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Searched defs:textureUnit (Results 1 – 17 of 17) sorted by relevance

/external/deqp/scripts/opengl/
Dgen_call_log_wrapper.py44 def textureUnit (name): function
/external/angle/src/libANGLE/
DStream.h133 EGLint textureUnit; member
DProgramExecutable.cpp818 for (GLint textureUnit : samplerBinding.boundTextureUnits) in updateActiveSamplers() local
883 for (GLuint textureUnit : binding.boundTextureUnits) in setSamplerUniformTextureTypeAndFormat() local
1200 for (size_t textureUnit : mActiveSamplersMask) in validateSamplersImpl() local
DState.cpp1707 for (size_t textureUnit = 0; textureUnit < mSamplerTextures[type].size(); ++textureUnit) in initializeZeroTextures() local
1719 void State::setSamplerBinding(const Context *context, GLuint textureUnit, Sampler *sampler) in setSamplerBinding()
3302 for (size_t textureUnit : mDirtyActiveTextures) in syncActiveTextures() local
3649 void State::onActiveTextureChange(const Context *context, size_t textureUnit) in onActiveTextureChange()
3663 void State::onActiveTextureStateChange(const Context *context, size_t textureUnit) in onActiveTextureStateChange()
DState.h325 SamplerID getSamplerId(GLuint textureUnit) const in getSamplerId()
331 Sampler *getSampler(GLuint textureUnit) const { return mSamplers[textureUnit].get(); } in getSampler()
DContext.cpp1348 void Context::bindSampler(GLuint textureUnit, SamplerID samplerHandle) in bindSampler()
/external/angle/src/tests/gl_tests/gles1/
DTextureEnvTest.cpp299 GLenum textureUnit = rng.randomSelect(validUnits); in TEST_P() local
/external/mesa3d/src/mesa/swrast/
Ds_texcombine.c87 const struct gl_fixedfunc_texture_unit *textureUnit = in texture_combine() local
/external/angle/src/tests/gl_tests/
DGLSLTest.cpp4650 int textureUnit = i * 2 + j; in TEST_P() local
5117 int textureUnit = i * 2 + j; in TEST_P() local
5181 int textureUnit = l + 2 * (k + 2 * (j + 2 * i)); in TEST_P() local
5267 int textureUnit = arrayOffset + l + totalArrayLength * (j + 3 * i); in TEST_P() local
5331 int textureUnit = k + 2 * (j + 2 * i); in TEST_P() local
5405 int textureUnit = i * 3 + j; in TEST_P() local
5465 int textureUnit = i * 3 + j; in TEST_P() local
5538 int textureUnit = l + 2 * (k + 2 * (j + 2 * i)); in TEST_P() local
5617 int textureUnit = k + 4 * (j + 3 * i); in TEST_P() local
5639 int textureUnit = 2 * 3 * 4 + k; in TEST_P() local
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/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp778 GLuint textureUnit = samplerBinding.boundTextureUnits[0]; in addTextureDescriptorSetDesc() local
1868 GLuint textureUnit = samplerBinding.boundTextureUnits[arrayElement]; in updateTexturesDescriptorSet() local
1891 GLuint textureUnit = samplerBinding.boundTextureUnits[arrayElement]; in updateTexturesDescriptorSet() local
DContextVk.cpp420 size_t textureUnit, in GetImageReadLayout()
1974 for (size_t textureUnit : activeTextures) in handleDirtyTexturesImpl() local
5876 for (size_t textureUnit : activeTextures) in updateActiveTextures() local
7077 for (size_t textureUnit : executable->getActiveSamplersMask()) in endRenderPassIfComputeReadAfterAttachmentWrite() local
Dvk_cache_utils.h1186 void updateTexture(size_t textureUnit, in updateTexture()
/external/deqp/modules/glshared/
DglsLongStressCase.hpp135 deUint32 textureUnit; member
/external/deqp/modules/gles31/functional/
Des31fSRGBDecodeTests.cpp380 void SRGBTestSampler::setTextureUnit (const deUint32 textureUnit) in setTextureUnit()
1213 …Case::bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textureUnit) in bindSamplerToTexture()
Des31fFboSRGBWriteControlTests.cpp536 void TestTexture2D::bind (const int textureUnit) in bind()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2794 GLint textureUnit = mProgramD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTexturesForSRVs() local
3351 GLint textureUnit = mProgramD3D->getSamplerMapping(type, i, context->getCaps()); in generateSwizzlesForShader() local
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp3225 GLint textureUnit = programD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTextures() local