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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 
9 #ifndef GrGLRenderTarget_DEFINED
10 #define GrGLRenderTarget_DEFINED
11 
12 #include "include/core/SkScalar.h"
13 #include "include/gpu/GrBackendSurface.h"
14 #include "src/gpu/GrRenderTarget.h"
15 #include "src/gpu/gl/GrGLDefines.h"
16 
17 class GrGLCaps;
18 class GrGLGpu;
19 class GrGLAttachment;
20 
21 class GrGLRenderTarget : public GrRenderTarget {
22 public:
23     using GrSurface::glRTFBOIDis0;
alwaysClearStencil()24     bool alwaysClearStencil() const override { return this->glRTFBOIDis0(); }
25 
26     // set fSingleSampleFBOID to this value to indicate that it is multisampled but
27     // Gr doesn't know how to resolve it.
28     enum { kUnresolvableFBOID = 0 };
29 
30     struct IDs {
31         GrGLuint                   fMultisampleFBOID;
32         GrBackendObjectOwnership   fRTFBOOwnership;
33         GrGLuint                   fSingleSampleFBOID;
34         GrGLuint                   fMSColorRenderbufferID;
35         int                        fTotalMemorySamplesPerPixel;
36     };
37 
38     static sk_sp<GrGLRenderTarget> MakeWrapped(GrGLGpu*,
39                                                const SkISize&,
40                                                GrGLFormat,
41                                                int sampleCount,
42                                                const IDs&,
43                                                int stencilBits);
44 
isFBO0(bool multisample)45     bool isFBO0(bool multisample) const {
46         return (multisample ? fMultisampleFBOID : fSingleSampleFBOID) == 0;
47     }
48 
isMultisampledRenderToTexture()49     bool isMultisampledRenderToTexture() const {
50         return fMultisampleFBOID != 0 && fMultisampleFBOID == fSingleSampleFBOID;
51     }
52 
53     GrBackendRenderTarget getBackendRenderTarget() const override;
54 
55     GrBackendFormat backendFormat() const override;
56 
57     bool canAttemptStencilAttachment(bool useMultisampleFBO) const override;
58 
59     // GrGLRenderTarget overrides dumpMemoryStatistics so it can log its texture and renderbuffer
60     // components separately.
61     void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const override;
62 
format()63     GrGLFormat format() const { return fRTFormat; }
64 
hasDynamicMSAAAttachment()65     bool hasDynamicMSAAAttachment() const { return SkToBool(fDynamicMSAAAttachment); }
66     bool ensureDynamicMSAAAttachment();
67 
68     // Binds the render target to GL_FRAMEBUFFER for rendering.
bind(bool useMultisampleFBO)69     void bind(bool useMultisampleFBO) {
70         this->bindInternal(GR_GL_FRAMEBUFFER, useMultisampleFBO);
71     }
72 
73     // Must be rebound even if this is already the currently bound render target.
mustRebind(bool useMultisampleFBO)74     bool mustRebind(bool useMultisampleFBO) const {
75         return fNeedsStencilAttachmentBind[useMultisampleFBO];
76     }
77 
78     // Binds the render target for copying, reading, or clearing pixel values. If we are an MSAA
79     // render target with a separate resolve texture, we bind the multisampled FBO. Otherwise we
80     // bind the single sample FBO.
bindForPixelOps(GrGLenum fboTarget)81     void bindForPixelOps(GrGLenum fboTarget) {
82         this->bindInternal(fboTarget,
83                            this->numSamples() > 1 && !this->isMultisampledRenderToTexture());
84     }
85 
86     enum class ResolveDirection : bool {
87         kSingleToMSAA,  // glCaps.canResolveSingleToMSAA() must be true.
88         kMSAAToSingle
89     };
90 
91     // Binds the multisampled and single sample FBOs, one to GL_DRAW_FRAMEBUFFER and the other to
92     // GL_READ_FRAMEBUFFER, depending on ResolveDirection.
93     void bindForResolve(ResolveDirection);
94 
95 protected:
96     // Constructor for subclasses.
97     GrGLRenderTarget(GrGLGpu*,
98                      const SkISize&,
99                      GrGLFormat,
100                      int sampleCount,
101                      const IDs&);
102 
103     void init(GrGLFormat, const IDs&);
104 
105     // Binds the render target to the given target and ensures its stencil attachment is valid.
106     void bindInternal(GrGLenum fboTarget, bool useMultisampleFBO);
107 
108     void onAbandon() override;
109     void onRelease() override;
110 
totalMemorySamplesPerPixel()111     int totalMemorySamplesPerPixel() const { return fTotalMemorySamplesPerPixel; }
112 
113 private:
114     // Constructor for instances wrapping backend objects.
115     GrGLRenderTarget(
116             GrGLGpu*, const SkISize&, GrGLFormat, int sampleCount, const IDs&,
117             sk_sp<GrGLAttachment> stencil);
118 
119     void setFlags(const GrGLCaps&, const IDs&);
120 
121     GrGLGpu* getGLGpu() const;
122     bool completeStencilAttachment(GrAttachment* stencil, bool useMultisampleFBO) override;
123 
124     size_t onGpuMemorySize() const override;
125 
126     sk_sp<GrGLAttachment> fDynamicMSAAAttachment;
127 
128     GrGLuint    fMultisampleFBOID;
129     GrGLuint    fSingleSampleFBOID;
130     GrGLuint    fMSColorRenderbufferID;
131     GrGLFormat  fRTFormat;
132     bool        fNeedsStencilAttachmentBind[2] = {false, false};
133     bool        fDMSAARenderToTextureFBOIsMultisample = false;
134 
135     GrBackendObjectOwnership fRTFBOOwnership;
136 
137     // The RenderTarget needs to be able to report its VRAM footprint even after abandon and
138     // release have potentially zeroed out the IDs (e.g., so the cache can reset itself). Since
139     // the IDs are just required for the computation in totalSamples we cache that result here.
140     int fTotalMemorySamplesPerPixel;
141 
142     using INHERITED = GrRenderTarget;
143 };
144 
145 #endif
146