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Searched defs:texLoc (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/tests/gl_tests/
DVulkanUniformUpdatesTest.cpp162 GLint texLoc = glGetUniformLocation(program, "tex"); in TEST_P() local
204 GLint texLoc = glGetUniformLocation(program, "tex"); in TEST_P() local
291 GLint texLoc = glGetUniformLocation(program, "tex"); in TEST_P() local
DProgramPipelineTest.cpp1046 GLint texLoc = glGetUniformLocation(mFragProg, essl1_shaders::Texture2DUniform()); in TEST_P() local
DWebGLCompatibilityTest.cpp2728 GLint texLoc = glGetUniformLocation(program.get(), "tex"); in TEST_P() local
4095 GLint texLoc = glGetUniformLocation(program.get(), "tex"); in TEST_P() local
4209 GLint texLoc = glGetUniformLocation(program.get(), "tex"); in TEST_P() local
/external/deqp/modules/glshared/
DglsMemoryStressCase.cpp216 deUint32 texLoc = -1; in render() local
/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp773 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
1108 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
1448 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
1792 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp673 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
1010 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
Des2fClipControlTests.cpp1079 const int texLoc = gl.getUniformLocation(program.getProgram(), "tex"); in readDepthPixels() local