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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef _UI_SPRITES_H
18 #define _UI_SPRITES_H
19 
20 #include <utils/RefBase.h>
21 #include <utils/Looper.h>
22 
23 #include <gui/SurfaceComposerClient.h>
24 
25 #include "SpriteIcon.h"
26 
27 namespace android {
28 
29 /*
30  * Transformation matrix for a sprite.
31  */
32 struct SpriteTransformationMatrix {
SpriteTransformationMatrixSpriteTransformationMatrix33     inline SpriteTransformationMatrix() : dsdx(1.0f), dtdx(0.0f), dsdy(0.0f), dtdy(1.0f) { }
SpriteTransformationMatrixSpriteTransformationMatrix34     inline SpriteTransformationMatrix(float dsdx, float dtdx, float dsdy, float dtdy) :
35             dsdx(dsdx), dtdx(dtdx), dsdy(dsdy), dtdy(dtdy) { }
36 
37     float dsdx;
38     float dtdx;
39     float dsdy;
40     float dtdy;
41 
42     inline bool operator== (const SpriteTransformationMatrix& other) {
43         return dsdx == other.dsdx
44                 && dtdx == other.dtdx
45                 && dsdy == other.dsdy
46                 && dtdy == other.dtdy;
47     }
48 
49     inline bool operator!= (const SpriteTransformationMatrix& other) {
50         return !(*this == other);
51     }
52 };
53 
54 /*
55  * A sprite is a simple graphical object that is displayed on-screen above other layers.
56  * The basic sprite class is an interface.
57  * The implementation is provided by the sprite controller.
58  */
59 class Sprite : public RefBase {
60 protected:
Sprite()61     Sprite() { }
~Sprite()62     virtual ~Sprite() { }
63 
64 public:
65     enum {
66         // The base layer for pointer sprites.
67         BASE_LAYER_POINTER = 0, // reserve space for 1 pointer
68 
69         // The base layer for spot sprites.
70         BASE_LAYER_SPOT = 1, // reserve space for MAX_POINTER_ID spots
71     };
72 
73     /* Sets the bitmap that is drawn by the sprite.
74      * The sprite retains a copy of the bitmap for subsequent rendering. */
75     virtual void setIcon(const SpriteIcon& icon) = 0;
76 
clearIcon()77     inline void clearIcon() {
78         setIcon(SpriteIcon());
79     }
80 
81     /* Sets whether the sprite is visible. */
82     virtual void setVisible(bool visible) = 0;
83 
84     /* Sets the sprite position on screen, relative to the sprite's hot spot. */
85     virtual void setPosition(float x, float y) = 0;
86 
87     /* Sets the layer of the sprite, relative to the system sprite overlay layer.
88      * Layer 0 is the overlay layer, > 0 appear above this layer. */
89     virtual void setLayer(int32_t layer) = 0;
90 
91     /* Sets the sprite alpha blend ratio between 0.0 and 1.0. */
92     virtual void setAlpha(float alpha) = 0;
93 
94     /* Sets the sprite transformation matrix. */
95     virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix) = 0;
96 
97     /* Sets the id of the display where the sprite should be shown. */
98     virtual void setDisplayId(int32_t displayId) = 0;
99 };
100 
101 /*
102  * Displays sprites on the screen.
103  *
104  * This interface is used by PointerController and SpotController to draw pointers or
105  * spot representations of fingers.  It is not intended for general purpose use
106  * by other components.
107  *
108  * All sprite position updates and rendering is performed asynchronously.
109  *
110  * Clients are responsible for animating sprites by periodically updating their properties.
111  */
112 class SpriteController : public MessageHandler {
113 protected:
114     virtual ~SpriteController();
115 
116 public:
117     using ParentSurfaceProvider = std::function<sp<SurfaceControl>(int /*displayId*/)>;
118     SpriteController(const sp<Looper>& looper, int32_t overlayLayer, ParentSurfaceProvider parent);
119 
120     /* Creates a new sprite, initially invisible. */
121     virtual sp<Sprite> createSprite();
122 
123     /* Opens or closes a transaction to perform a batch of sprite updates as part of
124      * a single operation such as setPosition and setAlpha.  It is not necessary to
125      * open a transaction when updating a single property.
126      * Calls to openTransaction() nest and must be matched by an equal number
127      * of calls to closeTransaction(). */
128     virtual void openTransaction();
129     virtual void closeTransaction();
130 
131 private:
132     enum {
133         MSG_UPDATE_SPRITES,
134         MSG_DISPOSE_SURFACES,
135     };
136 
137     enum {
138         DIRTY_BITMAP = 1 << 0,
139         DIRTY_ALPHA = 1 << 1,
140         DIRTY_POSITION = 1 << 2,
141         DIRTY_TRANSFORMATION_MATRIX = 1 << 3,
142         DIRTY_LAYER = 1 << 4,
143         DIRTY_VISIBILITY = 1 << 5,
144         DIRTY_HOTSPOT = 1 << 6,
145         DIRTY_DISPLAY_ID = 1 << 7,
146         DIRTY_ICON_STYLE = 1 << 8,
147     };
148 
149     /* Describes the state of a sprite.
150      * This structure is designed so that it can be copied during updates so that
151      * surfaces can be resized and redrawn without blocking the client by holding a lock
152      * on the sprites for a long time.
153      * Note that the SpriteIcon holds a reference to a shared (and immutable) bitmap. */
154     struct SpriteState {
SpriteStateSpriteState155         inline SpriteState() :
156                 dirty(0), visible(false),
157                 positionX(0), positionY(0), layer(0), alpha(1.0f), displayId(ADISPLAY_ID_DEFAULT),
158                 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) {
159         }
160 
161         uint32_t dirty;
162 
163         SpriteIcon icon;
164         bool visible;
165         float positionX;
166         float positionY;
167         int32_t layer;
168         float alpha;
169         SpriteTransformationMatrix transformationMatrix;
170         int32_t displayId;
171 
172         sp<SurfaceControl> surfaceControl;
173         int32_t surfaceWidth;
174         int32_t surfaceHeight;
175         bool surfaceDrawn;
176         bool surfaceVisible;
177 
wantSurfaceVisibleSpriteState178         inline bool wantSurfaceVisible() const {
179             return visible && alpha > 0.0f && icon.isValid();
180         }
181     };
182 
183     /* Client interface for a sprite.
184      * Requests acquire a lock on the controller, update local state and request the
185      * controller to invalidate the sprite.
186      * The real heavy lifting of creating, resizing and redrawing surfaces happens
187      * asynchronously with no locks held except in short critical section to copy
188      * the sprite state before the work and update the sprite surface control afterwards.
189      */
190     class SpriteImpl : public Sprite {
191     protected:
192         virtual ~SpriteImpl();
193 
194     public:
195         explicit SpriteImpl(const sp<SpriteController> controller);
196 
197         virtual void setIcon(const SpriteIcon& icon);
198         virtual void setVisible(bool visible);
199         virtual void setPosition(float x, float y);
200         virtual void setLayer(int32_t layer);
201         virtual void setAlpha(float alpha);
202         virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix);
203         virtual void setDisplayId(int32_t displayId);
204 
getStateLocked()205         inline const SpriteState& getStateLocked() const {
206             return mLocked.state;
207         }
208 
resetDirtyLocked()209         inline void resetDirtyLocked() {
210             mLocked.state.dirty = 0;
211         }
212 
setSurfaceLocked(const sp<SurfaceControl> & surfaceControl,int32_t width,int32_t height,bool drawn,bool visible)213         inline void setSurfaceLocked(const sp<SurfaceControl>& surfaceControl,
214                 int32_t width, int32_t height, bool drawn, bool visible) {
215             mLocked.state.surfaceControl = surfaceControl;
216             mLocked.state.surfaceWidth = width;
217             mLocked.state.surfaceHeight = height;
218             mLocked.state.surfaceDrawn = drawn;
219             mLocked.state.surfaceVisible = visible;
220         }
221 
222     private:
223         sp<SpriteController> mController;
224 
225         struct Locked {
226             SpriteState state;
227         } mLocked; // guarded by mController->mLock
228 
229         void invalidateLocked(uint32_t dirty);
230     };
231 
232     /* Stores temporary information collected during the sprite update cycle. */
233     struct SpriteUpdate {
SpriteUpdateSpriteUpdate234         inline SpriteUpdate() : surfaceChanged(false) { }
SpriteUpdateSpriteUpdate235         inline SpriteUpdate(const sp<SpriteImpl> sprite, const SpriteState& state) :
236                 sprite(sprite), state(state), surfaceChanged(false) {
237         }
238 
239         sp<SpriteImpl> sprite;
240         SpriteState state;
241         bool surfaceChanged;
242     };
243 
244     mutable Mutex mLock;
245 
246     sp<Looper> mLooper;
247     const int32_t mOverlayLayer;
248     sp<WeakMessageHandler> mHandler;
249     ParentSurfaceProvider mParentSurfaceProvider;
250 
251     sp<SurfaceComposerClient> mSurfaceComposerClient;
252 
253     struct Locked {
254         std::vector<sp<SpriteImpl>> invalidatedSprites;
255         std::vector<sp<SurfaceControl>> disposedSurfaces;
256         uint32_t transactionNestingCount;
257         bool deferredSpriteUpdate;
258     } mLocked; // guarded by mLock
259 
260     void invalidateSpriteLocked(const sp<SpriteImpl>& sprite);
261     void disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl);
262 
263     void handleMessage(const Message& message);
264     void doUpdateSprites();
265     void doDisposeSurfaces();
266 
267     void ensureSurfaceComposerClient();
268     sp<SurfaceControl> obtainSurface(int32_t width, int32_t height);
269 };
270 
271 } // namespace android
272 
273 #endif // _UI_SPRITES_H
274