/external/deqp-deps/glslang/Test/baseResults/ |
D | glsl.460.subgroup.mesh.out | 112 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 114 0:3 'f4' ( in 4-component vector of float) 133 0:19 'f4' ( in 4-component vector of float) 134 0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 135 0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 136 0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 137 0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 138 0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 139 0:26 subgroupBroadcast ( global 4-component vector of float) 140 0:26 'f4' ( in 4-component vector of float) [all …]
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D | hlsl.wavereduction.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… 12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupAdd ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… [all …]
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D | hlsl.wavebroadcast.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… 12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupShuffle ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… [all …]
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D | hlsl.wavequad.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… 12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… [all …]
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D | 400.geom.out | 8 ERROR: 0:40: 'triangles' : inconsistent input primitive for array size of colorBad 9 ERROR: 0:44: 'triangles' : inconsistent input primitive for array size of colorbad2 10 ERROR: 0:56: 'location' : overlapping use of location 4 19 ERROR: 0:71: 'triangles' : inconsistent input primitive for array size of inbla 22 ERROR: 0:115: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 24 ERROR: 0:116: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 55 0:26 gl_Position: direct index for structure ( in 4-component vector of float Position) 56 0:26 direct index ( temp block{ in 4-component vector of float Position gl_Position, in flo… 57 0:26 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Pos… 83 0:78 move second child to first child ( temp 2-component vector of uint) [all …]
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D | glsl.450.subgroupPartitioned.comp.out | 20 0:19 move second child to first child ( temp 4-component vector of uint) 21 0:19 'ballot' ( temp 4-component vector of uint) 22 0:19 subgroupPartitionNV ( global 4-component vector of uint) 24 0:21 move second child to first child ( temp 4-component vector of uint) 25 … u4: direct index for structure (layout( column_major shared) buffer 4-component vector of uint) 26 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… 27 …of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major … 31 0:21 subgroupPartitionNV ( global 4-component vector of uint) 33 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 34 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… [all …]
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D | hlsl.waveprefix.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… 12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… [all …]
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D | glsl.450.subgroupQuad.comp.out | 21 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 22 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… 23 …of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major … 31 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 32 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… 33 …of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major … 42 0:20 move second child to first child ( temp 2-component vector of float) 43 0:20 vector swizzle ( temp 2-component vector of float) 44 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 45 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… [all …]
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D | glsl.450.subgroupShuffleRelative.comp.out | 21 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 22 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… 23 …of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major … 31 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 32 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… 33 …of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major … 41 0:20 move second child to first child ( temp 2-component vector of float) 42 0:20 vector swizzle ( temp 2-component vector of float) 43 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 44 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… [all …]
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D | glsl.450.subgroupShuffle.comp.out | 21 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 22 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… 23 …of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major … 31 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 32 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… 33 …of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major … 41 0:20 move second child to first child ( temp 2-component vector of float) 42 0:20 vector swizzle ( temp 2-component vector of float) 43 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 44 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… [all …]
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D | hlsl.array.frag.out | 6 0:7 move second child to first child ( temp 4-component vector of float) 7 0:7 'C' ( global 4-component vector of float) 14 0:11 move second child to first child ( temp 2-element array of 4-component vector of float) 15 0:11 'c2' ( global 2-element array of 4-component vector of float) 16 0:11 Construct vec4 ( temp 2-element array of 4-component vector of float) 17 0:11 'C' ( global 4-component vector of float) 23 0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) 26 0:14 'input' ( in 3-element array of 4-component vector of float) 29 0:15 move second child to first child ( temp 10-element array of 4-component vector of float) 30 0:15 'b' ( temp 10-element array of 4-component vector of float) [all …]
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D | hlsl.gatherRGBA.offsetarray.dx10.frag.out | 6 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:40 move second child to first child ( temp 4-component vector of float) 11 0:40 'txval001' ( temp 4-component vector of float) 12 0:40 textureGatherOffset ( temp 4-component vector of float) 16 0:40 c3: direct index for structure ( uniform 3-component vector of float) 17 …of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, un… 20 0:40 o2: direct index for structure ( uniform 2-component vector of int) 21 …of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, un… 27 0:41 move second child to first child ( temp 4-component vector of int) 28 0:41 'txval011' ( temp 4-component vector of int) [all …]
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D | hlsl.gatherRGBA.offset.dx10.frag.out | 6 0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:46 move second child to first child ( temp 4-component vector of float) 11 0:46 'txval001' ( temp 4-component vector of float) 12 0:46 textureGatherOffset ( temp 4-component vector of float) 16 0:46 c2: direct index for structure ( uniform 2-component vector of float) 17 …of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, un… 20 0:46 o2: direct index for structure ( uniform 2-component vector of int) 21 …of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, un… 27 0:47 move second child to first child ( temp 4-component vector of int) 28 0:47 'txval011' ( temp 4-component vector of int) [all …]
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/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
D | glsl.460.subgroup.mesh.out | 112 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 114 0:3 'f4' ( in 4-component vector of float) 133 0:19 'f4' ( in 4-component vector of float) 134 0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 135 0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 136 0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 137 0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 138 0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 139 0:26 subgroupBroadcast ( global 4-component vector of float) 140 0:26 'f4' ( in 4-component vector of float) [all …]
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D | hlsl.wavereduction.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… 12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupAdd ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… [all …]
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D | hlsl.wavebroadcast.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… 12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupShuffle ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… [all …]
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D | hlsl.wavequad.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… 12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… [all …]
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D | 400.geom.out | 8 ERROR: 0:40: 'triangles' : inconsistent input primitive for array size of colorBad 9 ERROR: 0:44: 'triangles' : inconsistent input primitive for array size of colorbad2 10 ERROR: 0:56: 'location' : overlapping use of location 4 19 ERROR: 0:71: 'triangles' : inconsistent input primitive for array size of inbla 22 ERROR: 0:115: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 24 ERROR: 0:116: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 55 0:26 gl_Position: direct index for structure ( in 4-component vector of float Position) 56 0:26 direct index ( temp block{ in 4-component vector of float Position gl_Position, in flo… 57 0:26 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Pos… 83 0:78 move second child to first child ( temp 2-component vector of uint) [all …]
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D | glsl.450.subgroupPartitioned.comp.out | 20 0:19 move second child to first child ( temp 4-component vector of uint) 21 0:19 'ballot' ( temp 4-component vector of uint) 22 0:19 subgroupPartitionNV ( global 4-component vector of uint) 24 0:21 move second child to first child ( temp 4-component vector of uint) 25 … u4: direct index for structure (layout( column_major shared) buffer 4-component vector of uint) 26 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… 27 …of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major … 31 0:21 subgroupPartitionNV ( global 4-component vector of uint) 33 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 34 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… [all …]
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D | hlsl.waveprefix.comp.out | 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… 12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp… 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint) 23 0:14 u: direct index for structure ( temp 4-component vector of uint) 24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo… [all …]
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D | glsl.450.subgroupQuad.comp.out | 21 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 22 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… 23 …of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major … 31 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 32 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… 33 …of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major … 42 0:20 move second child to first child ( temp 2-component vector of float) 43 0:20 vector swizzle ( temp 2-component vector of float) 44 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 45 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… [all …]
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D | glsl.450.subgroupShuffle.comp.out | 21 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 22 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… 23 …of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major … 31 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 32 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… 33 …of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major … 41 0:20 move second child to first child ( temp 2-component vector of float) 42 0:20 vector swizzle ( temp 2-component vector of float) 43 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 44 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… [all …]
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D | glsl.450.subgroupShuffleRelative.comp.out | 21 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 22 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… 23 …of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major … 31 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 32 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… 33 …of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major … 41 0:20 move second child to first child ( temp 2-component vector of float) 42 0:20 vector swizzle ( temp 2-component vector of float) 43 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 44 …of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo… [all …]
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D | hlsl.array.frag.out | 6 0:7 move second child to first child ( temp 4-component vector of float) 7 0:7 'C' ( global 4-component vector of float) 14 0:11 move second child to first child ( temp 2-element array of 4-component vector of float) 15 0:11 'c2' ( global 2-element array of 4-component vector of float) 16 0:11 Construct vec4 ( temp 2-element array of 4-component vector of float) 17 0:11 'C' ( global 4-component vector of float) 23 0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) 26 0:14 'input' ( in 3-element array of 4-component vector of float) 29 0:15 move second child to first child ( temp 10-element array of 4-component vector of float) 30 0:15 'b' ( temp 10-element array of 4-component vector of float) [all …]
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D | hlsl.gatherRGBA.offsetarray.dx10.frag.out | 6 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:40 move second child to first child ( temp 4-component vector of float) 11 0:40 'txval001' ( temp 4-component vector of float) 12 0:40 textureGatherOffset ( temp 4-component vector of float) 16 0:40 c3: direct index for structure ( uniform 3-component vector of float) 17 …of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, un… 20 0:40 o2: direct index for structure ( uniform 2-component vector of int) 21 …of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, un… 27 0:41 move second child to first child ( temp 4-component vector of int) 28 0:41 'txval011' ( temp 4-component vector of int) [all …]
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