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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/core/SkDevice.h"
9 
10 #include "include/core/SkColorFilter.h"
11 #include "include/core/SkDrawable.h"
12 #include "include/core/SkImageFilter.h"
13 #include "include/core/SkPathMeasure.h"
14 #include "include/core/SkRSXform.h"
15 #include "include/core/SkShader.h"
16 #include "include/core/SkVertices.h"
17 #include "include/private/SkTo.h"
18 #include "src/core/SkDraw.h"
19 #include "src/core/SkGlyphRun.h"
20 #include "src/core/SkImageFilterCache.h"
21 #include "src/core/SkImageFilter_Base.h"
22 #include "src/core/SkImagePriv.h"
23 #include "src/core/SkLatticeIter.h"
24 #include "src/core/SkMatrixPriv.h"
25 #include "src/core/SkOpts.h"
26 #include "src/core/SkPathPriv.h"
27 #include "src/core/SkRasterClip.h"
28 #include "src/core/SkRectPriv.h"
29 #include "src/core/SkSpecialImage.h"
30 #include "src/core/SkTLazy.h"
31 #include "src/core/SkTextBlobPriv.h"
32 #include "src/image/SkImage_Base.h"
33 #include "src/shaders/SkLocalMatrixShader.h"
34 #include "src/utils/SkPatchUtils.h"
35 #if SK_SUPPORT_GPU
36 #include "include/private/chromium/GrSlug.h"
37 #endif
38 
SkBaseDevice(const SkImageInfo & info,const SkSurfaceProps & surfaceProps)39 SkBaseDevice::SkBaseDevice(const SkImageInfo& info, const SkSurfaceProps& surfaceProps)
40         : SkMatrixProvider(/* localToDevice = */ SkMatrix::I())
41         , fInfo(info)
42         , fSurfaceProps(surfaceProps) {
43     fDeviceToGlobal.setIdentity();
44     fGlobalToDevice.setIdentity();
45 }
46 
setDeviceCoordinateSystem(const SkM44 & deviceToGlobal,const SkM44 & localToDevice,int bufferOriginX,int bufferOriginY)47 bool SkBaseDevice::setDeviceCoordinateSystem(const SkM44& deviceToGlobal,
48                                              const SkM44& localToDevice,
49                                              int bufferOriginX,
50                                              int bufferOriginY) {
51     fDeviceToGlobal = deviceToGlobal;
52     fDeviceToGlobal.normalizePerspective();
53     if (!fDeviceToGlobal.invert(&fGlobalToDevice)) {
54         return false;
55     }
56 
57     fLocalToDevice = localToDevice;
58     fLocalToDevice.normalizePerspective();
59     if (bufferOriginX | bufferOriginY) {
60         fDeviceToGlobal.preTranslate(bufferOriginX, bufferOriginY);
61         fGlobalToDevice.postTranslate(-bufferOriginX, -bufferOriginY);
62         fLocalToDevice.postTranslate(-bufferOriginX, -bufferOriginY);
63     }
64     fLocalToDevice33 = fLocalToDevice.asM33();
65     return true;
66 }
67 
setGlobalCTM(const SkM44 & ctm)68 void SkBaseDevice::setGlobalCTM(const SkM44& ctm) {
69     fLocalToDevice = ctm;
70     fLocalToDevice.normalizePerspective();
71     // Map from the global CTM state to this device's coordinate system.
72     fLocalToDevice.postConcat(fGlobalToDevice);
73     fLocalToDevice33 = fLocalToDevice.asM33();
74 }
75 
isPixelAlignedToGlobal() const76 bool SkBaseDevice::isPixelAlignedToGlobal() const {
77     // pixelAligned is set to the identity + integer translation of the device-to-global matrix.
78     // If they are equal then the device is by definition pixel aligned.
79     SkM44 pixelAligned = SkM44();
80     pixelAligned.setRC(0, 3, SkScalarFloorToScalar(fDeviceToGlobal.rc(0, 3)));
81     pixelAligned.setRC(1, 3, SkScalarFloorToScalar(fDeviceToGlobal.rc(1, 3)));
82     return pixelAligned == fDeviceToGlobal;
83 }
84 
getOrigin() const85 SkIPoint SkBaseDevice::getOrigin() const {
86     // getOrigin() is deprecated, the old origin has been moved into the fDeviceToGlobal matrix.
87     // This extracts the origin from the matrix, but asserts that a more complicated coordinate
88     // space hasn't been set of the device. This function can be removed once existing use cases
89     // have been updated to use the device-to-global matrix instead or have themselves been removed
90     // (e.g. Android's device-space clip regions are going away, and are not compatible with the
91     // generalized device coordinate system).
92     SkASSERT(this->isPixelAlignedToGlobal());
93     return SkIPoint::Make(SkScalarFloorToInt(fDeviceToGlobal.rc(0, 3)),
94                           SkScalarFloorToInt(fDeviceToGlobal.rc(1, 3)));
95 }
96 
getRelativeTransform(const SkBaseDevice & dstDevice) const97 SkMatrix SkBaseDevice::getRelativeTransform(const SkBaseDevice& dstDevice) const {
98     // To get the transform from this space to the other device's, transform from our space to
99     // global and then from global to the other device.
100     return (dstDevice.fGlobalToDevice * fDeviceToGlobal).asM33();
101 }
102 
is_int(float x)103 static inline bool is_int(float x) {
104     return x == (float) sk_float_round2int(x);
105 }
106 
drawRegion(const SkRegion & region,const SkPaint & paint)107 void SkBaseDevice::drawRegion(const SkRegion& region, const SkPaint& paint) {
108     const SkMatrix& localToDevice = this->localToDevice();
109     bool isNonTranslate = localToDevice.getType() & ~(SkMatrix::kTranslate_Mask);
110     bool complexPaint = paint.getStyle() != SkPaint::kFill_Style || paint.getMaskFilter() ||
111                         paint.getPathEffect();
112     bool antiAlias = paint.isAntiAlias() && (!is_int(localToDevice.getTranslateX()) ||
113                                              !is_int(localToDevice.getTranslateY()));
114     if (isNonTranslate || complexPaint || antiAlias) {
115         SkPath path;
116         region.getBoundaryPath(&path);
117         path.setIsVolatile(true);
118         return this->drawPath(path, paint, true);
119     }
120 
121     SkRegion::Iterator it(region);
122     while (!it.done()) {
123         this->drawRect(SkRect::Make(it.rect()), paint);
124         it.next();
125     }
126 }
127 
drawArc(const SkRect & oval,SkScalar startAngle,SkScalar sweepAngle,bool useCenter,const SkPaint & paint)128 void SkBaseDevice::drawArc(const SkRect& oval, SkScalar startAngle,
129                            SkScalar sweepAngle, bool useCenter, const SkPaint& paint) {
130     SkPath path;
131     bool isFillNoPathEffect = SkPaint::kFill_Style == paint.getStyle() && !paint.getPathEffect();
132     SkPathPriv::CreateDrawArcPath(&path, oval, startAngle, sweepAngle, useCenter,
133                                   isFillNoPathEffect);
134     this->drawPath(path, paint);
135 }
136 
drawDRRect(const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)137 void SkBaseDevice::drawDRRect(const SkRRect& outer,
138                               const SkRRect& inner, const SkPaint& paint) {
139     SkPath path;
140     path.addRRect(outer);
141     path.addRRect(inner);
142     path.setFillType(SkPathFillType::kEvenOdd);
143     path.setIsVolatile(true);
144 
145     this->drawPath(path, paint, true);
146 }
147 
drawPatch(const SkPoint cubics[12],const SkColor colors[4],const SkPoint texCoords[4],sk_sp<SkBlender> blender,const SkPaint & paint)148 void SkBaseDevice::drawPatch(const SkPoint cubics[12], const SkColor colors[4],
149                              const SkPoint texCoords[4], sk_sp<SkBlender> blender,
150                              const SkPaint& paint) {
151     SkISize lod = SkPatchUtils::GetLevelOfDetail(cubics, &this->localToDevice());
152     auto vertices = SkPatchUtils::MakeVertices(cubics, colors, texCoords, lod.width(), lod.height(),
153                                                this->imageInfo().colorSpace());
154     if (vertices) {
155         this->drawVertices(vertices.get(), std::move(blender), paint);
156     }
157 }
158 
drawImageLattice(const SkImage * image,const SkCanvas::Lattice & lattice,const SkRect & dst,SkFilterMode filter,const SkPaint & paint)159 void SkBaseDevice::drawImageLattice(const SkImage* image, const SkCanvas::Lattice& lattice,
160                                     const SkRect& dst, SkFilterMode filter, const SkPaint& paint) {
161     SkLatticeIter iter(lattice, dst);
162 
163     SkRect srcR, dstR;
164     SkColor c;
165     bool isFixedColor = false;
166     const SkImageInfo info = SkImageInfo::Make(1, 1, kBGRA_8888_SkColorType, kUnpremul_SkAlphaType);
167 
168     while (iter.next(&srcR, &dstR, &isFixedColor, &c)) {
169         // TODO: support this fast-path for GPU images
170         if (isFixedColor || (srcR.width() <= 1.0f && srcR.height() <= 1.0f &&
171                              image->readPixels(nullptr, info, &c, 4, srcR.fLeft, srcR.fTop))) {
172               // Fast draw with drawRect, if this is a patch containing a single color
173               // or if this is a patch containing a single pixel.
174               if (0 != c || !paint.isSrcOver()) {
175                    SkPaint paintCopy(paint);
176                    int alpha = SkAlphaMul(SkColorGetA(c), SkAlpha255To256(paint.getAlpha()));
177                    paintCopy.setColor(SkColorSetA(c, alpha));
178                    this->drawRect(dstR, paintCopy);
179               }
180         } else {
181             this->drawImageRect(image, &srcR, dstR, SkSamplingOptions(filter), paint,
182                                 SkCanvas::kStrict_SrcRectConstraint);
183         }
184     }
185 }
186 
quad_to_tris(SkPoint tris[6],const SkPoint quad[4])187 static SkPoint* quad_to_tris(SkPoint tris[6], const SkPoint quad[4]) {
188     tris[0] = quad[0];
189     tris[1] = quad[1];
190     tris[2] = quad[2];
191 
192     tris[3] = quad[0];
193     tris[4] = quad[2];
194     tris[5] = quad[3];
195 
196     return tris + 6;
197 }
198 
drawAtlas(const SkRSXform xform[],const SkRect tex[],const SkColor colors[],int quadCount,sk_sp<SkBlender> blender,const SkPaint & paint)199 void SkBaseDevice::drawAtlas(const SkRSXform xform[],
200                              const SkRect tex[],
201                              const SkColor colors[],
202                              int quadCount,
203                              sk_sp<SkBlender> blender,
204                              const SkPaint& paint) {
205     const int triCount = quadCount << 1;
206     const int vertexCount = triCount * 3;
207     uint32_t flags = SkVertices::kHasTexCoords_BuilderFlag;
208     if (colors) {
209         flags |= SkVertices::kHasColors_BuilderFlag;
210     }
211     SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, vertexCount, 0, flags);
212 
213     SkPoint* vPos = builder.positions();
214     SkPoint* vTex = builder.texCoords();
215     SkColor* vCol = builder.colors();
216     for (int i = 0; i < quadCount; ++i) {
217         SkPoint tmp[4];
218         xform[i].toQuad(tex[i].width(), tex[i].height(), tmp);
219         vPos = quad_to_tris(vPos, tmp);
220 
221         tex[i].toQuad(tmp);
222         vTex = quad_to_tris(vTex, tmp);
223 
224         if (colors) {
225             sk_memset32(vCol, colors[i], 6);
226             vCol += 6;
227         }
228     }
229     this->drawVertices(builder.detach().get(), std::move(blender), paint);
230 }
231 
drawEdgeAAQuad(const SkRect & r,const SkPoint clip[4],SkCanvas::QuadAAFlags aa,const SkColor4f & color,SkBlendMode mode)232 void SkBaseDevice::drawEdgeAAQuad(const SkRect& r, const SkPoint clip[4], SkCanvas::QuadAAFlags aa,
233                                   const SkColor4f& color, SkBlendMode mode) {
234     SkPaint paint;
235     paint.setColor4f(color);
236     paint.setBlendMode(mode);
237     paint.setAntiAlias(aa == SkCanvas::kAll_QuadAAFlags);
238 
239     if (clip) {
240         // Draw the clip directly as a quad since it's a filled color with no local coords
241         SkPath clipPath;
242         clipPath.addPoly(clip, 4, true);
243         this->drawPath(clipPath, paint);
244     } else {
245         this->drawRect(r, paint);
246     }
247 }
248 
drawEdgeAAImageSet(const SkCanvas::ImageSetEntry images[],int count,const SkPoint dstClips[],const SkMatrix preViewMatrices[],const SkSamplingOptions & sampling,const SkPaint & paint,SkCanvas::SrcRectConstraint constraint)249 void SkBaseDevice::drawEdgeAAImageSet(const SkCanvas::ImageSetEntry images[], int count,
250                                       const SkPoint dstClips[], const SkMatrix preViewMatrices[],
251                                       const SkSamplingOptions& sampling, const SkPaint& paint,
252                                       SkCanvas::SrcRectConstraint constraint) {
253     SkASSERT(paint.getStyle() == SkPaint::kFill_Style);
254     SkASSERT(!paint.getPathEffect());
255 
256     SkPaint entryPaint = paint;
257     const SkM44 baseLocalToDevice = this->localToDevice44();
258     int clipIndex = 0;
259     for (int i = 0; i < count; ++i) {
260         // TODO: Handle per-edge AA. Right now this mirrors the SkiaRenderer component of Chrome
261         // which turns off antialiasing unless all four edges should be antialiased. This avoids
262         // seaming in tiled composited layers.
263         entryPaint.setAntiAlias(images[i].fAAFlags == SkCanvas::kAll_QuadAAFlags);
264         entryPaint.setAlphaf(paint.getAlphaf() * images[i].fAlpha);
265 
266         bool needsRestore = false;
267         SkASSERT(images[i].fMatrixIndex < 0 || preViewMatrices);
268         if (images[i].fMatrixIndex >= 0) {
269             this->save();
270             this->setLocalToDevice(baseLocalToDevice *
271                                    SkM44(preViewMatrices[images[i].fMatrixIndex]));
272             needsRestore = true;
273         }
274 
275         SkASSERT(!images[i].fHasClip || dstClips);
276         if (images[i].fHasClip) {
277             // Since drawImageRect requires a srcRect, the dst clip is implemented as a true clip
278             if (!needsRestore) {
279                 this->save();
280                 needsRestore = true;
281             }
282             SkPath clipPath;
283             clipPath.addPoly(dstClips + clipIndex, 4, true);
284             this->clipPath(clipPath, SkClipOp::kIntersect, entryPaint.isAntiAlias());
285             clipIndex += 4;
286         }
287         this->drawImageRect(images[i].fImage.get(), &images[i].fSrcRect, images[i].fDstRect,
288                             sampling, entryPaint, constraint);
289         if (needsRestore) {
290             this->restoreLocal(baseLocalToDevice);
291         }
292     }
293 }
294 
295 ///////////////////////////////////////////////////////////////////////////////////////////////////
296 
drawDrawable(SkCanvas * canvas,SkDrawable * drawable,const SkMatrix * matrix)297 void SkBaseDevice::drawDrawable(SkCanvas* canvas, SkDrawable* drawable, const SkMatrix* matrix) {
298     drawable->draw(canvas, matrix);
299 }
300 
301 ///////////////////////////////////////////////////////////////////////////////////////////////////
302 
drawSpecial(SkSpecialImage *,const SkMatrix &,const SkSamplingOptions &,const SkPaint &)303 void SkBaseDevice::drawSpecial(SkSpecialImage*, const SkMatrix&, const SkSamplingOptions&,
304                                const SkPaint&) {}
makeSpecial(const SkBitmap &)305 sk_sp<SkSpecialImage> SkBaseDevice::makeSpecial(const SkBitmap&) { return nullptr; }
makeSpecial(const SkImage *)306 sk_sp<SkSpecialImage> SkBaseDevice::makeSpecial(const SkImage*) { return nullptr; }
snapSpecial(const SkIRect &,bool)307 sk_sp<SkSpecialImage> SkBaseDevice::snapSpecial(const SkIRect&, bool) { return nullptr; }
snapSpecial()308 sk_sp<SkSpecialImage> SkBaseDevice::snapSpecial() {
309     return this->snapSpecial(SkIRect::MakeWH(this->width(), this->height()));
310 }
311 
drawDevice(SkBaseDevice * device,const SkSamplingOptions & sampling,const SkPaint & paint)312 void SkBaseDevice::drawDevice(SkBaseDevice* device, const SkSamplingOptions& sampling,
313                               const SkPaint& paint) {
314     sk_sp<SkSpecialImage> deviceImage = device->snapSpecial();
315     if (deviceImage) {
316         this->drawSpecial(deviceImage.get(), device->getRelativeTransform(*this), sampling, paint);
317     }
318 }
319 
drawFilteredImage(const skif::Mapping & mapping,SkSpecialImage * src,const SkImageFilter * filter,const SkSamplingOptions & sampling,const SkPaint & paint)320 void SkBaseDevice::drawFilteredImage(const skif::Mapping& mapping, SkSpecialImage* src,
321                                      const SkImageFilter* filter, const SkSamplingOptions& sampling,
322                                      const SkPaint& paint) {
323     SkASSERT(!paint.getImageFilter() && !paint.getMaskFilter());
324 
325     skif::LayerSpace<SkIRect> targetOutput = mapping.deviceToLayer(
326             skif::DeviceSpace<SkIRect>(this->devClipBounds()));
327 
328     // FIXME If the saved layer (so src) was created to use F16, should we do all image filtering
329     // in F16 and then only flatten to the destination color encoding at the end?
330     // Currently, this context converts everything to the dst color type ASAP.
331     SkColorType colorType = this->imageInfo().colorType();
332     if (colorType == kUnknown_SkColorType) {
333         colorType = kRGBA_8888_SkColorType;
334     }
335 
336     // getImageFilterCache returns a bare image filter cache pointer that must be ref'ed until the
337     // filter's filterImage(ctx) function returns.
338     sk_sp<SkImageFilterCache> cache(this->getImageFilterCache());
339     skif::Context ctx(mapping, targetOutput, cache.get(), colorType, this->imageInfo().colorSpace(),
340                       skif::FilterResult(sk_ref_sp(src)));
341 
342     SkIPoint offset;
343     sk_sp<SkSpecialImage> result = as_IFB(filter)->filterImage(ctx).imageAndOffset(&offset);
344     if (result) {
345         SkMatrix deviceMatrixWithOffset = mapping.deviceMatrix();
346         deviceMatrixWithOffset.preTranslate(offset.fX, offset.fY);
347         this->drawSpecial(result.get(), deviceMatrixWithOffset, sampling, paint);
348     }
349 }
350 
351 ///////////////////////////////////////////////////////////////////////////////////////////////////
352 
readPixels(const SkPixmap & pm,int x,int y)353 bool SkBaseDevice::readPixels(const SkPixmap& pm, int x, int y) {
354     return this->onReadPixels(pm, x, y);
355 }
356 
writePixels(const SkPixmap & pm,int x,int y)357 bool SkBaseDevice::writePixels(const SkPixmap& pm, int x, int y) {
358     return this->onWritePixels(pm, x, y);
359 }
360 
onWritePixels(const SkPixmap &,int,int)361 bool SkBaseDevice::onWritePixels(const SkPixmap&, int, int) {
362     return false;
363 }
364 
onReadPixels(const SkPixmap &,int x,int y)365 bool SkBaseDevice::onReadPixels(const SkPixmap&, int x, int y) {
366     return false;
367 }
368 
accessPixels(SkPixmap * pmap)369 bool SkBaseDevice::accessPixels(SkPixmap* pmap) {
370     SkPixmap tempStorage;
371     if (nullptr == pmap) {
372         pmap = &tempStorage;
373     }
374     return this->onAccessPixels(pmap);
375 }
376 
peekPixels(SkPixmap * pmap)377 bool SkBaseDevice::peekPixels(SkPixmap* pmap) {
378     SkPixmap tempStorage;
379     if (nullptr == pmap) {
380         pmap = &tempStorage;
381     }
382     return this->onPeekPixels(pmap);
383 }
384 
385 //////////////////////////////////////////////////////////////////////////////////////////
386 
387 #include "src/core/SkUtils.h"
388 
389 
390 // TODO: This does not work for arbitrary shader DAGs (when there is no single leaf local matrix).
391 // What we really need is proper post-LM plumbing for shaders.
make_post_inverse_lm(const SkShader * shader,const SkMatrix & m)392 static sk_sp<SkShader> make_post_inverse_lm(const SkShader* shader, const SkMatrix& m) {
393     SkMatrix inverse;
394     if (!shader || !m.invert(&inverse)) {
395         return nullptr;
396     }
397 
398     // Normal LMs pre-compose.  In order to push a post local matrix, we shoot for
399     // something along these lines (where all new components are pre-composed):
400     //
401     //   new_lm X current_lm == current_lm X inv(current_lm) X new_lm X current_lm
402     //
403     // We also have two sources of local matrices:
404     //   - the actual shader lm
405     //   - outer lms applied via SkLocalMatrixShader
406 
407     SkMatrix outer_lm;
408     const auto nested_shader = as_SB(shader)->makeAsALocalMatrixShader(&outer_lm);
409     if (nested_shader) {
410         // unfurl the shader
411         shader = nested_shader.get();
412     } else {
413         outer_lm.reset();
414     }
415 
416     const auto lm = *as_SB(shader)->totalLocalMatrix(nullptr);
417     SkMatrix lm_inv;
418     if (!lm.invert(&lm_inv)) {
419         return nullptr;
420     }
421 
422     // Note: since we unfurled the shader above, we don't need to apply an outer_lm inverse
423     return shader->makeWithLocalMatrix(lm_inv * inverse * lm * outer_lm);
424 }
425 
drawGlyphRunList(SkCanvas * canvas,const SkGlyphRunList & glyphRunList,const SkPaint & paint)426 void SkBaseDevice::drawGlyphRunList(SkCanvas* canvas,
427                                     const SkGlyphRunList& glyphRunList,
428                                     const SkPaint& paint) {
429     if (!this->localToDevice().isFinite()) {
430         return;
431     }
432 
433     if (!glyphRunList.hasRSXForm()) {
434         this->onDrawGlyphRunList(canvas, glyphRunList, paint);
435     } else {
436         this->simplifyGlyphRunRSXFormAndRedraw(canvas, glyphRunList, paint);
437     }
438 }
439 
simplifyGlyphRunRSXFormAndRedraw(SkCanvas * canvas,const SkGlyphRunList & glyphRunList,const SkPaint & paint)440 void SkBaseDevice::simplifyGlyphRunRSXFormAndRedraw(SkCanvas* canvas,
441                                                     const SkGlyphRunList& glyphRunList,
442                                                     const SkPaint& paint) {
443     for (const SkGlyphRun& run : glyphRunList) {
444         if (run.scaledRotations().empty()) {
445             SkGlyphRunList subList{run, run.sourceBounds(paint), {0, 0}};
446             this->drawGlyphRunList(canvas, subList, paint);
447         } else {
448             SkPoint origin = glyphRunList.origin();
449             SkPoint sharedPos{0, 0};    // we're at the origin
450             SkGlyphID sharedGlyphID;
451             SkGlyphRun glyphRun {
452                     run.font(),
453                     SkSpan<const SkPoint>{&sharedPos, 1},
454                     SkSpan<const SkGlyphID>{&sharedGlyphID, 1},
455                     SkSpan<const char>{},
456                     SkSpan<const uint32_t>{},
457                     SkSpan<const SkVector>{}
458             };
459 
460             for (auto [i, glyphID, pos] : SkMakeEnumerate(run.source())) {
461                 sharedGlyphID = glyphID;
462                 auto [scos, ssin] = run.scaledRotations()[i];
463                 SkRSXform rsxForm = SkRSXform::Make(scos, ssin, pos.x(), pos.y());
464                 SkMatrix glyphToLocal;
465                 glyphToLocal.setRSXform(rsxForm).postTranslate(origin.x(), origin.y());
466 
467                 // We want to rotate each glyph by the rsxform, but we don't want to rotate "space"
468                 // (i.e. the shader that cares about the ctm) so we have to undo our little ctm
469                 // trick with a localmatrixshader so that the shader draws as if there was no
470                 // change to the ctm.
471                 SkPaint invertingPaint{paint};
472                 invertingPaint.setShader(make_post_inverse_lm(paint.getShader(), glyphToLocal));
473                 SkAutoCanvasRestore acr(canvas, true);
474                 canvas->concat(SkM44(glyphToLocal));
475                 SkGlyphRunList subList{glyphRun, glyphRun.sourceBounds(paint), {0, 0}};
476                 this->drawGlyphRunList(canvas, subList, invertingPaint);
477             }
478         }
479     }
480 }
481 
482 #if SK_SUPPORT_GPU
convertGlyphRunListToSlug(const SkGlyphRunList & glyphRunList,const SkPaint & paint)483 sk_sp<GrSlug> SkBaseDevice::convertGlyphRunListToSlug(
484         const SkGlyphRunList& glyphRunList,
485         const SkPaint& paint) {
486     return nullptr;
487 }
488 
drawSlug(SkCanvas *,GrSlug *)489 void SkBaseDevice::drawSlug(SkCanvas*, GrSlug*) {
490     SK_ABORT("GrSlug drawing not supported.");
491 }
492 #endif
493 
494 //////////////////////////////////////////////////////////////////////////////////////////
495 
makeSurface(SkImageInfo const &,SkSurfaceProps const &)496 sk_sp<SkSurface> SkBaseDevice::makeSurface(SkImageInfo const&, SkSurfaceProps const&) {
497     return nullptr;
498 }
499 
500 //////////////////////////////////////////////////////////////////////////////////////////
501 
onSave()502 void SkNoPixelsDevice::onSave() {
503     SkASSERT(!fClipStack.empty());
504     fClipStack.back().fDeferredSaveCount++;
505 }
506 
onRestore()507 void SkNoPixelsDevice::onRestore() {
508     SkASSERT(!fClipStack.empty());
509     if (fClipStack.back().fDeferredSaveCount > 0) {
510         fClipStack.back().fDeferredSaveCount--;
511     } else {
512         fClipStack.pop_back();
513         SkASSERT(!fClipStack.empty());
514     }
515 }
516 
writableClip()517 SkNoPixelsDevice::ClipState& SkNoPixelsDevice::writableClip() {
518     SkASSERT(!fClipStack.empty());
519     ClipState& current = fClipStack.back();
520     if (current.fDeferredSaveCount > 0) {
521         current.fDeferredSaveCount--;
522         // Stash current state in case 'current' moves during a resize
523         SkIRect bounds = current.fClipBounds;
524         bool aa = current.fIsAA;
525         bool rect = current.fIsRect;
526         return fClipStack.emplace_back(bounds, aa, rect);
527     } else {
528         return current;
529     }
530 }
531 
onClipRect(const SkRect & rect,SkClipOp op,bool aa)532 void SkNoPixelsDevice::onClipRect(const SkRect& rect, SkClipOp op, bool aa) {
533     this->writableClip().op(op, this->localToDevice44(), rect,
534                             aa, /*fillsBounds=*/true);
535 }
536 
onClipRRect(const SkRRect & rrect,SkClipOp op,bool aa)537 void SkNoPixelsDevice::onClipRRect(const SkRRect& rrect, SkClipOp op, bool aa) {
538     this->writableClip().op(op, this->localToDevice44(), rrect.getBounds(),
539                             aa, /*fillsBounds=*/rrect.isRect());
540 }
541 
onClipPath(const SkPath & path,SkClipOp op,bool aa)542 void SkNoPixelsDevice::onClipPath(const SkPath& path, SkClipOp op, bool aa) {
543     // Toggle op if the path is inverse filled
544     if (path.isInverseFillType()) {
545         op = (op == SkClipOp::kDifference ? SkClipOp::kIntersect : SkClipOp::kDifference);
546     }
547     this->writableClip().op(op, this->localToDevice44(), path.getBounds(),
548                             aa, /*fillsBounds=*/false);
549 }
550 
onClipRegion(const SkRegion & globalRgn,SkClipOp op)551 void SkNoPixelsDevice::onClipRegion(const SkRegion& globalRgn, SkClipOp op) {
552     this->writableClip().op(op, this->globalToDevice(), SkRect::Make(globalRgn.getBounds()),
553                             /*isAA=*/false, /*fillsBounds=*/globalRgn.isRect());
554 }
555 
onClipShader(sk_sp<SkShader> shader)556 void SkNoPixelsDevice::onClipShader(sk_sp<SkShader> shader) {
557     this->writableClip().fIsRect = false;
558 }
559 
onReplaceClip(const SkIRect & rect)560 void SkNoPixelsDevice::onReplaceClip(const SkIRect& rect) {
561     SkIRect deviceRect = SkMatrixPriv::MapRect(this->globalToDevice(), SkRect::Make(rect)).round();
562     if (!deviceRect.intersect(this->bounds())) {
563         deviceRect.setEmpty();
564     }
565     auto& clip = this->writableClip();
566     clip.fClipBounds = deviceRect;
567     clip.fIsRect = true;
568     clip.fIsAA = false;
569 }
570 
onGetClipType() const571 SkBaseDevice::ClipType SkNoPixelsDevice::onGetClipType() const {
572     const auto& clip = this->clip();
573     if (clip.fClipBounds.isEmpty()) {
574         return ClipType::kEmpty;
575     } else if (clip.fIsRect) {
576         return ClipType::kRect;
577     } else {
578         return ClipType::kComplex;
579     }
580 }
581 
op(SkClipOp op,const SkM44 & transform,const SkRect & bounds,bool isAA,bool fillsBounds)582 void SkNoPixelsDevice::ClipState::op(SkClipOp op, const SkM44& transform, const SkRect& bounds,
583                                      bool isAA, bool fillsBounds) {
584     const bool isRect = fillsBounds && SkMatrixPriv::IsScaleTranslateAsM33(transform);
585     fIsAA |= isAA;
586 
587     SkRect devBounds = bounds.isEmpty() ? SkRect::MakeEmpty()
588                                         : SkMatrixPriv::MapRect(transform, bounds);
589     if (op == SkClipOp::kIntersect) {
590         if (!fClipBounds.intersect(isAA ? devBounds.roundOut() : devBounds.round())) {
591             fClipBounds.setEmpty();
592         }
593         // A rectangular clip remains rectangular if the intersection is a rect
594         fIsRect &= isRect;
595     } else if (isRect) {
596         // Conservatively, we can leave the clip bounds unchanged and respect the difference op.
597         // But, if we're subtracting out an axis-aligned rectangle that fully spans our existing
598         // clip on an axis, we can shrink the clip bounds.
599         SkASSERT(op == SkClipOp::kDifference);
600         SkIRect difference;
601         if (SkRectPriv::Subtract(fClipBounds, isAA ? devBounds.roundIn() : devBounds.round(),
602                                  &difference)) {
603             fClipBounds = difference;
604         } else {
605             // The difference couldn't be represented as a rect
606             fIsRect = false;
607         }
608     } else {
609         // A non-rect shape was applied
610         fIsRect = false;
611     }
612 }
613