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Searched defs:waitFence (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/renderengine/benchmark/
DRenderEngineBench.cpp163 sp<Fence> waitFence = sp<Fence>::make(std::move(drawFence)); in copyBuffer() local
195 sp<Fence> waitFence = sp<Fence>::make(std::move(drawFence)); in benchDrawLayers() local
/frameworks/native/libs/renderengine/skia/
DSkiaGLRenderEngine.cpp427 void SkiaGLRenderEngine::waitFence(base::borrowed_fd fenceFd) { in waitFence() function in android::renderengine::skia::SkiaGLRenderEngine
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp530 bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) { in waitFence() function in android::renderengine::gl::GLESRenderEngine
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp591 bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) { in waitFence() function in android::renderengine::gl::GLESRenderEngine