Searched defs:useFramebufferCache (Results 1 – 10 of 10) sorted by relevance
| /frameworks/native/libs/renderengine/ |
| D | RenderEngine.cpp | 68 const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache, in drawLayers()
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| /frameworks/native/libs/renderengine/gl/ |
| D | GLFramebuffer.cpp | 47 const bool useFramebufferCache) { in setNativeWindowBuffer()
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| D | GLESRenderEngine.cpp | 121 const bool useFramebufferCache) in BindNativeBufferAsFramebuffer() 1046 bool useFramebufferCache) { in createFramebufferImageIfNeeded() 1085 const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache, in drawLayersInternal()
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| /frameworks/av/media/libstagefright/renderfright/gl/ |
| D | GLFramebuffer.cpp | 45 const bool useFramebufferCache) { in setNativeWindowBuffer()
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| D | GLESRenderEngine.cpp | 989 bool useFramebufferCache) { in createFramebufferImageIfNeeded() 1024 const bool useFramebufferCache, base::unique_fd&& bufferFence, in drawLayers()
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| /frameworks/native/libs/renderengine/skia/ |
| D | SkiaRenderEngine.h | 59 const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache, in drawLayersInternal()
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| /frameworks/native/libs/renderengine/threaded/ |
| D | RenderEngineThreaded.cpp | 318 const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache, in drawLayersInternal() 326 const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache, in drawLayers()
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| /frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
| D | RenderEngine.h | 295 const bool useFramebufferCache) in BindNativeBufferAsFramebuffer()
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| /frameworks/av/media/libstagefright/renderfright/threaded/ |
| D | RenderEngineThreaded.cpp | 381 const bool useFramebufferCache, in drawLayers()
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| /frameworks/native/services/surfaceflinger/CompositionEngine/src/ |
| D | Output.cpp | 1285 const bool useFramebufferCache = outputState.layerFilter.toInternalDisplay; in composeSurfaces() local
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