Searched defs:sourceTexture (Results 1 – 13 of 13) sorted by relevance
75 GLTexture sourceTexture; in testGradientDownsampleUniqueValues() local1956 GLTexture sourceTexture; in TEST_P() local1976 GLTexture sourceTexture; in TEST_P() local2093 GLTexture sourceTexture; in TEST_P() local2223 GLTexture sourceTexture; in TEST_P() local2458 GLTexture sourceTexture; in TEST_P() local2534 GLTexture sourceTexture; in TEST_P() local2598 GLTexture sourceTexture; in invalidateBlitThenBlendCommon() local
288 GLTexture sourceTexture; member in angle::CopyTexture3DTest
369 GLTexture sourceTexture; in TEST_P() local
359 GLTexture &sourceTexture, in createEGLImage2DTextureSource()394 GLTexture &sourceTexture, in createEGLImageCubemapTextureSource()432 GLTexture &sourceTexture, in createEGLImage3DTextureSource()
5090 GLTexture sourceTexture; in testCompressedTexLevelDimension() local5523 GLTexture sourceTexture; in TEST_P() local
2428 GLTexture sourceTexture; in TEST_P() local
313 IDirect3DBaseTexture9 *sourceTexture = nullptr; in copyTexture() local329 IDirect3DBaseTexture9 *sourceTexture, in copy()
201 auto sourceTexture = context->createBackendTexture(texDims.width(), in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
593 GLuint sourceTexture = createTexture(m_gl, m_config); in createEGLImage() local
3365 SharedPtr<GLES2ThreadTest::Texture> sourceTexture; in addImageOperations() local
739 TextureGL *sourceTexture = GetImplAs<TextureGL>(readBuffer->getTexture()); in copyImage() local
5368 gl::Texture *sourceTexture = getTexture(sourceId); in copyTexture() local5399 gl::Texture *sourceTexture = getTexture(sourceId); in copySubTexture() local5422 Texture *sourceTexture = getTexture(sourceId); in copyTexture3D() local5456 Texture *sourceTexture = getTexture(sourceId); in copySubTexture3D() local5470 gl::Texture *sourceTexture = getTexture(sourceId); in compressedCopyTexture() local
849 const TextureHelper11 *sourceTexture = nullptr; in initDropStencilTexture() local