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Searched defs:textureUnitIndex (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.h164 SamplerFormat getSamplerFormatForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerFormatForTextureUnitIndex()
168 const ShaderBitSet getSamplerShaderBitsForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerShaderBitsForTextureUnitIndex()
DState.cpp3327 for (size_t textureUnitIndex : mExecutable->getActiveSamplersMask()) in syncTexturesInit() local
3608 void State::setTextureDirty(size_t textureUnitIndex) in setTextureDirty()
DProgramExecutable.cpp871 size_t textureUnitIndex, in setSamplerUniformTextureTypeAndFormat()
DProgram.cpp3466 void ProgramState::setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex) in setSamplerUniformTextureTypeAndFormat()
DContext.cpp7424 void Context::onSamplerUniformChange(size_t textureUnitIndex) in onSamplerUniformChange()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp251 for (size_t textureUnitIndex = 0; textureUnitIndex < textureVector.size(); in deleteTexture() local
919 for (size_t textureUnitIndex : activeTextures) in updateProgramTextureBindings() local