Searched defs:vsync (Results 1 – 13 of 13) sorted by relevance
31 bool TimeLord::vsyncReceived(nsecs_t vsync, nsecs_t intendedVsync, int64_t vsyncId, in vsyncReceived()
235 int64_t vsync = mFrameInfo[static_cast<int>(FrameInfoIndex::Vsync)]; in syncFrameState() local
803 nsecs_t vsync = mRenderThread.timeLord().computeFrameTimeNanos(); in prepareAndDraw() local
141 nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC); in doRun() local158 nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC); in doRun() local
61 VsyncEventData vsync; member
99 VSync vsync; member
289 const auto vsync = nextAnticipatedVSyncTimeFromLocked(justBeforeTimePoint); in isVSyncInPhase() local301 const nsecs_t vsync = nextAnticipatedVSyncTimeFromLocked(point); in isVSyncInPhase() local
193 auto& vsync = buffer[i].vsync; in injectorCallback() local
197 inline std::string to_string(hardware::graphics::composer::hal::Vsync vsync) { in to_string()
172 void set_vsync_enabled(bool vsync) {vsync_enabled_ = vsync;} in set_vsync_enabled()
881 final long vsync = AnimationUtils.currentAnimationTimeMillis() * 1000000L; in draw() local
145 Vsync vsync; in waitForNextVsync() local1052 const Vsync vsync = waitForNextVsync(); in TEST_F() local
731 nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC); in android_view_ThreadedRenderer_createHardwareBitmapFromRenderNode() local