Searched defs:textureName (Results 1 – 12 of 12) sorted by relevance
25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture()32 void Texture::init(Target textureTarget, uint32_t textureName) { in init()
95 uint32_t textureName, Layer* layer) { in createBufferLayerConsumer()
98 uint32_t textureName; member
84 const Rect &sourceCrop, uint32_t textureName, in getLayerSettings()
47 uint32_t textureName = 0; member
51 uint32_t textureName = 0; member
345 uint32_t textureName, Layer *layer) override { in createBufferLayerConsumer()
602 uint32_t textureName = 0; in processLoop() local
123 uint32_t textureName, Layer* layer) override { in createBufferLayerConsumer()
883 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local
949 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local