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Searched defs:uniformIndex (Results 1 – 25 of 27) sorted by relevance

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/external/angle/src/compiler/translator/tree_util/
DDriverUniform.cpp60 for (size_t uniformIndex = 0; uniformIndex < kNumComputeDriverUniforms; ++uniformIndex) in addComputeDriverUniformsToShader() local
105 for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniforms; ++uniformIndex) in createUniformFields() local
209 TConstantUnion *uniformIndex = new TConstantUnion; in createDriverUniformRef() local
289 for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniformsExt; ++uniformIndex) in createUniformFields() local
/external/angle/src/compiler/translator/
DDriverUniformMetal.cpp49 for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniformsMetal; ++uniformIndex) in createUniformFields() local
DResourcesHLSL.cpp192 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex) in findUniformByName() local
/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp366 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) in load() local
461 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) in save() local
646 uint32_t uniformIndex = executable.getUniformIndexFromImageIndex(imageIndex); in addImageDescriptorSetDesc() local
738 uint32_t uniformIndex = executable.getUniformIndexFromSamplerIndex(textureIndex); in addTextureDescriptorSetDesc() local
1493 uint32_t uniformIndex = executable.getUniformIndexFromImageIndex(imageIndex); in updateImagesDescriptorSet() local
1822 uint32_t uniformIndex = executable.getUniformIndexFromSamplerIndex(textureIndex); in updateTexturesDescriptorSet() local
/external/angle/src/tests/compiler_tests/
DShaderImage_test.cpp76 size_t uniformIndex, in CheckExportedImageUniform()
/external/angle/src/libANGLE/
DProgramExecutable.cpp355 for (size_t uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) in load() local
815 uint32_t uniformIndex = programState.getUniformIndexFromSamplerIndex(samplerIndex); in updateActiveSamplers() local
859 uint32_t uniformIndex = executable.getUniformIndexFromImageIndex(imageIndex); in updateActiveImages() local
DvalidationGL3.cpp203 GLuint uniformIndex, in ValidateGetActiveUniformName()
DProgramLinkedResources.cpp1013 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) in indexUniforms() local
DContext_gl.cpp463 GLuint uniformIndex, in getActiveUniformName()
/external/deqp/modules/gles31/functional/
Des31fShaderStateQueryTests.cpp143 const glw::GLuint uniformIndex = 0; in iterate() local
Des31fBasicComputeShaderTests.cpp1534 …const deUint32 uniformIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_coun… in iterate() local
1567 …const deUint32 uniformIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_cou… in iterate() local
Des31fProgramInterfaceQueryTests.cpp1459 glw::GLuint uniformIndex; in iterate() local
1585 glw::GLuint uniformIndex; in iterate() local
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1069 for (size_t uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++) in load() local
2809 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex) in assignAllSamplerRegisters() local
2818 void ProgramD3D::assignSamplerRegisters(size_t uniformIndex) in assignSamplerRegisters()
2884 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex) in assignAllImageRegisters() local
2933 void ProgramD3D::assignImageRegisters(size_t uniformIndex) in assignImageRegisters()
/external/skia/experimental/graphite/src/
DDrawPass.cpp201 BindBufferInfo getBinding(uint32_t uniformIndex) { in getBinding()
/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/
Dreflection.cpp450 int uniformIndex = (int)variables.size(); in blowUpActiveAggregate() local
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dreflection.cpp450 int uniformIndex = (int)variables.size(); in blowUpActiveAggregate() local
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1545 const GLuint uniformIndex = uniformIndices[ndx]; in test() local
1566 const GLuint uniformIndex = uniformIndices[ndx]; in test() local
1714 StateQueryMemoryWriteGuard<GLuint> uniformIndex; in test() local
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.cpp852 GLuint uniformIndex; in getUniformBlockMemberInfo() local
Dnull_functions.cpp969 GLuint uniformIndex, in glGetActiveUniformNameNULL()
/external/angle/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp772 for (unsigned int uniformIndex : inputAttachmentUniformRange) in AssignInputAttachmentBindings() local
862 for (unsigned int uniformIndex : imageUniformRange) in AssignImageBindings() local
935 for (unsigned int uniformIndex : programExecutable.getSamplerUniformRange()) in AssignTextureBindings() local
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp1102 for (int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) in SerializeProgram() local
/external/mesa3d/src/mesa/main/
Duniforms.c1370 _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex, in _mesa_GetActiveUniformName()
/external/angle/src/libGL/
Dentry_points_gl_3_autogen.cpp2488 GLuint uniformIndex, in GL_GetActiveUniformName()
DlibGL_autogen.cpp3548 GLuint uniformIndex, in glGetActiveUniformName()
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl1769 void CallLogWrapper::glGetActiveUniformName (glw::GLuint program, glw::GLuint uniformIndex, glw::GL…

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