Searched defs:spot (Results 1 – 1 of 1) sorted by relevance
107 Spot* spot = getSpot(id, mLocked.displaySpots); in setSpots() local136 Spot* spot = spots[i]; in getSpot() local149 Spot* spot = removeFirstFadingSpotLocked(spots); in createAndAddSpotLocked() local167 Spot* spot = new Spot(id, sprite); in createAndAddSpotLocked() local175 Spot* spot = spots[i]; in removeFirstFadingSpotLocked() local184 void TouchSpotController::releaseSpotLocked(Spot* spot) REQUIRES(mLock) { in releaseSpotLocked()193 void TouchSpotController::fadeOutAndReleaseSpotLocked(Spot* spot) REQUIRES(mLock) { in fadeOutAndReleaseSpotLocked()203 Spot* spot = mLocked.displaySpots[i]; in fadeOutAndReleaseAllSpotsLocked() local234 Spot* spot = mLocked.displaySpots[i]; in doFadingAnimationLocked() local