Searched defs:textureUnitIndex (Results 1 – 6 of 6) sorted by relevance
164 SamplerFormat getSamplerFormatForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerFormatForTextureUnitIndex()168 const ShaderBitSet getSamplerShaderBitsForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerShaderBitsForTextureUnitIndex()
3327 for (size_t textureUnitIndex : mExecutable->getActiveSamplersMask()) in syncTexturesInit() local3608 void State::setTextureDirty(size_t textureUnitIndex) in setTextureDirty()
871 size_t textureUnitIndex, in setSamplerUniformTextureTypeAndFormat()
3466 void ProgramState::setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex) in setSamplerUniformTextureTypeAndFormat()
7424 void Context::onSamplerUniformChange(size_t textureUnitIndex) in onSamplerUniformChange()
251 for (size_t textureUnitIndex = 0; textureUnitIndex < textureVector.size(); in deleteTexture() local919 for (size_t textureUnitIndex : activeTextures) in updateProgramTextureBindings() local