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Searched defs:sizedInternalFormat (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/tests/gl_tests/
DIncompleteTextureTest.cpp77 void setupFramebuffer(const GLenum sizedInternalFormat) in setupFramebuffer()
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp160 GLenum sizedInternalFormat, in PrepareForClear()
875 GLenum sizedInternalFormat, in clearRenderableTexture()
982 GLenum sizedInternalFormat) in clearRenderbuffer()
/external/angle/src/libANGLE/
Dformatutils.cpp1423 for (GLenum sizedInternalFormat : angle::android::kSupportedSizedInternalFormats) in GetAndroidHardwareBufferFormatFromChannelSizes() local
1458 for (GLenum sizedInternalFormat : GetAllSizedInternalFormats()) in GetConfigColorBufferFormat() local
1481 for (GLenum sizedInternalFormat : GetAllSizedInternalFormats()) in GetConfigDepthStencilBufferFormat() local
Dformatutils.h212 GLenum sizedInternalFormat; member
DFramebuffer.cpp217 GLenum sizedInternalFormat = attachment.getFormat().info->sizedInternalFormat; in CheckAttachmentSampleCompleteness() local
1814 GLenum sizedInternalFormat = info->sizedInternalFormat; in setAttachment() local
DCaps.cpp64 TextureCaps GenerateMinimumTextureCaps(GLenum sizedInternalFormat, in GenerateMinimumTextureCaps()
DvalidationES2.cpp6358 GLenum sizedInternalFormat = tex->getFormat(textarget, level).info->sizedInternalFormat; in ValidateFramebufferTexture2DMultisampleEXT() local
DContext.cpp4126 for (GLenum sizedInternalFormat : GetAllSizedInternalFormats()) in updateCaps() local
/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp123 GLenum sizedInternalFormat; member
963 GLenum sizedInternalFormat = gl::GetInternalFormatInfo(format, type).sizedInternalFormat; in GetFormatFromFormatType() local
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp363 GLenum sizedInternalFormat) in isFastUnpackable()
375 GLenum sizedInternalFormat, in fastUnpackPixels()
1282 GLenum sizedInternalFormat = in copyCompressedTexture() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp1495 GLenum sizedInternalFormat = GL_NONE; in getD3DTextureInfo() local