| /external/angle/src/tests/perf_tests/ |
| D | FramebufferAttachmentPerfTest.cpp | 119 for (size_t textureIndex = 0; textureIndex < textureCount; textureIndex++) in drawBenchmark() local 133 size_t textureIndex = mTextures.size() - (index + 1); in drawBenchmark() local 164 for (size_t textureIndex = 0; textureIndex < mTextures.size(); textureIndex++) in initializeBenchmark() local 199 for (size_t textureIndex = 0; textureIndex < textureCount; textureIndex++) in drawBenchmark() local
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| D | VulkanBarriersPerf.cpp | 184 void VulkanBarriersPerfBenchmark::createTexture(uint32_t textureIndex, in createTexture() 214 uint32_t textureIndex, in createFramebuffer()
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| /external/angle/src/libANGLE/ |
| D | State.cpp | 298 for (size_t textureIndex = 0; textureIndex < mTextures.size(); ++textureIndex) in clear() local 317 ANGLE_INLINE void ActiveTexturesCache::reset(size_t textureIndex) in reset() 325 ANGLE_INLINE void ActiveTexturesCache::set(size_t textureIndex, Texture *texture) in set() 532 for (int32_t textureIndex = 0; textureIndex < mCaps.maxCombinedTextureImageUnits; in initialize() local 652 for (size_t textureIndex : textureMask) in unsetActiveTextures() local 660 size_t textureIndex, in updateActiveTextureStateOnSync() 676 ANGLE_INLINE void State::setActiveTextureDirty(size_t textureIndex, Texture *texture) in setActiveTextureDirty() 723 size_t textureIndex, in updateTextureBinding() 3387 for (size_t textureIndex : mDirtyTextures) in syncTextures() local 3536 for (size_t textureIndex : executable.getActiveSamplersMask()) in onProgramExecutableChange() local [all …]
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| D | FramebufferAttachment.cpp | 62 const ImageIndex &textureIndex, in FramebufferAttachment() 113 const ImageIndex &textureIndex, in attach()
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| D | Framebuffer.cpp | 1777 const ImageIndex &textureIndex, in setAttachment() 1789 const ImageIndex &textureIndex, in setAttachmentMultisample() 1801 const ImageIndex &textureIndex, in setAttachment() 1859 const ImageIndex &textureIndex, in setAttachmentMultiview() 1947 const ImageIndex &textureIndex, in setAttachmentImpl() 2024 const ImageIndex &textureIndex, in updateAttachment() 2149 for (size_t textureIndex : activeTextures) in formsRenderingFeedbackLoopWith() local
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| D | FramebufferAttachment.h | 182 const ImageIndex &textureIndex() const { return mTextureIndex; } in textureIndex() function
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| /external/deqp/external/vulkancts/modules/vulkan/texture/ |
| D | vktTextureShadowTests.cpp | 230 int textureIndex; member 443 int textureIndex; member 668 int textureIndex; member 886 int textureIndex; member 1097 int textureIndex; member 1312 int textureIndex; member
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| D | vktTextureFilteringTests.cpp | 197 int textureIndex; member 410 int textureIndex; member 651 int textureIndex; member 871 int textureIndex; member
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | ProgramExecutableVk.cpp | 736 for (uint32_t textureIndex = 0; textureIndex < samplerBindings.size(); ++textureIndex) in addTextureDescriptorSetDesc() local 1818 for (uint32_t textureIndex = 0; textureIndex < executable.getSamplerBindings().size(); in updateTexturesDescriptorSet() local
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| /external/angle/src/tests/gl_tests/ |
| D | TextureTest.cpp | 6939 for (GLint textureIndex = 0; textureIndex < vertexTextureCount; ++textureIndex) in compileProgramWithTextureCounts() local 6949 for (GLint textureIndex = 0; textureIndex < vertexActiveTextureCount; ++textureIndex) in compileProgramWithTextureCounts() local 6961 for (GLint textureIndex = 0; textureIndex < fragmentTextureCount; ++textureIndex) in compileProgramWithTextureCounts() local 6969 for (GLint textureIndex = 0; textureIndex < fragmentActiveTextureCount; ++textureIndex) in compileProgramWithTextureCounts() local 7222 for (size_t textureIndex = 0; textureIndex < 3; textureIndex++) in testSetUp() local
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| /external/angle/src/libANGLE/capture/ |
| D | frame_capture_utils.cpp | 612 for (GLuint textureIndex = 0; textureIndex < texturesCache.size(); ++textureIndex) in SerializeContextState() local
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| /external/angle/src/libANGLE/renderer/ |
| D | glslang_wrapper_utils.cpp | 957 uint32_t textureIndex = uniformIndex - programExecutable.getSamplerUniformRange().low(); in AssignTextureBindings() local
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