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Searched defs:uniform (Results 1 – 25 of 161) sorted by relevance

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/external/tensorflow/tensorflow/core/kernels/
Drandom_shuffle_op.cc40 static inline void RandomShuffle(Iter first, Iter last, Random& uniform) { in RandomShuffle()
51 OutT output_mat, Random& uniform) { in IndexedShuffle()
81 const auto uniform = [&single](uint32 n) { return single() % n; }; in Compute() local
Dfractional_pool_common.h27 static inline void RandomShuffle(Iter first, Iter last, const Random& uniform) { in RandomShuffle()
/external/python/python-api-core/tests/unit/
Dtest_retry.py56 def test_exponential_sleep_generator_base_2(uniform): argument
339 def test___call___and_execute_retry(self, sleep, uniform): argument
362 def test___call___and_execute_retry_hitting_deadline(self, sleep, uniform): argument
434 def test___init___when_retry_is_executed(self, sleep, uniform): argument
/external/mesa3d/src/freedreno/decode/
Dpgmdump.c134 struct uniform { struct
139 …uint32_t const_base; /* const base register (for uniforms that take more than one const reg, ie. m… argument
158 struct uniformblockmember { argument
321 static inline int is_uniform_v2(struct uniform *uniform) in is_uniform_v2()
329 static void dump_uniform(struct uniform *uniform) in dump_uniform()
/external/python/python-api-core/tests/asyncio/
Dtest_retry_async.py279 async def test___call___and_execute_retry(self, sleep, uniform): argument
305 async def test___call___and_execute_retry_hitting_deadline(self, sleep, uniform): argument
379 async def test___init___when_retry_is_executed(self, sleep, uniform): argument
/external/angle/src/libANGLE/
DUniform.cpp74 LinkedUniform::LinkedUniform(const sh::ShaderVariable &uniform) in LinkedUniform()
84 LinkedUniform::LinkedUniform(const LinkedUniform &uniform) in LinkedUniform()
94 LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform) in operator =()
/external/angle/third_party/vulkan-deps/glslang/src/gtests/
DVkRelaxed.FromFile.cpp122 const glslang::TObjectReflection& uniform = program.getUniform(i); in verifyIOMapping() local
132 glslang::TObjectReflection uniform = it->getUniform(i); in verifyIOMapping() local
156 const glslang::TObjectReflection& uniform = program.getUniformBlock(i); in verifyIOMapping() local
166 glslang::TObjectReflection uniform = it->getUniformBlock(i); in verifyIOMapping() local
DGlslMapIO.FromFile.cpp167 const glslang::TObjectReflection& uniform = program.getUniform(i); in verifyIOMapping() local
177 glslang::TObjectReflection uniform = it->getUniform(i); in verifyIOMapping() local
201 const glslang::TObjectReflection& uniform = program.getUniformBlock(i); in verifyIOMapping() local
211 glslang::TObjectReflection uniform = it->getUniformBlock(i); in verifyIOMapping() local
/external/deqp-deps/glslang/gtests/
DVkRelaxed.FromFile.cpp122 const glslang::TObjectReflection& uniform = program.getUniform(i); in verifyIOMapping() local
132 glslang::TObjectReflection uniform = it->getUniform(i); in verifyIOMapping() local
156 const glslang::TObjectReflection& uniform = program.getUniformBlock(i); in verifyIOMapping() local
166 glslang::TObjectReflection uniform = it->getUniformBlock(i); in verifyIOMapping() local
DGlslMapIO.FromFile.cpp167 const glslang::TObjectReflection& uniform = program.getUniform(i); in verifyIOMapping() local
177 glslang::TObjectReflection uniform = it->getUniform(i); in verifyIOMapping() local
201 const glslang::TObjectReflection& uniform = program.getUniformBlock(i); in verifyIOMapping() local
211 glslang::TObjectReflection uniform = it->getUniformBlock(i); in verifyIOMapping() local
/external/skia/src/gpu/
DGrSPIRVUniformHandler.h42 UniformInfo& uniform(int idx) override { in uniform() function
45 const UniformInfo& uniform(int idx) const override { in uniform() function
/external/skia/src/gpu/gl/
DGrGLUniformHandler.h34 UniformInfo& uniform(int idx) override { in uniform() function
37 const UniformInfo& uniform(int idx) const override { in uniform() function
/external/mesa3d/src/compiler/glsl/
Dgl_nir_link_uniforms.c210 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local
239 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local
307 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local
344 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local
574 mark_stage_as_active(struct gl_uniform_storage *uniform, in mark_stage_as_active()
636 add_parameter(struct gl_uniform_storage *uniform, in add_parameter()
698 const struct gl_uniform_storage *uniform, in get_next_index()
734 struct gl_uniform_storage *uniform, in update_uniforms_shader_info()
931 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in find_and_update_named_uniform_storage() local
994 struct gl_uniform_storage *uniform = NULL; in find_and_update_previous_uniform_storage() local
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Dlinker_util.cpp43 struct gl_uniform_storage *uniform, in link_util_should_add_buffer_variable()
112 struct gl_uniform_storage *uniform) in link_util_find_empty_block()
/external/tensorflow/tensorflow/compiler/tf2xla/lib/
Drandom.cc29 xla::XlaOp TruncatedNormal(xla::XlaOp uniform) { in TruncatedNormal()
42 xla::XlaOp ParameterizedTruncatedNormal(xla::XlaOp uniform, xla::XlaOp mu, in ParameterizedTruncatedNormal()
/external/swiftshader/third_party/llvm-10.0/llvm/include/llvm/FuzzMutate/
DRandom.h21 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { in uniform() function
26 template <typename T, typename GenT> T uniform(GenT &Gen) { in uniform() function
/external/angle/src/tests/perf_tests/
DUniformsPerf.cpp397 for (size_t uniform = 0; uniform < mUniformLocations.size(); ++uniform) in drawLoop() local
417 size_t uniform, size_t frameIndex) { in drawBenchmark()
428 size_t uniform, size_t frameIndex) { in drawBenchmark()
439 size_t uniform, size_t frameIndex) { in drawBenchmark()
450 size_t uniform, size_t frameIndex) { in drawBenchmark()
/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.h49 UniformInfo& uniform(int idx) override { in uniform() function
52 const UniformInfo& uniform(int idx) const override { in uniform() function
/external/tensorflow/tensorflow/compiler/tf2xla/kernels/
Dstateless_random_ops.cc166 xla::XlaOp uniform = StatelessRngUniform( in Compile() local
219 xla::XlaOp uniform = StatelessRngUniform(device_type_string_, seed, in Compile() local
260 xla::XlaOp uniform = in Compile() local
353 xla::XlaOp uniform = StatelessRngUniform( in Compile() local
Drandom_ops.cc176 auto uniform = xla::RngUniform(min_positive, one, xla_shape); in Compile() local
210 xla::XlaOp uniform = xla::RngUniform(min_positive, one, xla_shape); in Compile() local
/external/skia/src/gpu/d3d/
DGrD3DPipelineStateDataManager.cpp20 Uniform& uniform = fUniforms[i]; in GrD3DPipelineStateDataManager() local
/external/skia/src/gpu/vk/
DGrVkUniformHandler.h84 UniformInfo& uniform(int idx) override { in uniform() function
87 const UniformInfo& uniform(int idx) const override { in uniform() function
/external/rust/crates/rand/src/distributions/
Dmod.rs110 pub mod uniform; module
/external/mesa3d/src/broadcom/compiler/
Dvir_opt_small_immediates.c65 int uniform = src_def->uniform; in vir_opt_small_immediates() local
/external/angle/src/compiler/translator/
DResourcesHLSL.cpp208 const ShaderVariable *uniform = findUniformByName(name); in assignUniformRegister() local
303 for (const TVariable *uniform : group) in outputHLSLSamplerUniformGroup() local
361 for (const TVariable *uniform : group) in outputHLSLImageUniformIndices() local
517 const ShaderVariable *uniform = findUniformByName(variable.name()); in uniformsHeader() local
557 const ShaderVariable *uniform = findUniformByName(variable.name()); in uniformsHeader() local

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