Home
last modified time | relevance | path

Searched defs:writeSwizzle (Results 1 – 12 of 12) sorted by relevance

/external/skia/src/gpu/
DGrRecordingContextPriv.cpp86 skgpu::Swizzle writeSwizzle; in makeSC() local
188 skgpu::Swizzle writeSwizzle = this->caps()->getWriteSwizzle(format, info.colorType()); in makeSFC() local
214 skgpu::Swizzle writeSwizzle, in makeSFC()
336 skgpu::Swizzle writeSwizzle = this->caps()->getWriteSwizzle(format, info.colorType()); in makeSFCFromBackendTexture() local
DGrPipeline.h78 writeSwizzle, in GrPipeline() argument
195 const skgpu::Swizzle& writeSwizzle() const { return fWriteSwizzle; } in writeSwizzle() function
DGrPipeline.cpp67 const skgpu::Swizzle& writeSwizzle, in GrPipeline()
/external/skia/gm/
Dclear_swizzle.cpp37 skgpu::Swizzle writeSwizzle = skgpu::Swizzle::Concat(sfc->readSwizzle(), in __anon8f4aa4860102() local
/external/skia/tests/
DOpChainTest.cpp190 skgpu::Swizzle writeSwizzle = caps->getWriteSwizzle(format, GrColorType::kRGBA_8888); variable
/external/skia/src/sksl/codegen/
DSkSLPipelineStageCodeGenerator.cpp571 void PipelineStageCodeGenerator::writeSwizzle(const Swizzle& swizzle) { in writeSwizzle() function in SkSL::PipelineStage::PipelineStageCodeGenerator
DSkSLGLSLCodeGenerator.cpp845 void GLSLCodeGenerator::writeSwizzle(const Swizzle& swizzle) { in writeSwizzle() function in SkSL::GLSLCodeGenerator
DSkSLMetalCodeGenerator.cpp1399 void MetalCodeGenerator::writeSwizzle(const Swizzle& swizzle) { in writeSwizzle() function in SkSL::MetalCodeGenerator
DSkSLVMCodeGenerator.cpp1672 Value SkVMGenerator::writeSwizzle(const Swizzle& s) { in writeSwizzle() function in SkSL::SkVMGenerator
DSkSLSPIRVCodeGenerator.cpp2174 SpvId SPIRVCodeGenerator::writeSwizzle(const Swizzle& swizzle, OutputStream& out) { in writeSwizzle() function in SkSL::SPIRVCodeGenerator
/external/skia/src/gpu/v1/
DSurfaceDrawContext.cpp141 skgpu::Swizzle writeSwizzle = rContext->priv().caps()->getWriteSwizzle(format, colorType); in Make() local
165 skgpu::Swizzle writeSwizzle, in Make()
/external/deqp/framework/common/
DtcuTextureUtil.cpp1677 const TextureSwizzle& writeSwizzle = getChannelWriteSwizzle(order); in getBorderColorReadSwizzle() local