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Searched defs:uniforms (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/libs/shaders/tests/
Dshaders_test.cpp55 auto uniforms = in TEST_F() local
72 auto uniforms = in TEST_F() local
90 auto uniforms = in TEST_F() local
/frameworks/native/libs/renderengine/skia/filters/
DLinearEffect.cpp53 const auto uniforms = in createLinearEffectShader() local
/frameworks/native/libs/tonemap/tests/
Dtonemap_test.cpp33 const auto uniforms = tonemap::getToneMapper()->generateShaderSkSLUniforms(metadata); in TEST_F() local
/frameworks/native/libs/tonemap/
Dtonemap.cpp277 std::vector<ShaderUniform> uniforms; in generateShaderSkSLUniforms() local
617 std::vector<ShaderUniform> uniforms; in generateShaderSkSLUniforms() local
/frameworks/native/libs/shaders/
Dshaders.cpp471 std::vector<tonemap::ShaderUniform> uniforms; in buildLinearEffectUniforms() local
/frameworks/base/graphics/java/android/graphics/
DRuntimeShader.java535 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms()
540 long shaderBuilder, String uniformName, int[] uniforms); in nativeUpdateUniforms()
/frameworks/base/libs/hwui/pipeline/skia/
DLayerDrawable.cpp94 const auto uniforms = shaders::buildLinearEffectUniforms( in createLinearEffectShader() local