Searched defs:texMatrix (Results 1 – 9 of 9) sorted by relevance
/frameworks/native/cmds/flatland/ |
D | Composers.cpp | 46 bool blit(GLuint texName, const float* texMatrix, in blit() 52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, in modBlit() 150 float texMatrix[16]; in opaque() local 174 float texMatrix[16]; in opaqueShrink() local 208 float texMatrix[16]; in blend() local 247 float texMatrix[16]; in blendShrink() local
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 203 status_t Program::blit(GLuint texName, const float* texMatrix, in blit() 229 status_t Program::drawTriangles(GLuint texName, const float* texMatrix, in drawTriangles() 243 status_t Program::beforeDraw(GLuint texName, const float* texMatrix, in beforeDraw()
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D | FrameOutput.cpp | 116 float texMatrix[16]; in copyFrame() local
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D | Overlay.cpp | 199 float texMatrix[16]; in processFrame_l() local
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D | TextRenderer.cpp | 181 void TextRenderer::drawString(const Program& program, const float* texMatrix, in drawString()
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/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 109 GLfloat texMatrix[16]; in drawTexture() local
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/frameworks/native/libs/renderengine/skia/ |
D | SkiaGLRenderEngine.cpp | 1081 auto texMatrix = getSkM44(item.textureTransform).asM33(); in drawLayersInternal() local
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLESRenderEngine.cpp | 1174 mat4 texMatrix = layer->source.buffer.textureTransform; in drawLayers() local
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/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.cpp | 1247 mat4 texMatrix = layer.source.buffer.textureTransform; in drawLayersInternal() local
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