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/external/deqp-deps/glslang/Test/baseResults/
Dprecise_struct_block.vert.out8 0:12 move second child to first child ( temp float)
9 0:12 'a' ( noContraction temp float)
13 0:13 move second child to first child ( temp float)
14 0:13 'b' ( temp float)
18 0:14 move second child to first child ( temp float)
19 0:14 'c' ( temp float)
23 0:15 move second child to first child ( temp float)
24 0:15 'd' ( temp float)
27 0:21 move second child to first child ( temp float)
29 0:21 'S2' ( temp structure{ global float f1, global float f2})
[all …]
Dconversion.frag.out8 0:35 move second child to first child ( temp bool)
9 0:35 'b' ( temp bool)
10 0:35 logical-xor ( temp bool)
11 0:35 Convert int to bool ( temp bool)
13 0:35 Convert float to bool ( temp bool)
16 0:36 move second child to first child ( temp 2-component vector of bool)
17 0:36 'b2' ( temp 2-component vector of bool)
18 0:36 Construct bvec2 ( temp 2-component vector of bool)
19 0:36 Convert int to bool ( temp bool)
21 0:36 Convert float to bool ( temp bool)
[all …]
DOperations.frag.out14 ERROR: 0:113: 'assign' : cannot convert from ' global float' to ' temp uint'
15 ERROR: 0:114: 'assign' : cannot convert from ' global float' to ' temp uint'
17 ERROR: 0:118: 'assign' : cannot convert from ' const float' to ' temp uint'
19 ERROR: 0:119: 'assign' : cannot convert from ' const float' to ' temp uint'
21 ERROR: 0:120: 'assign' : cannot convert from ' const float' to ' temp uint'
22 …o operation '&' exists that takes a left-hand operand of type ' uniform uint' and a right operand …
23 ERROR: 0:121: 'assign' : cannot convert from ' uniform uint' to ' temp int'
24 …o operation '^' exists that takes a left-hand operand of type ' uniform uint' and a right operand …
25 ERROR: 0:122: 'assign' : cannot convert from ' uniform uint' to ' temp int'
26 …wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp int' an…
[all …]
D400.geom.out4 ERROR: 0:20: 'gl_PointSize' : cannot add non-XFB layout to redeclared block member
22 ERROR: 0:115: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
24 ERROR: 0:116: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
47 0:9 move second child to first child ( temp int)
48 0:9 'id' ( temp int)
55 0:26 gl_Position: direct index for structure ( in 4-component vector of float Position)
56 0:26 direct index ( temp block{ in 4-component vector of float Position gl_Position, in flo…
57 0:26 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Pos…
83 0:78 move second child to first child ( temp 2-component vector of uint)
84 0:78 'u2' ( temp 2-component vector of uint)
[all …]
Dhlsl.wavereduction.comp.out5 0:13 Function Definition: @CSMain(vu3; ( temp void)
7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c…
12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in…
13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in…
16 0:14 direct index ( temp uint)
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupAdd ( temp 4-component vector of uint)
[all …]
Dhlsl.wavebroadcast.comp.out5 0:13 Function Definition: @CSMain(vu3; ( temp void)
7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c…
12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in…
13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in…
16 0:14 direct index ( temp uint)
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupShuffle ( temp 4-component vector of uint)
[all …]
Dhlsl.wavequad.comp.out5 0:13 Function Definition: @CSMain(vu3; ( temp void)
7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c…
12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in…
13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in…
16 0:14 direct index ( temp uint)
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint)
[all …]
Dprepost.frag.out8 0:10 move second child to first child ( temp int)
9 0:10 'index' ( temp int)
12 0:12 move second child to first child ( temp float)
13 0:12 direct index ( temp float)
14 0:12 y: direct index for structure ( temp 5-element array of float)
15 0:12 'str' ( temp structure{ temp 5-element array of float y})
22 0:13 move second child to first child ( temp float)
23 0:13 't' ( temp float)
24 0:13 Pre-Increment ( temp float)
25 0:13 indirect index ( temp float)
[all …]
Dhlsl.sample.basic.dx10.frag.out8 0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f…
11 0:57 move second child to first child ( temp int)
12 0:57 CalculateLevelOfDetail: direct index for structure ( temp int)
13temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai…
18 0:58 move second child to first child ( temp int)
19 0:58 CalculateLevelOfDetailUnclamped: direct index for structure ( temp int)
20temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai…
25 0:59 move second child to first child ( temp int)
26 0:59 Gather: direct index for structure ( temp int)
27temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai…
[all …]
Dhlsl.semantic.geom.out3 invocations = -1
8 0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
10 0:13 'VertexID' ( in 3-element array of uint)
11 …tputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vp…
15 0:15 move second child to first child ( temp float)
17 0:15 clip0: direct index for structure ( temp float)
18 …5 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp
22 0:15 move second child to first child ( temp float)
24 0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
27 0:15 clip0: direct index for structure ( temp float)
[all …]
Dhlsl.waveprefix.comp.out5 0:13 Function Definition: @CSMain(vu3; ( temp void)
7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c…
12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in…
13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in…
16 0:14 direct index ( temp uint)
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint)
[all …]
Dhlsl.texture.struct.frag.out5 …38 Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component v…
11 0:38 move second child to first child ( temp 4-component vector of float)
12 0:38 '@sampleResultShadow' ( temp 4-component vector of float)
13 0:? texture ( temp 4-component vector of float)
14 0:38 Construct combined texture-sampler ( temp sampler2D)
20 0:38 move second child to first child ( temp float)
21 0:38 c0: direct index for structure ( temp float)
22 …:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of …
25 0:38 direct index ( temp float)
26 0:38 '@sampleResultShadow' ( temp 4-component vector of float)
[all …]
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dprecise_struct_block.vert.out8 0:12 move second child to first child ( temp float)
9 0:12 'a' ( noContraction temp float)
13 0:13 move second child to first child ( temp float)
14 0:13 'b' ( temp float)
18 0:14 move second child to first child ( temp float)
19 0:14 'c' ( temp float)
23 0:15 move second child to first child ( temp float)
24 0:15 'd' ( temp float)
27 0:21 move second child to first child ( temp float)
29 0:21 'S2' ( temp structure{ global float f1, global float f2})
[all …]
Dconversion.frag.out8 0:35 move second child to first child ( temp bool)
9 0:35 'b' ( temp bool)
10 0:35 logical-xor ( temp bool)
11 0:35 Convert int to bool ( temp bool)
13 0:35 Convert float to bool ( temp bool)
16 0:36 move second child to first child ( temp 2-component vector of bool)
17 0:36 'b2' ( temp 2-component vector of bool)
18 0:36 Construct bvec2 ( temp 2-component vector of bool)
19 0:36 Convert int to bool ( temp bool)
21 0:36 Convert float to bool ( temp bool)
[all …]
DOperations.frag.out14 ERROR: 0:113: 'assign' : cannot convert from ' global float' to ' temp uint'
15 ERROR: 0:114: 'assign' : cannot convert from ' global float' to ' temp uint'
17 ERROR: 0:118: 'assign' : cannot convert from ' const float' to ' temp uint'
19 ERROR: 0:119: 'assign' : cannot convert from ' const float' to ' temp uint'
21 ERROR: 0:120: 'assign' : cannot convert from ' const float' to ' temp uint'
22 …o operation '&' exists that takes a left-hand operand of type ' uniform uint' and a right operand …
23 ERROR: 0:121: 'assign' : cannot convert from ' uniform uint' to ' temp int'
24 …o operation '^' exists that takes a left-hand operand of type ' uniform uint' and a right operand …
25 ERROR: 0:122: 'assign' : cannot convert from ' uniform uint' to ' temp int'
26 …wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp int' an…
[all …]
D400.geom.out4 ERROR: 0:20: 'gl_PointSize' : cannot add non-XFB layout to redeclared block member
22 ERROR: 0:115: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
24 ERROR: 0:116: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
47 0:9 move second child to first child ( temp int)
48 0:9 'id' ( temp int)
55 0:26 gl_Position: direct index for structure ( in 4-component vector of float Position)
56 0:26 direct index ( temp block{ in 4-component vector of float Position gl_Position, in flo…
57 0:26 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Pos…
83 0:78 move second child to first child ( temp 2-component vector of uint)
84 0:78 'u2' ( temp 2-component vector of uint)
[all …]
Dhlsl.wavereduction.comp.out5 0:13 Function Definition: @CSMain(vu3; ( temp void)
7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c…
12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in…
13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in…
16 0:14 direct index ( temp uint)
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupAdd ( temp 4-component vector of uint)
[all …]
Dhlsl.wavebroadcast.comp.out5 0:13 Function Definition: @CSMain(vu3; ( temp void)
7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c…
12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in…
13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in…
16 0:14 direct index ( temp uint)
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupShuffle ( temp 4-component vector of uint)
[all …]
Dhlsl.wavequad.comp.out5 0:13 Function Definition: @CSMain(vu3; ( temp void)
7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c…
12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in…
13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in…
16 0:14 direct index ( temp uint)
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint)
[all …]
Dprepost.frag.out8 0:10 move second child to first child ( temp int)
9 0:10 'index' ( temp int)
12 0:12 move second child to first child ( temp float)
13 0:12 direct index ( temp float)
14 0:12 y: direct index for structure ( temp 5-element array of float)
15 0:12 'str' ( temp structure{ temp 5-element array of float y})
22 0:13 move second child to first child ( temp float)
23 0:13 't' ( temp float)
24 0:13 Pre-Increment ( temp float)
25 0:13 indirect index ( temp float)
[all …]
Dhlsl.sample.basic.dx10.frag.out8 0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f…
11 0:57 move second child to first child ( temp int)
12 0:57 CalculateLevelOfDetail: direct index for structure ( temp int)
13temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai…
18 0:58 move second child to first child ( temp int)
19 0:58 CalculateLevelOfDetailUnclamped: direct index for structure ( temp int)
20temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai…
25 0:59 move second child to first child ( temp int)
26 0:59 Gather: direct index for structure ( temp int)
27temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai…
[all …]
Dhlsl.semantic.geom.out3 invocations = -1
8 0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
10 0:13 'VertexID' ( in 3-element array of uint)
11 …tputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vp…
15 0:15 move second child to first child ( temp float)
17 0:15 clip0: direct index for structure ( temp float)
18 …5 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp
22 0:15 move second child to first child ( temp float)
24 0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
27 0:15 clip0: direct index for structure ( temp float)
[all …]
Dhlsl.waveprefix.comp.out5 0:13 Function Definition: @CSMain(vu3; ( temp void)
7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c…
12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in…
13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in…
16 0:14 direct index ( temp uint)
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint)
[all …]
Dhlsl.texture.struct.frag.out5 …38 Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component v…
11 0:38 move second child to first child ( temp 4-component vector of float)
12 0:38 '@sampleResultShadow' ( temp 4-component vector of float)
13 0:? texture ( temp 4-component vector of float)
14 0:38 Construct combined texture-sampler ( temp sampler2D)
20 0:38 move second child to first child ( temp float)
21 0:38 c0: direct index for structure ( temp float)
22 …:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of …
25 0:38 direct index ( temp float)
26 0:38 '@sampleResultShadow' ( temp 4-component vector of float)
[all …]
/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_compositor_cs.c20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
59 "DCL TEMP[0..7]\n"
64 "UMAD TEMP[0].xy, SV[1].xyyy, IMM[0].xyyy, SV[0].xyyy\n"
67 "USGE TEMP[1].xy, TEMP[0].xyxy, CONST[4].xyxy\n"
68 "USLT TEMP[1].zw, TEMP[0].xyxy, CONST[4].zwzw\n"
69 "AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].yyyy\n"
70 "AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].zzzz\n"
71 "AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].wwww\n"
73 "UIF TEMP[1].xxxx\n"
75 "UADD TEMP[2].xy, TEMP[0].xyyy, -CONST[5].xyxy\n"
[all …]

12345678910>>...44