Searched defs:uniformBlock (Results 1 – 8 of 8) sorted by relevance
184 for (auto &uniformBlock : mDefaultUniformBlocks) in reset() local462 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in setUniformImpl() local481 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in setUniformImpl() local525 const DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in getUniformImpl() local625 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in setUniformMatrixfv() local735 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in updateShaderUniforms() local
835 DefaultUniformBlock &uniformBlock = defaultUniformBlocks[shaderType]; in updateDefaultUniformsDescriptorSet() local
417 for (const auto &uniformBlock : uniformBlocks) in linkValidateGlobalNames() local
4895 InterfaceBlock &uniformBlock = mState.mExecutable->mUniformBlocks[blockIndex]; in initInterfaceBlockBindings() local5171 for (const InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in serialize() local5381 InterfaceBlock uniformBlock; in deserialize() local
2772 const InterfaceBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex); in ValidateProgramDrawStates() local6324 const InterfaceBlock &uniformBlock = in ValidateGetActiveUniformBlockivBase() local
311 const std::pair<const GLuint, GLuint>& uniformBlock) { in onSave() argument600 for (const auto& uniformBlock : mUniformBlockBinding) { in restore() local
1109 D3DUniformBlock uniformBlock; in load() local1402 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks) in save() local2179 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in initializeUniformBlocks() local2281 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex]; in updateUniformBufferCache() local
797 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in setUniformBlockBinding() local