Searched defs:useMultisampleFBO (Results 1 – 3 of 3) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLRenderTarget.cpp | 110 bool useMultisampleFBO = (this->numSamples() > 1); in getBackendRenderTarget() local 134 bool GrGLRenderTarget::completeStencilAttachment(GrAttachment* stencil, bool useMultisampleFBO) { in completeStencilAttachment() 184 void GrGLRenderTarget::bindInternal(GrGLenum fboTarget, bool useMultisampleFBO) { in bindInternal()
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D | GrGLRenderTarget.h | 69 void bind(bool useMultisampleFBO) { in bind() 74 bool mustRebind(bool useMultisampleFBO) const { in mustRebind()
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D | GrGLGpu.cpp | 1876 bool GrGLGpu::flushGLState(GrRenderTarget* renderTarget, bool useMultisampleFBO, in flushGLState() 1978 bool useMultisampleFBO, in clear() 2009 void GrGLGpu::beginCommandBuffer(GrGLRenderTarget* rt, bool useMultisampleFBO, in beginCommandBuffer() 2049 void GrGLGpu::endCommandBuffer(GrGLRenderTarget* rt, bool useMultisampleFBO, in endCommandBuffer() 2098 GrRenderTarget* target, bool useMultisampleFBO, in clearStencilClip() 2168 constexpr bool useMultisampleFBO = false; in readOrTransferPixelsFrom() local 2235 bool useMultisampleFBO, in onGetOpsRenderPass() 2258 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, bool useMultisampleFBO, in flushRenderTarget() 2264 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, bool useMultisampleFBO) { in flushRenderTarget() 2269 void GrGLGpu::flushRenderTargetNoColorWrites(GrGLRenderTarget* target, bool useMultisampleFBO) { in flushRenderTargetNoColorWrites()
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