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Searched defs:usingGL (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DHardwareBitmapUploader.cpp318 static FormatInfo determineFormat(const SkBitmap& skBitmap, bool usingGL) { in determineFormat()
397 static void createUploader(bool usingGL) { in createUploader()
412 bool usingGL = uirenderer::Properties::getRenderPipelineType() == in allocateHardwareBitmap() local
445 bool usingGL = uirenderer::Properties::getRenderPipelineType() == in initialize() local