round, int tx_height) { in Identity4DcOnly() 1771 bool should_round, int row_shift) { in Identity8DcOnly() 1865 bool should_round, int shift) { in Identity16DcOnly() 2239 const bool should_round = (tx_height == 8); in Dct4TransformLoopRow_SSE4_1() local 2305 const bool should_round = kShouldRound[tx_size]; in Dct8TransformLoopRow_SSE4_1() local 2369 const bool should_round = kShouldRound[tx_size]; in Dct16TransformLoopRow_SSE4_1() local [all …]
|