Searched defs:uniformBlock (Results 1 – 13 of 13) sorted by relevance
139 SkUniformBlock* uniformBlock, in AddToKey()337 SkUniformBlock* uniformBlock, in AddToKey()503 SkUniformBlock* uniformBlock, in AddToKey()553 SkUniformBlock* uniformBlock, in AddToKey()630 SkUniformBlock* uniformBlock, in AddToKey()
361 for (auto &uniformBlock : uniformBlockMayTranslation) in RecordUniformBlocksWithLargeArrayMember() local374 for (auto &uniformBlock : uniformBlockWithLargeArrayMember) in RecordUniformBlocksWithLargeArrayMember() local
404 DefaultUniformBlock &uniformBlock = *mExecutable.mDefaultUniformBlocks[shaderType]; in setUniformImpl() local423 DefaultUniformBlock &uniformBlock = *mExecutable.mDefaultUniformBlocks[shaderType]; in setUniformImpl() local467 const DefaultUniformBlock &uniformBlock = *mExecutable.mDefaultUniformBlocks[shaderType]; in getUniformImpl() local567 DefaultUniformBlock &uniformBlock = *mExecutable.mDefaultUniformBlocks[shaderType]; in setUniformMatrixfv() local
180 uint32_t addUniforms(std::unique_ptr<SkUniformBlock> uniformBlock) { in addUniforms()
381 InterfaceBlock uniformBlock; in load() local600 for (const InterfaceBlock &uniformBlock : getUniformBlocks()) in save() local
1672 for (const auto &uniformBlock : uniformBlocks) in LinkValidateProgramGlobalNames() local
620 const InterfaceBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex); in ValidateProgramDrawStates() local7881 const InterfaceBlock &uniformBlock = in ValidateGetActiveUniformBlockivBase() local
3357 InterfaceBlock &uniformBlock = mState.mExecutable->mUniformBlocks[blockIndex]; in initInterfaceBlockBindings() local
1097 D3DUniformBlock uniformBlock; in load() local1396 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks) in save() local2255 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in initializeUniformBlocks() local2357 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex]; in updateUniformBufferCache() local
812 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in setUniformBlockBinding() local
161 const TVariable *uniformBlock = DeclareInterfaceBlock( in DeclareDefaultUniforms() local
767 void collectUniqueBasicTypes (std::set<glu::DataType>& basicTypes, const UniformBlock& uniformBlock) in collectUniqueBasicTypes()
908 void collectUniqueBasicTypes (std::set<glu::DataType>& basicTypes, const UniformBlock& uniformBlock) in collectUniqueBasicTypes()