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Searched defs:texMatrix (Results 1 – 9 of 9) sorted by relevance

/frameworks/native/cmds/flatland/
DComposers.cpp46 bool blit(GLuint texName, const float* texMatrix, in blit()
52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, in modBlit()
150 float texMatrix[16]; in opaque() local
174 float texMatrix[16]; in opaqueShrink() local
208 float texMatrix[16]; in blend() local
247 float texMatrix[16]; in blendShrink() local
/frameworks/av/cmds/screenrecord/
DProgram.cpp203 status_t Program::blit(GLuint texName, const float* texMatrix, in blit()
229 status_t Program::drawTriangles(GLuint texName, const float* texMatrix, in drawTriangles()
243 status_t Program::beforeDraw(GLuint texName, const float* texMatrix, in beforeDraw()
DFrameOutput.cpp116 float texMatrix[16]; in copyFrame() local
DOverlay.cpp199 float texMatrix[16]; in processFrame_l() local
DTextRenderer.cpp181 void TextRenderer::drawString(const Program& program, const float* texMatrix, in drawString()
/frameworks/native/libs/gui/tests/
DTextureRenderer.cpp109 GLfloat texMatrix[16]; in drawTexture() local
/frameworks/native/libs/renderengine/skia/
DSkiaGLRenderEngine.cpp1081 auto texMatrix = getSkM44(item.textureTransform).asM33(); in drawLayersInternal() local
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp1174 mat4 texMatrix = layer->source.buffer.textureTransform; in drawLayers() local
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp1247 mat4 texMatrix = layer.source.buffer.textureTransform; in drawLayersInternal() local