| /external/deqp/scripts/opengl/ |
| D | gen_call_log_wrapper.py | 44 def textureUnit (name): function
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| /external/angle/src/libANGLE/ |
| D | Stream.h | 133 EGLint textureUnit; member
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| D | ProgramExecutable.cpp | 818 for (GLint textureUnit : samplerBinding.boundTextureUnits) in updateActiveSamplers() local 883 for (GLuint textureUnit : binding.boundTextureUnits) in setSamplerUniformTextureTypeAndFormat() local 1200 for (size_t textureUnit : mActiveSamplersMask) in validateSamplersImpl() local
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| D | State.cpp | 1707 for (size_t textureUnit = 0; textureUnit < mSamplerTextures[type].size(); ++textureUnit) in initializeZeroTextures() local 1719 void State::setSamplerBinding(const Context *context, GLuint textureUnit, Sampler *sampler) in setSamplerBinding() 3302 for (size_t textureUnit : mDirtyActiveTextures) in syncActiveTextures() local 3649 void State::onActiveTextureChange(const Context *context, size_t textureUnit) in onActiveTextureChange() 3663 void State::onActiveTextureStateChange(const Context *context, size_t textureUnit) in onActiveTextureStateChange()
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| D | State.h | 325 SamplerID getSamplerId(GLuint textureUnit) const in getSamplerId() 331 Sampler *getSampler(GLuint textureUnit) const { return mSamplers[textureUnit].get(); } in getSampler()
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| D | Context.cpp | 1348 void Context::bindSampler(GLuint textureUnit, SamplerID samplerHandle) in bindSampler()
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| /external/angle/src/tests/gl_tests/gles1/ |
| D | TextureEnvTest.cpp | 299 GLenum textureUnit = rng.randomSelect(validUnits); in TEST_P() local
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| /external/mesa3d/src/mesa/swrast/ |
| D | s_texcombine.c | 87 const struct gl_fixedfunc_texture_unit *textureUnit = in texture_combine() local
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| /external/angle/src/tests/gl_tests/ |
| D | GLSLTest.cpp | 4650 int textureUnit = i * 2 + j; in TEST_P() local 5117 int textureUnit = i * 2 + j; in TEST_P() local 5181 int textureUnit = l + 2 * (k + 2 * (j + 2 * i)); in TEST_P() local 5267 int textureUnit = arrayOffset + l + totalArrayLength * (j + 3 * i); in TEST_P() local 5331 int textureUnit = k + 2 * (j + 2 * i); in TEST_P() local 5405 int textureUnit = i * 3 + j; in TEST_P() local 5465 int textureUnit = i * 3 + j; in TEST_P() local 5538 int textureUnit = l + 2 * (k + 2 * (j + 2 * i)); in TEST_P() local 5617 int textureUnit = k + 4 * (j + 3 * i); in TEST_P() local 5639 int textureUnit = 2 * 3 * 4 + k; in TEST_P() local [all …]
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | ProgramExecutableVk.cpp | 778 GLuint textureUnit = samplerBinding.boundTextureUnits[0]; in addTextureDescriptorSetDesc() local 1868 GLuint textureUnit = samplerBinding.boundTextureUnits[arrayElement]; in updateTexturesDescriptorSet() local 1891 GLuint textureUnit = samplerBinding.boundTextureUnits[arrayElement]; in updateTexturesDescriptorSet() local
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| D | ContextVk.cpp | 420 size_t textureUnit, in GetImageReadLayout() 1974 for (size_t textureUnit : activeTextures) in handleDirtyTexturesImpl() local 5876 for (size_t textureUnit : activeTextures) in updateActiveTextures() local 7077 for (size_t textureUnit : executable->getActiveSamplersMask()) in endRenderPassIfComputeReadAfterAttachmentWrite() local
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| D | vk_cache_utils.h | 1186 void updateTexture(size_t textureUnit, in updateTexture()
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| /external/deqp/modules/glshared/ |
| D | glsLongStressCase.hpp | 135 deUint32 textureUnit; member
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| /external/deqp/modules/gles31/functional/ |
| D | es31fSRGBDecodeTests.cpp | 380 void SRGBTestSampler::setTextureUnit (const deUint32 textureUnit) in setTextureUnit() 1213 …Case::bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textureUnit) in bindSamplerToTexture()
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| D | es31fFboSRGBWriteControlTests.cpp | 536 void TestTexture2D::bind (const int textureUnit) in bind()
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | StateManager11.cpp | 2794 GLint textureUnit = mProgramD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTexturesForSRVs() local 3351 GLint textureUnit = mProgramD3D->getSamplerMapping(type, i, context->getCaps()); in generateSwizzlesForShader() local
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| /external/angle/src/libANGLE/renderer/d3d/d3d9/ |
| D | Renderer9.cpp | 3225 GLint textureUnit = programD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTextures() local
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