Searched defs:skBitmap (Results 1 – 15 of 15) sorted by relevance
33 SkBitmap skBitmap; in allocateHeapBitmap() local41 SkBitmap skBitmap; in allocateHardwareBitmap() local
58 SkBitmap skBitmap; in TEST() local89 SkBitmap skBitmap; in TEST() local
516 SkBitmap skBitmap; in TEST() local
34 SkBitmap skBitmap; in createRandomCharIcon() local63 SkBitmap skBitmap; in createBoxBitmap() local
34 200, 200, kRGB_565_SkColorType, [](SkBitmap& skBitmap) { in createContent()
28 SkBitmap skBitmap; in createHardwareBitmap() local
37 mAllocator(200, 200, kRGBA_8888_SkColorType, [](SkBitmap& skBitmap) { in createContent()
72 [](SkBitmap& skBitmap) { skBitmap.eraseColor(0xFF0000FF); }); in createContent()101 [color](SkBitmap& skBitmap) { skBitmap.eraseColor(color); }); in createBitmapNode()162 [this](SkBitmap& skBitmap) { in createCard()
79 SkBitmap skBitmap; in createRandomCharIcon() local108 SkBitmap skBitmap; in createBoxBitmap() local
64 [color](SkBitmap& skBitmap) { skBitmap.eraseColor(color); }); in createNode()
171 SkBitmap& skBitmap) { in allocateHardwareBitmap()
77 SkBitmap skBitmap; in nativeRenderPage() local
478 sk_sp<Bitmap> RenderThread::allocateHardwareBitmap(SkBitmap& skBitmap) { in allocateHardwareBitmap()
318 static FormatInfo determineFormat(const SkBitmap& skBitmap, bool usingGL) { in determineFormat()
495 SkBitmap skBitmap; in Bitmap_erase() local503 SkBitmap skBitmap; in Bitmap_eraseLong() local