Searched defs:texUnit (Results 1 – 3 of 3) sorted by relevance
282 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; }; in setActiveTexture()
2554 GLint texUnit; gl.glGetIntegerv(GL_ACTIVE_TEXTURE, &texUnit); in copyTexImageWithEmulation() local
2188 bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget) in updateHostTexture2DBinding()