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1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <renderengine/RenderEngine.h>
18 
19 #include <cutils/properties.h>
20 #include <log/log.h>
21 #include "gl/GLESRenderEngine.h"
22 #include "threaded/RenderEngineThreaded.h"
23 
24 #include "skia/SkiaGLRenderEngine.h"
25 
26 namespace android {
27 namespace renderengine {
28 
create(const RenderEngineCreationArgs & args)29 std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) {
30     switch (args.renderEngineType) {
31         case RenderEngineType::THREADED:
32             ALOGD("Threaded RenderEngine with GLES Backend");
33             return renderengine::threaded::RenderEngineThreaded::create(
34                     [args]() { return android::renderengine::gl::GLESRenderEngine::create(args); },
35                     args.renderEngineType);
36         case RenderEngineType::SKIA_GL:
37             ALOGD("RenderEngine with SkiaGL Backend");
38             return renderengine::skia::SkiaGLRenderEngine::create(args);
39         case RenderEngineType::SKIA_GL_THREADED: {
40             ALOGD("Threaded RenderEngine with SkiaGL Backend");
41             return renderengine::threaded::RenderEngineThreaded::create(
42                     [args]() {
43                         return android::renderengine::skia::SkiaGLRenderEngine::create(args);
44                     },
45                     args.renderEngineType);
46         }
47         case RenderEngineType::GLES:
48         default:
49             ALOGD("RenderEngine with GLES Backend");
50             return renderengine::gl::GLESRenderEngine::create(args);
51     }
52 }
53 
54 RenderEngine::~RenderEngine() = default;
55 
validateInputBufferUsage(const sp<GraphicBuffer> & buffer)56 void RenderEngine::validateInputBufferUsage(const sp<GraphicBuffer>& buffer) {
57     LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE),
58                         "input buffer not gpu readable");
59 }
60 
validateOutputBufferUsage(const sp<GraphicBuffer> & buffer)61 void RenderEngine::validateOutputBufferUsage(const sp<GraphicBuffer>& buffer) {
62     LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_RENDER),
63                         "output buffer not gpu writeable");
64 }
65 
drawLayers(const DisplaySettings & display,const std::vector<LayerSettings> & layers,const std::shared_ptr<ExternalTexture> & buffer,const bool useFramebufferCache,base::unique_fd && bufferFence)66 std::future<RenderEngineResult> RenderEngine::drawLayers(
67         const DisplaySettings& display, const std::vector<LayerSettings>& layers,
68         const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
69         base::unique_fd&& bufferFence) {
70     const auto resultPromise = std::make_shared<std::promise<RenderEngineResult>>();
71     std::future<RenderEngineResult> resultFuture = resultPromise->get_future();
72     drawLayersInternal(std::move(resultPromise), display, layers, buffer, useFramebufferCache,
73                        std::move(bufferFence));
74     return resultFuture;
75 }
76 
77 } // namespace renderengine
78 } // namespace android
79