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Searched defs:sourceSRV (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp2637 const d3d11::SharedSRV *sourceSRV = nullptr; in copyTexture() local
3773 const d3d11::SharedSRV &sourceSRV = renderTarget->getShaderResourceView(context); in resolveMultisampledTexture() local
DTextureStorage11.cpp474 const d3d11::SharedSRV *sourceSRV = nullptr; in generateSwizzles() local
665 const d3d11::SharedSRV &sourceSRV = rt11->getBlitShaderResourceView(context); in generateMipmap() local